Merge pull request #4319 from kubecz3k/played_signal
animation_started signal for AnimationPlayer
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commit
6b41544a39
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@ -1012,6 +1012,8 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
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queued.clear();
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_set_process(true); // always process when starting an animation
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playing = true;
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emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
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if (is_inside_tree() && get_tree()->is_editor_hint())
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return; // no next in this case
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@ -1347,6 +1349,7 @@ void AnimationPlayer::_bind_methods() {
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ADD_SIGNAL( MethodInfo("finished") );
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ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
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ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
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BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
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BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
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@ -52,6 +52,7 @@ SceneStringNames::SceneStringNames() {
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finished=StaticCString::create("finished");
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animation_changed=StaticCString::create("animation_changed");
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animation_started=StaticCString::create("animation_started");
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mouse_enter=StaticCString::create("mouse_enter");
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mouse_exit=StaticCString::create("mouse_exit");
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@ -79,6 +79,7 @@ public:
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StringName finished;
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StringName animation_changed;
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StringName animation_started;
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StringName body_enter_shape;
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StringName body_enter;
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