Add set/get_collision_layer/mask_bit() to TileMaps

Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
This commit is contained in:
MattUV 2017-04-05 20:51:31 +02:00 committed by Matthieu Huvé
parent 454f53c776
commit 6b5305b972
2 changed files with 43 additions and 1 deletions

View File

@ -876,6 +876,26 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
}
}
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
else
layer &= ~(1 << p_bit);
set_collision_layer(layer);
}
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
else
mask &= ~(1 << p_bit);
set_collision_mask(mask);
}
bool TileMap::get_collision_use_kinematic() const {
return use_kinematic;
@ -927,6 +947,16 @@ uint32_t TileMap::get_collision_mask() const {
return collision_mask;
}
bool TileMap::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
bool TileMap::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
@ -1196,12 +1226,18 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("set_collision_layer", "mask"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);

View File

@ -232,6 +232,12 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;