Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds: * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit() To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
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@ -876,6 +876,26 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
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}
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}
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void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t layer = get_collision_layer();
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if (p_value)
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layer |= 1 << p_bit;
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else
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layer &= ~(1 << p_bit);
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set_collision_layer(layer);
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}
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void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_mask();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_mask(mask);
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}
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bool TileMap::get_collision_use_kinematic() const {
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return use_kinematic;
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@ -927,6 +947,16 @@ uint32_t TileMap::get_collision_mask() const {
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return collision_mask;
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}
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bool TileMap::get_collision_layer_bit(int p_bit) const {
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return get_collision_layer() & (1 << p_bit);
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}
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bool TileMap::get_collision_mask_bit(int p_bit) const {
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return get_collision_mask() & (1 << p_bit);
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}
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void TileMap::set_mode(Mode p_mode) {
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_clear_quadrants();
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@ -1196,12 +1226,18 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
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ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
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ClassDB::bind_method(D_METHOD("set_collision_layer", "mask"), &TileMap::set_collision_layer);
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ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
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ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
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ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
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@ -232,6 +232,12 @@ public:
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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void set_collision_layer_bit(int p_bit, bool p_value);
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bool get_collision_layer_bit(int p_bit) const;
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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void set_collision_use_kinematic(bool p_use_kinematic);
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bool get_collision_use_kinematic() const;
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