Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4
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The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
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</constant>
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<constant name="MIDI_MESSAGE_NONE" value="0" enum="MIDIMessage">
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Enum value which doesn't correspond to any MIDI message. This is used to initialize [enum MIDIMessage] properties with a generic state.
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Does not correspond to any MIDI message. This is the default value of [member InputEventMIDI.message].
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
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MIDI note OFF message. Not all MIDI devices send this event; some send [constant MIDI_MESSAGE_NOTE_ON] with zero velocity instead. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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MIDI message sent when a note is released.
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[b]Note:[/b] Not all MIDI devices send this message; some may send [constant MIDI_MESSAGE_NOTE_ON] with [member InputEventMIDI.velocity] set to [code]0[/code].
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
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MIDI note ON message. Some MIDI devices send this event with velocity zero instead of [constant MIDI_MESSAGE_NOTE_OFF], but implementations vary. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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MIDI message sent when a note is pressed.
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</constant>
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<constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
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MIDI aftertouch message. This message is most often sent by pressing down on the key after it "bottoms out".
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MIDI message sent to indicate a change in pressure while a note is being pressed down, also called aftertouch.
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</constant>
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<constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage">
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MIDI control change message. This message is sent when a controller value changes. Controllers include devices such as pedals and levers.
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MIDI message sent when a controller value changes. In a MIDI device, a controller is any input that doesn't play notes. These may include sliders for volume, balance, and panning, as well as switches and pedals. See the [url=https://en.wikipedia.org/wiki/General_MIDI#Controller_events]General MIDI specification[/url] for a small list.
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</constant>
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<constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage">
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MIDI program change message. This message sent when the program patch number changes.
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MIDI message sent when the MIDI device changes its current instrument (also called [i]program[/i] or [i]preset[/i]).
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</constant>
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<constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage">
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MIDI channel pressure message. This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch as it indicates the highest pressure across all keys.
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MIDI message sent to indicate a change in pressure for the whole channel. Some MIDI devices may send this instead of [constant MIDI_MESSAGE_AFTERTOUCH].
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</constant>
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<constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage">
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MIDI pitch bend message. This message is sent to indicate a change in the pitch bender (wheel or lever, typically).
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MIDI message sent when the value of the pitch bender changes, usually a wheel on the MIDI device.
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</constant>
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<constant name="MIDI_MESSAGE_SYSTEM_EXCLUSIVE" value="240" enum="MIDIMessage">
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MIDI system exclusive message. This has behavior exclusive to the device you're receiving input from. Getting this data is not implemented in Godot.
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MIDI system exclusive (SysEx) message. This type of message is not standardized and it's highly dependent on the MIDI device sending it.
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[b]Note:[/b] Getting this message's data from [InputEventMIDI] is not implemented.
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</constant>
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<constant name="MIDI_MESSAGE_QUARTER_FRAME" value="241" enum="MIDIMessage">
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MIDI quarter frame message. Contains timing information that is used to synchronize MIDI devices. Getting this data is not implemented in Godot.
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MIDI message sent every quarter frame to keep connected MIDI devices synchronized. Related to [constant MIDI_MESSAGE_TIMING_CLOCK].
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[b]Note:[/b] Getting this message's data from [InputEventMIDI] is not implemented.
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</constant>
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<constant name="MIDI_MESSAGE_SONG_POSITION_POINTER" value="242" enum="MIDIMessage">
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MIDI song position pointer message. Gives the number of 16th notes since the start of the song. Getting this data is not implemented in Godot.
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MIDI message sent to jump onto a new position in the current sequence or song.
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[b]Note:[/b] Getting this message's data from [InputEventMIDI] is not implemented.
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</constant>
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<constant name="MIDI_MESSAGE_SONG_SELECT" value="243" enum="MIDIMessage">
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MIDI song select message. Specifies which sequence or song is to be played. Getting this data is not implemented in Godot.
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MIDI message sent to select a sequence or song to play.
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[b]Note:[/b] Getting this message's data from [InputEventMIDI] is not implemented.
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</constant>
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<constant name="MIDI_MESSAGE_TUNE_REQUEST" value="246" enum="MIDIMessage">
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MIDI tune request message. Upon receiving a tune request, all analog synthesizers should tune their oscillators.
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MIDI message sent to request a tuning calibration. Used on analog synthesizers. Most modern MIDI devices do not need this message.
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</constant>
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<constant name="MIDI_MESSAGE_TIMING_CLOCK" value="248" enum="MIDIMessage">
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MIDI timing clock message. Sent 24 times per quarter note when synchronization is required.
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MIDI message sent 24 times after [constant MIDI_MESSAGE_QUARTER_FRAME], to keep connected MIDI devices synchronized.
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</constant>
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<constant name="MIDI_MESSAGE_START" value="250" enum="MIDIMessage">
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MIDI start message. Start the current sequence playing. This message will be followed with Timing Clocks.
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MIDI message sent to start the current sequence or song from the beginning.
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</constant>
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<constant name="MIDI_MESSAGE_CONTINUE" value="251" enum="MIDIMessage">
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MIDI continue message. Continue at the point the sequence was stopped.
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MIDI message sent to resume from the point the current sequence or song was paused.
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</constant>
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<constant name="MIDI_MESSAGE_STOP" value="252" enum="MIDIMessage">
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MIDI stop message. Stop the current sequence.
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MIDI message sent to pause the current sequence or song.
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</constant>
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<constant name="MIDI_MESSAGE_ACTIVE_SENSING" value="254" enum="MIDIMessage">
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MIDI active sensing message. This message is intended to be sent repeatedly to tell the receiver that a connection is alive.
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MIDI message sent repeatedly while the MIDI device is idle, to tell the receiver that the connection is alive. Most MIDI devices do not send this message.
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</constant>
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<constant name="MIDI_MESSAGE_SYSTEM_RESET" value="255" enum="MIDIMessage">
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MIDI system reset message. Reset all receivers in the system to power-up status. It should not be sent on power-up itself.
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MIDI message sent to reset a MIDI device to its default state, as if it was just turned on. It should not be sent when the MIDI device is being turned on.
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</constant>
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<constant name="OK" value="0" enum="Error">
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Methods that return [enum Error] return [constant OK] when no error occurred.
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMIDI" inherits="InputEvent" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents an input event from a MIDI device, such as a piano.
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Represents a MIDI message from a MIDI device, such as a musical keyboard.
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</brief_description>
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<description>
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InputEventMIDI allows receiving input events from MIDI (Musical Instrument Digital Interface) devices such as a piano.
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MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your device supports both be sure to check the settings in the device to see which output it's using.
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To receive input events from MIDI devices, you need to call [method OS.open_midi_inputs]. You can check which devices are detected using [method OS.get_connected_midi_inputs].
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InputEventMIDI stores information about messages from [url=https://en.wikipedia.org/wiki/MIDI]MIDI[/url] (Musical Instrument Digital Interface) devices. These may include musical keyboards, synthesizers, and drum machines.
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MIDI messages can be received over a 5-pin MIDI connector or over USB. If your device supports both be sure to check the settings in the device to see which output it is using.
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By default, Godot does not detect MIDI devices. You need to call [method OS.open_midi_inputs], first. You can check which devices are detected with [method OS.get_connected_midi_inputs], and close the connection with [method OS.close_midi_inputs].
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[codeblocks]
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[gdscript]
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func _ready():
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if input_event is InputEventMIDI:
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_print_midi_info(input_event)
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func _print_midi_info(midi_event: InputEventMIDI):
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func _print_midi_info(midi_event):
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print(midi_event)
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print("Channel " + str(midi_event.channel))
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print("Message " + str(midi_event.message))
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print("Pitch " + str(midi_event.pitch))
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print("Velocity " + str(midi_event.velocity))
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print("Instrument " + str(midi_event.instrument))
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print("Pressure " + str(midi_event.pressure))
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print("Controller number: " + str(midi_event.controller_number))
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print("Controller value: " + str(midi_event.controller_value))
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print("Channel ", midi_event.channel)
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print("Message ", midi_event.message)
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print("Pitch ", midi_event.pitch)
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print("Velocity ", midi_event.velocity)
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print("Instrument ", midi_event.instrument)
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print("Pressure ", midi_event.pressure)
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print("Controller number: ", midi_event.controller_number)
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print("Controller value: ", midi_event.controller_value)
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[/gdscript]
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[csharp]
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public override void _Ready()
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GD.Print(OS.GetConnectedMidiInputs());
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}
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public override void _Input(InputEvent @event)
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public override void _Input(InputEvent inputEvent)
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{
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if (@event is InputEventMIDI midiEvent)
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if (inputEvent is InputEventMIDI midiEvent)
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{
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PrintMIDIInfo(midiEvent);
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}
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}
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[/csharp]
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[/codeblocks]
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Note that Godot does not currently support MIDI output, so there is no way to emit MIDI signals from Godot. Only MIDI input works.
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[b]Note:[/b] Godot does not support MIDI output, so there is no way to emit MIDI messages from Godot. Only MIDI input is supported.
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</description>
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<tutorials>
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<link title="MIDI Message Status Byte List">https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-status-bytes</link>
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</tutorials>
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<members>
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<member name="channel" type="int" setter="set_channel" getter="get_channel" default="0">
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The MIDI channel of this input event. There are 16 channels, so this value ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion instruments, the rest of the channels are for non-percussion instruments.
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The MIDI channel of this message, ranging from [code]0[/code] to [code]15[/code]. MIDI channel [code]9[/code] is reserved for percussion instruments.
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</member>
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<member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number" default="0">
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If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller number, otherwise this is zero. Controllers include devices such as pedals and levers.
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The unique number of the controller, if [member message] is [constant MIDI_MESSAGE_CONTROL_CHANGE], otherwise this is [code]0[/code]. This value can be used to identify sliders for volume, balance, and panning, as well as switches and pedals on the MIDI device. See the [url=https://en.wikipedia.org/wiki/General_MIDI#Controller_events]General MIDI specification[/url] for a small list.
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</member>
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<member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value" default="0">
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If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers.
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The value applied to the controller. If [member message] is [constant MIDI_MESSAGE_CONTROL_CHANGE], this value ranges from [code]0[/code] to [code]127[/code], otherwise it is [code]0[/code]. See also [member controller_value].
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</member>
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<member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0">
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The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
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The instrument (also called [i]program[/i] or [i]preset[/i]) used on this MIDI message. This value ranges from [code]0[/code] to [code]127[/code].
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To see what each value means, refer to the [url=https://en.wikipedia.org/wiki/General_MIDI#Program_change_events]General MIDI's instrument list[/url]. Keep in mind that the list is off by 1 because it does not begin from 0. A value of [code]0[/code] corresponds to the acoustic grand piano.
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</member>
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<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
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Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum.
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For MIDI messages between 0x80 and 0xEF, only the left half of the bits are returned as this value, as the other part is the channel (ex: 0x94 becomes 0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.
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Notes will return [constant MIDI_MESSAGE_NOTE_ON] when activated, but they might not always return [constant MIDI_MESSAGE_NOTE_OFF] when deactivated, therefore your code should treat the input as stopped if some period of time has passed.
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Some MIDI devices may send [constant MIDI_MESSAGE_NOTE_ON] with zero velocity instead of [constant MIDI_MESSAGE_NOTE_OFF].
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For more information, see the note in [member velocity] and the MIDI message status byte list chart linked above.
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Represents the type of MIDI message (see the [enum MIDIMessage] enum).
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For more information, see the [url=https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-status-bytes]MIDI message status byte list chart[/url].
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</member>
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<member name="pitch" type="int" setter="set_pitch" getter="get_pitch" default="0">
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The pitch index number of this MIDI signal. This value ranges from 0 to 127. On a piano, middle C is 60, and A440 is 69, see the "MIDI note" column of the piano key frequency chart on Wikipedia for more information.
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The pitch index number of this MIDI message. This value ranges from [code]0[/code] to [code]127[/code].
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On a piano, the [b]middle C[/b] is [code]60[/code], followed by a [b]C-sharp[/b] ([code]61[/code]), then a [b]D[/b] ([code]62[/code]), and so on. Each octave is split in offsets of 12. See the "MIDI note number" column of the [url=https://en.wikipedia.org/wiki/Piano_key_frequencies]piano key frequency chart[/url] a full list.
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</member>
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<member name="pressure" type="int" setter="set_pressure" getter="get_pressure" default="0">
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The pressure of the MIDI signal. This value ranges from 0 to 127. For many devices, this value is always zero.
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The strength of the key being pressed. This value ranges from [code]0[/code] to [code]127[/code].
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[b]Note:[/b] For many devices, this value is always [code]0[/code]. Other devices such as musical keyboards may simulate pressure by changing the [member velocity], instead.
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</member>
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<member name="velocity" type="int" setter="set_velocity" getter="get_velocity" default="0">
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The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice.
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[b]Note:[/b] Some MIDI devices may send a [constant MIDI_MESSAGE_NOTE_ON] message with zero velocity and expect this to be treated the same as a [constant MIDI_MESSAGE_NOTE_OFF] message, but device implementations vary so Godot reports event data exactly as received. Depending on the hardware and the needs of the game/app, this MIDI quirk can be handled robustly with a couple lines of script (check for [constant MIDI_MESSAGE_NOTE_ON] with velocity zero).
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The velocity of the MIDI message. This value ranges from [code]0[/code] to [code]127[/code]. For a musical keyboard, this corresponds to how quickly the key was pressed, and is rarely above [code]110[/code] in practice.
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[b]Note:[/b] Some MIDI devices may send a [constant MIDI_MESSAGE_NOTE_ON] message with [code]0[/code] velocity and expect it to be treated the same as a [constant MIDI_MESSAGE_NOTE_OFF] message. If necessary, this can be handled with a few lines of code:
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[codeblock]
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func _input(event):
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if event is InputEventMIDI:
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if event.message == MIDI_MESSAGE_NOTE_ON and event.velocity > 0:
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print("Note pressed!")
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[/codeblock]
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</member>
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</members>
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</class>
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