Fix missing null check in Mono Binding of GD.print

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Raul Santos 2020-03-02 16:26:29 +01:00
parent e2b66cacf7
commit 6b9c22542f
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1 changed files with 1 additions and 1 deletions

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@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what) public static void Print(params object[] what)
{ {
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
} }
public static void PrintStack() public static void PrintStack()