Merge pull request #64951 from TokageItLab/value-track-optimizer
Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
This commit is contained in:
commit
6ba932e43d
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@ -6196,15 +6196,12 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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case EDIT_GOTO_PREV_STEP: {
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goto_prev_step(false);
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} break;
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case EDIT_APPLY_RESET: {
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AnimationPlayerEditor::get_singleton()->get_player()->apply_reset(true);
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} break;
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case EDIT_BAKE_ANIMATION: {
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case EDIT_BAKE_TRACK: {
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bake_dialog->popup_centered(Size2(200, 100) * EDSCALE);
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} break;
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case EDIT_BAKE_ANIMATION_CONFIRM: {
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undo_redo->create_action(TTR("Bake Animation as Linear keys."));
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case EDIT_BAKE_TRACK_CONFIRM: {
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undo_redo->create_action(TTR("Bake Track as Linear keys."));
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int track_len = animation->get_track_count();
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bool b_trs = bake_trs->is_pressed();
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@ -6311,6 +6308,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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} break;
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case EDIT_APPLY_RESET: {
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AnimationPlayerEditor::get_singleton()->get_player()->apply_reset(true);
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} break;
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case EDIT_OPTIMIZE_ANIMATION: {
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optimize_dialog->popup_centered(Size2(250, 180) * EDSCALE);
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@ -6319,6 +6320,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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animation->optimize(optimize_velocity_error->get_value(), optimize_angular_error->get_value(), optimize_precision_error->get_value());
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_update_tracks();
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undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
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undo_redo->clear_history(true, undo_redo->get_history_for_object(this).id);
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} break;
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case EDIT_CLEAN_UP_ANIMATION: {
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@ -6387,6 +6389,7 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) {
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}
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undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
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undo_redo->clear_history(true, undo_redo->get_history_for_object(this).id);
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_update_tracks();
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}
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@ -6732,11 +6735,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
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edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KeyModifierMask::CMD | Key::RIGHT), EDIT_GOTO_NEXT_STEP);
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edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KeyModifierMask::CMD | Key::LEFT), EDIT_GOTO_PREV_STEP);
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edit->get_popup()->add_separator();
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edit->get_popup()->add_item(TTR("Bake Track"), EDIT_BAKE_TRACK);
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edit->get_popup()->add_separator();
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edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
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edit->get_popup()->add_separator();
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edit->get_popup()->add_item(TTR("Bake Animation"), EDIT_BAKE_ANIMATION);
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edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
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edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
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edit->get_popup()->add_item(TTR("Optimize Animation (no undo)"), EDIT_OPTIMIZE_ANIMATION);
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edit->get_popup()->add_item(TTR("Clean-Up Animation (no undo)"), EDIT_CLEAN_UP_ANIMATION);
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edit->get_popup()->connect("id_pressed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed));
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edit->get_popup()->connect("about_to_popup", callable_mp(this, &AnimationTrackEditor::_edit_menu_about_to_popup));
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@ -6904,8 +6908,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
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//
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bake_dialog = memnew(ConfirmationDialog);
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bake_dialog->set_title(TTR("Anim. Baker"));
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bake_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_BAKE_ANIMATION_CONFIRM));
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bake_dialog->set_title(TTR("Track Baker"));
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bake_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_BAKE_TRACK_CONFIRM));
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add_child(bake_dialog);
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GridContainer *bake_grid = memnew(GridContainer);
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bake_grid->set_columns(2);
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@ -545,9 +545,9 @@ public:
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EDIT_GOTO_NEXT_STEP,
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EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation.
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EDIT_GOTO_PREV_STEP,
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EDIT_BAKE_TRACK,
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EDIT_BAKE_TRACK_CONFIRM,
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EDIT_APPLY_RESET,
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EDIT_BAKE_ANIMATION,
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EDIT_BAKE_ANIMATION_CONFIRM,
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EDIT_OPTIMIZE_ANIMATION,
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EDIT_OPTIMIZE_ANIMATION_CONFIRM,
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EDIT_CLEAN_UP_ANIMATION,
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@ -4048,6 +4048,65 @@ void Animation::clear() {
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
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// Remove overlapping keys.
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if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
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return true;
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}
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if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
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return true;
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}
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// Calc velocities.
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double v0 = (t1.value - t0.value) / (t1.time - t0.time);
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double v1 = (t2.value - t1.value) / (t2.time - t1.time);
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// Avoid zero div but check equality.
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if (abs(v0 - v1) < p_allowed_precision_error) {
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return true;
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} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
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return false;
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}
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if (!signbit(v0 * v1)) {
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v0 = abs(v0);
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v1 = abs(v1);
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double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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if (ratio >= 1.0 - p_allowed_velocity_err) {
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return true;
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}
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}
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return false;
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}
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bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
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// Remove overlapping keys.
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if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
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return true;
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}
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if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
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return true;
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}
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// Calc velocities.
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Vector2 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
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Vector2 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
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double v0 = vc0.length();
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double v1 = vc1.length();
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// Avoid zero div but check equality.
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if (abs(v0 - v1) < p_allowed_precision_error) {
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return true;
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} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
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return false;
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}
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// Check axis.
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if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
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v0 = abs(v0);
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v1 = abs(v1);
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double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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if (ratio >= 1.0 - p_allowed_velocity_err) {
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return true;
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}
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}
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return false;
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}
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bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
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// Remove overlapping keys.
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if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
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@ -4059,8 +4118,8 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V
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// Calc velocities.
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Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
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Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
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real_t v0 = vc0.length();
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real_t v1 = vc1.length();
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double v0 = vc0.length();
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double v1 = vc1.length();
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// Avoid zero div but check equality.
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if (abs(v0 - v1) < p_allowed_precision_error) {
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return true;
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@ -4069,7 +4128,9 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V
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}
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// Check axis.
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if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
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real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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v0 = abs(v0);
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v1 = abs(v1);
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double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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if (ratio >= 1.0 - p_allowed_velocity_err) {
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return true;
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}
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@ -4089,42 +4150,21 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
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Quaternion q0 = t0.value * t1.value * t0.value.inverse();
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Quaternion q1 = t1.value * t2.value * t1.value.inverse();
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if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
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double a0 = Math::acos(t0.value.dot(t1.value));
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double a1 = Math::acos(t1.value.dot(t2.value));
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if (a0 + a1 >= Math_PI) {
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return false; // Rotation is more than 180 deg, keep key.
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}
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// Calc velocities.
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real_t v0 = Math::acos(t0.value.dot(t1.value)) / (t1.time - t0.time);
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real_t v1 = Math::acos(t1.value.dot(t2.value)) / (t2.time - t1.time);
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double v0 = a0 / (t1.time - t0.time);
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double v1 = a1 / (t2.time - t1.time);
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// Avoid zero div but check equality.
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if (abs(v0 - v1) < p_allowed_precision_error) {
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return true;
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} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
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return false;
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}
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real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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if (ratio >= 1.0 - p_allowed_velocity_err) {
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return true;
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}
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}
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return false;
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}
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bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
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// Remove overlapping keys.
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if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
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return true;
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}
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if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
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return true;
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}
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// Calc velocities.
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real_t v0 = (t1.value - t0.value) / (t1.time - t0.time);
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real_t v1 = (t2.value - t1.value) / (t2.time - t1.time);
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// Avoid zero div but check equality.
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if (abs(v0 - v1) < p_allowed_precision_error) {
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return true;
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} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
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return false;
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}
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if (!signbit(v0 * v1)) {
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real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
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if (ratio >= 1.0 - p_allowed_velocity_err) {
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return true;
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}
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@ -4236,6 +4276,125 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity
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}
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}
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void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
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ERR_FAIL_INDEX(p_idx, tracks.size());
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ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE);
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ValueTrack *tt = static_cast<ValueTrack *>(tracks[p_idx]);
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if (tt->values.size() == 0) {
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return;
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}
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Variant::Type type = tt->values[0].value.get_type();
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// Special case for angle interpolation.
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bool is_using_angle = tt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || tt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE;
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int i = 0;
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while (i < tt->values.size() - 2) {
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bool erase = false;
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switch (type) {
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case Variant::FLOAT: {
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TKey<float> t0;
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TKey<float> t1;
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TKey<float> t2;
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t0.time = tt->values[i].time;
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t1.time = tt->values[i + 1].time;
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t2.time = tt->values[i + 2].time;
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t0.value = tt->values[i].value;
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t1.value = tt->values[i + 1].value;
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t2.value = tt->values[i + 2].value;
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if (is_using_angle) {
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float diff1 = fmod(t1.value - t0.value, Math_TAU);
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t1.value = t0.value + fmod(2.0 * diff1, Math_TAU) - diff1;
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float diff2 = fmod(t2.value - t1.value, Math_TAU);
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t2.value = t1.value + fmod(2.0 * diff2, Math_TAU) - diff2;
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if (abs(abs(diff1) + abs(diff2)) >= Math_PI) {
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break; // Rotation is more than 180 deg, keep key.
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}
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}
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erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
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} break;
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case Variant::VECTOR2: {
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TKey<Vector2> t0;
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TKey<Vector2> t1;
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TKey<Vector2> t2;
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t0.time = tt->values[i].time;
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t1.time = tt->values[i + 1].time;
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t2.time = tt->values[i + 2].time;
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t0.value = tt->values[i].value;
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t1.value = tt->values[i + 1].value;
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t2.value = tt->values[i + 2].value;
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erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
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} break;
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case Variant::VECTOR3: {
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TKey<Vector3> t0;
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TKey<Vector3> t1;
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TKey<Vector3> t2;
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t0.time = tt->values[i].time;
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t1.time = tt->values[i + 1].time;
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t2.time = tt->values[i + 2].time;
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t0.value = tt->values[i].value;
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t1.value = tt->values[i + 1].value;
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t2.value = tt->values[i + 2].value;
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erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
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} break;
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case Variant::QUATERNION: {
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TKey<Quaternion> t0;
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TKey<Quaternion> t1;
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TKey<Quaternion> t2;
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t0.time = tt->values[i].time;
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t1.time = tt->values[i + 1].time;
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t2.time = tt->values[i + 2].time;
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t0.value = tt->values[i].value;
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t1.value = tt->values[i + 1].value;
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t2.value = tt->values[i + 2].value;
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erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
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} break;
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default: {
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} break;
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}
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if (erase) {
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tt->values.remove_at(i + 1);
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} else {
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i++;
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}
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}
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if (tt->values.size() == 2) {
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bool single_key = false;
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switch (type) {
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case Variant::FLOAT: {
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float val_0 = tt->values[0].value;
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float val_1 = tt->values[1].value;
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if (is_using_angle) {
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float diff1 = fmod(val_1 - val_0, Math_TAU);
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val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1;
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}
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single_key = abs(val_0 - val_1) < p_allowed_precision_error;
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} break;
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case Variant::VECTOR2: {
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Vector2 val_0 = tt->values[0].value;
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Vector2 val_1 = tt->values[1].value;
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single_key = (val_0 - val_1).length() < p_allowed_precision_error;
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} break;
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case Variant::VECTOR3: {
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Vector3 val_0 = tt->values[0].value;
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Vector3 val_1 = tt->values[1].value;
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single_key = (val_0 - val_1).length() < p_allowed_precision_error;
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} break;
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case Variant::QUATERNION: {
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Quaternion val_0 = tt->values[0].value;
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Quaternion val_1 = tt->values[1].value;
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single_key = (val_0 - val_1).length() < p_allowed_precision_error;
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} break;
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default: {
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} break;
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}
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if (single_key) {
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tt->values.remove_at(1);
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}
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}
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}
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void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular_err, int p_precision) {
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real_t precision = Math::pow(0.1, p_precision);
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for (int i = 0; i < tracks.size(); i++) {
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@ -4250,6 +4409,8 @@ void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular
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_scale_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
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} else if (tracks[i]->type == TYPE_BLEND_SHAPE) {
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_blend_shape_track_optimize(i, p_allowed_velocity_err, precision);
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} else if (tracks[i]->type == TYPE_VALUE) {
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_value_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
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||||
}
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}
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||||
}
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||||
|
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|
@ -366,14 +366,16 @@ private:
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return idxr;
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||||
}
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||||
bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
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||||
bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
|
||||
bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
|
||||
bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
|
||||
bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
|
||||
|
||||
void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
|
||||
void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
|
||||
void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
|
||||
void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
|
||||
void _value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
|
|
Loading…
Reference in New Issue