Fixing Curve2D/3D baked interpolated values
If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN) ``` # Godot 3.1.1 var c = Curve3D.new() c.add_point(Vector3()) c.add_point(Vector3(0.5,0,0)) c.add_point(Vector3(1,0,0)) c.bake_interval = 0.5 c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN) ```
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@ -782,7 +782,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
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if (idx >= bpc - 1) {
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return r[bpc - 1];
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} else if (idx == bpc - 2) {
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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if (frac > 0)
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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} else {
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frac /= bake_interval;
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}
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@ -1352,7 +1353,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
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if (idx >= bpc - 1) {
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return r[bpc - 1];
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} else if (idx == bpc - 2) {
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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if (frac > 0)
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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} else {
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frac /= bake_interval;
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}
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@ -1396,7 +1398,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
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if (idx >= bpc - 1) {
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return r[bpc - 1];
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} else if (idx == bpc - 2) {
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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if (frac > 0)
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frac /= Math::fmod(baked_max_ofs, bake_interval);
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} else {
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frac /= bake_interval;
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}
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