GDScript: Avoid hard errors on inferred types
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context.
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@ -1742,7 +1742,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
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push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
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}
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if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) {
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if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
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bool compatible = true;
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GDScriptParser::DataType op_type = assigned_value_type;
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if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
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@ -1794,27 +1794,24 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
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case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
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GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype();
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if (!id_type.is_hard_type()) {
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id_type = assigned_value_type;
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id_type.type_source = GDScriptParser::DataType::INFERRED;
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id_type.is_constant = false;
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id_type.kind = GDScriptParser::DataType::VARIANT;
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id_type.type_source = GDScriptParser::DataType::UNDETECTED;
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identifier->parameter_source->set_datatype(id_type);
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}
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} break;
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case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
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GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
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if (!id_type.is_hard_type()) {
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id_type = assigned_value_type;
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id_type.type_source = GDScriptParser::DataType::INFERRED;
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id_type.is_constant = false;
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id_type.kind = GDScriptParser::DataType::VARIANT;
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id_type.type_source = GDScriptParser::DataType::UNDETECTED;
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identifier->variable_source->set_datatype(id_type);
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}
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} break;
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case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
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GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
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if (!id_type.is_hard_type()) {
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id_type = assigned_value_type;
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id_type.type_source = GDScriptParser::DataType::INFERRED;
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id_type.is_constant = false;
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id_type.kind = GDScriptParser::DataType::VARIANT;
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id_type.type_source = GDScriptParser::DataType::UNDETECTED;
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identifier->variable_source->set_datatype(id_type);
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}
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} break;
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@ -2941,7 +2938,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
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} else {
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GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
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if (base_type.is_variant()) {
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if (base_type.is_variant() || !base_type.is_hard_type()) {
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result_type.kind = GDScriptParser::DataType::VARIANT;
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mark_node_unsafe(p_subscript);
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} else {
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@ -0,0 +1,11 @@
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# https://github.com/godotengine/godot/issues/43503
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var test_var = null
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func test():
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print(test_var.x)
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func _init():
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test_var = Vector3()
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@ -0,0 +1,2 @@
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GDTEST_OK
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0
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@ -0,0 +1,14 @@
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# https://github.com/godotengine/godot/issues/41064
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var x = true
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func test():
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var int_var: int = 0
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var dyn_var = 2
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if x:
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dyn_var = 5
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else:
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dyn_var = Node.new()
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int_var = dyn_var
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print(int_var)
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@ -0,0 +1,2 @@
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GDTEST_OK
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5
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