GDScript: Avoid hard errors on inferred types

Since inference isn't always correct, they are now treated as unsafe
instead of errors.

This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
This commit is contained in:
George Marques 2021-10-06 11:39:19 -03:00
parent d6c799006a
commit 6bdb28f5e4
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
5 changed files with 37 additions and 11 deletions

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@ -1742,7 +1742,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) {
if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
bool compatible = true;
GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
@ -1794,27 +1794,24 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype();
if (!id_type.is_hard_type()) {
id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
id_type.kind = GDScriptParser::DataType::VARIANT;
id_type.type_source = GDScriptParser::DataType::UNDETECTED;
identifier->parameter_source->set_datatype(id_type);
}
} break;
case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
if (!id_type.is_hard_type()) {
id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
id_type.kind = GDScriptParser::DataType::VARIANT;
id_type.type_source = GDScriptParser::DataType::UNDETECTED;
identifier->variable_source->set_datatype(id_type);
}
} break;
case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
if (!id_type.is_hard_type()) {
id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
id_type.kind = GDScriptParser::DataType::VARIANT;
id_type.type_source = GDScriptParser::DataType::UNDETECTED;
identifier->variable_source->set_datatype(id_type);
}
} break;
@ -2941,7 +2938,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
} else {
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
if (base_type.is_variant()) {
if (base_type.is_variant() || !base_type.is_hard_type()) {
result_type.kind = GDScriptParser::DataType::VARIANT;
mark_node_unsafe(p_subscript);
} else {

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@ -0,0 +1,11 @@
# https://github.com/godotengine/godot/issues/43503
var test_var = null
func test():
print(test_var.x)
func _init():
test_var = Vector3()

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@ -0,0 +1,2 @@
GDTEST_OK
0

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@ -0,0 +1,14 @@
# https://github.com/godotengine/godot/issues/41064
var x = true
func test():
var int_var: int = 0
var dyn_var = 2
if x:
dyn_var = 5
else:
dyn_var = Node.new()
int_var = dyn_var
print(int_var)

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@ -0,0 +1,2 @@
GDTEST_OK
5