Allow building cvtt with system squish

It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`

(cherry picked from commit 0fbd00f656)
This commit is contained in:
Harley Laue 2019-09-23 02:53:29 -07:00 committed by Rémi Verschelde
parent 5f314c54ff
commit 6befb0836e

View File

@ -6,19 +6,18 @@ Import('env_modules')
env_cvtt = env_modules.Clone() env_cvtt = env_modules.Clone()
# Thirdparty source files # Thirdparty source files
if env['builtin_squish']: thirdparty_dir = "#thirdparty/cvtt/"
thirdparty_dir = "#thirdparty/cvtt/" thirdparty_sources = [
thirdparty_sources = [ "ConvectionKernels.cpp"
"ConvectionKernels.cpp" ]
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_cvtt.Append(CPPPATH=[thirdparty_dir]) env_cvtt.Append(CPPPATH=[thirdparty_dir])
env_thirdparty = env_cvtt.Clone() env_thirdparty = env_cvtt.Clone()
env_thirdparty.disable_warnings() env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files # Godot source files
env_cvtt.add_source_files(env.modules_sources, "*.cpp") env_cvtt.add_source_files(env.modules_sources, "*.cpp")