Make Camera3D gizmo the same aspect ratio as its viewport
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245e6454a0
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@ -30,6 +30,7 @@
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#include "node_3d_editor_gizmos.h"
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#include "core/config/project_settings.h"
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#include "core/math/convex_hull.h"
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#include "core/math/geometry_2d.h"
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#include "core/math/geometry_3d.h"
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@ -1732,6 +1733,24 @@ Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
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create_handle_material("handles");
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}
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Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) {
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Viewport *viewport = p_camera->get_viewport();
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Window *window = Object::cast_to<Window>(viewport);
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if (window) {
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return window->get_size();
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}
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SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
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ERR_FAIL_NULL_V(sub_viewport, Size2i());
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if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
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return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
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}
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return sub_viewport->get_size();
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}
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bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Camera3D>(p_spatial) != nullptr;
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}
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@ -1830,6 +1849,10 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Ref<Material> material = get_material("camera_material", p_gizmo);
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const Size2i viewport_size = _get_viewport_size(camera);
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const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
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const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
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#define ADD_TRIANGLE(m_a, m_b, m_c) \
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{ \
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lines.push_back(m_a); \
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@ -1857,10 +1880,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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// The real FOV is halved for accurate representation
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float fov = camera->get_fov() / 2.0;
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Vector3 side = Vector3(Math::sin(Math::deg_to_rad(fov)), 0, -Math::cos(Math::deg_to_rad(fov)));
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Vector3 nside = side;
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nside.x = -nside.x;
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Vector3 up = Vector3(0, side.x, 0);
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const float hsize = Math::sin(Math::deg_to_rad(fov));
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const float depth = -Math::cos(Math::deg_to_rad(fov));
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Vector3 side = Vector3(hsize * size_factor.x, 0, depth);
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Vector3 nside = Vector3(-side.x, side.y, side.z);
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Vector3 up = Vector3(0, hsize * size_factor.y, 0);
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ADD_TRIANGLE(Vector3(), side + up, side - up);
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ADD_TRIANGLE(Vector3(), nside + up, nside - up);
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@ -1868,18 +1892,18 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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ADD_TRIANGLE(Vector3(), side - up, nside - up);
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handles.push_back(side);
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side.x *= 0.25;
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nside.x *= 0.25;
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Vector3 tup(0, up.y * 3 / 2, side.z);
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side.x = MIN(side.x, hsize * 0.25);
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nside.x = -side.x;
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Vector3 tup(0, up.y + hsize / 2, side.z);
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ADD_TRIANGLE(tup, side + up, nside + up);
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} break;
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case Camera3D::PROJECTION_ORTHOGONAL: {
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float size = camera->get_size();
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float hsize = size * 0.5;
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Vector3 right(hsize, 0, 0);
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Vector3 up(0, hsize, 0);
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Vector3 right(hsize * size_factor.x, 0, 0);
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Vector3 up(0, hsize * size_factor.y, 0);
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Vector3 back(0, 0, -1.0);
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Vector3 front(0, 0, 0);
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@ -1890,18 +1914,19 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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handles.push_back(right + back);
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right.x *= 0.25;
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Vector3 tup(0, up.y * 3 / 2, back.z);
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right.x = MIN(right.x, hsize * 0.25);
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Vector3 tup(0, up.y + hsize / 2, back.z);
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ADD_TRIANGLE(tup, right + up + back, -right + up + back);
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} break;
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case Camera3D::PROJECTION_FRUSTUM: {
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float hsize = camera->get_size() / 2.0;
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Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
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Vector3 nside = side;
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nside.x = -nside.x;
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Vector3 up = Vector3(0, side.x, 0);
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side.x *= size_factor.x;
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Vector3 nside = Vector3(-side.x, side.y, side.z);
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Vector3 up = Vector3(0, hsize * size_factor.y, 0);
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Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
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ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
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@ -1909,11 +1934,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
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ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
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side.x *= 0.25;
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nside.x *= 0.25;
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Vector3 tup(0, up.y * 3 / 2, side.z);
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side.x = MIN(side.x, hsize * 0.25);
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nside.x = -side.x;
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Vector3 tup(0, up.y + hsize / 2, side.z);
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ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
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}
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} break;
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}
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#undef ADD_TRIANGLE
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@ -1921,8 +1946,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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if (!handles.is_empty()) {
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p_gizmo->add_handles(handles, get_material("handles"));
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}
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}
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//////
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@ -264,6 +264,9 @@ public:
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class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
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private:
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static Size2i _get_viewport_size(Camera3D *p_camera);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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@ -7248,6 +7248,8 @@ void Node3DEditor::_notification(int p_what) {
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sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
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environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
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EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
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} break;
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case NOTIFICATION_ENTER_TREE: {
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@ -112,6 +112,12 @@ void Camera3D::_notification(int p_what) {
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if (current || first_camera) {
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viewport->_camera_3d_set(this);
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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viewport->connect(SNAME("size_changed"), callable_mp((Node3D *)this, &Camera3D::update_gizmos));
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}
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#endif
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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@ -133,6 +139,11 @@ void Camera3D::_notification(int p_what) {
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}
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if (viewport) {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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viewport->disconnect(SNAME("size_changed"), callable_mp((Node3D *)this, &Camera3D::update_gizmos));
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}
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#endif
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viewport->_camera_3d_remove(this);
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viewport = nullptr;
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}
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