Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Fixed generating radiance texture when using viewport texture for sky
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commit
6c649bd785
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@ -2363,10 +2363,9 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
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ERR_FAIL_COND(!tex);
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glActiveTexture(GL_TEXTURE0);
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if (tex->proxy && tex->proxy->tex_id)
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glBindTexture(tex->target, tex->proxy->tex_id);
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else
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glBindTexture(tex->target, tex->tex_id);
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tex = tex->get_ptr(); //resolve for proxies
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glBindTexture(tex->target, tex->tex_id);
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if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {
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@ -1356,6 +1356,8 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
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ERR_FAIL_COND(!texture);
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}
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texture = texture->get_ptr(); //resolve for proxies
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glBindVertexArray(0);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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@ -5895,12 +5897,9 @@ void RasterizerStorageGLES3::update_particles() {
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tex = resources.white_tex;
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} break;
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}
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} else if (t->proxy && t->proxy->tex_id) {
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target = t->proxy->target;
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tex = t->proxy->tex_id;
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} else {
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t = t->get_ptr(); //resolve for proxies
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target = t->target;
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tex = t->tex_id;
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}
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