fixes build error on Linux after its introduction in #18949
The function expects now a return value. Returning NULL seems to work in this case.
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@ -128,12 +128,12 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
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if (build_tool == GodotSharpBuilds::XBUILD) {
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if (xbuild_path.empty()) {
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WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
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return;
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return NULL;
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}
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} else {
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if (msbuild_path.empty()) {
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WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
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return;
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return NULL;
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}
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}
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