Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
This commit is contained in:
parent
7126654eaf
commit
6c83550dfc
|
@ -1519,6 +1519,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
|
|||
undo_redo->create_action(TTR("Edit Navigation Polygon"));
|
||||
undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
|
||||
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
|
||||
undo_redo->add_do_method(edited_navigation_shape.ptr(), "clear_polygons");
|
||||
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "clear_polygons");
|
||||
undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
|
||||
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
|
||||
undo_redo->add_do_method(this, "_select_edited_shape_coord");
|
||||
|
|
Loading…
Reference in New Issue