Fixes initialization of action list
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ccce161d0e
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@ -953,7 +953,8 @@ ProjectSettings::ProjectSettings() {
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disable_feature_overrides = false;
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registering_order = true;
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Array va;
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Array events;
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Dictionary action;
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Ref<InputEventKey> key;
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Ref<InputEventJoypadButton> joyb;
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@ -965,122 +966,162 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("application/config/use_custom_user_dir", false);
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GLOBAL_DEF("application/config/custom_user_dir_name", "");
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_ENTER);
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va.push_back(key);
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events.push_back(key);
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key.instance();
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key->set_scancode(KEY_KP_ENTER);
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va.push_back(key);
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events.push_back(key);
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key.instance();
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key->set_scancode(KEY_SPACE);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_0);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_accept", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_accept", action);
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input_presets.push_back("input/ui_accept");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_SPACE);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_3);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_select", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_select", action);
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input_presets.push_back("input/ui_select");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_ESCAPE);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_1);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_cancel", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_cancel", action);
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input_presets.push_back("input/ui_cancel");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_TAB);
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va.push_back(key);
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GLOBAL_DEF("input/ui_focus_next", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_focus_next", action);
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input_presets.push_back("input/ui_focus_next");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_TAB);
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key->set_shift(true);
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va.push_back(key);
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GLOBAL_DEF("input/ui_focus_prev", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_focus_prev", action);
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input_presets.push_back("input/ui_focus_prev");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_LEFT);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_LEFT);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_left", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_left", action);
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input_presets.push_back("input/ui_left");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_RIGHT);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_RIGHT);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_right", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_right", action);
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input_presets.push_back("input/ui_right");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_UP);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_UP);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_up", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_up", action);
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input_presets.push_back("input/ui_up");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_DOWN);
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va.push_back(key);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_DOWN);
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va.push_back(joyb);
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GLOBAL_DEF("input/ui_down", va);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_down", action);
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input_presets.push_back("input/ui_down");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_PAGEUP);
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va.push_back(key);
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GLOBAL_DEF("input/ui_page_up", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_page_up", action);
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input_presets.push_back("input/ui_page_up");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_PAGEDOWN);
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va.push_back(key);
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GLOBAL_DEF("input/ui_page_down", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_page_down", action);
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input_presets.push_back("input/ui_page_down");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_HOME);
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va.push_back(key);
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GLOBAL_DEF("input/ui_home", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_home", action);
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input_presets.push_back("input/ui_home");
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va = Array();
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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events = Array();
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key.instance();
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key->set_scancode(KEY_END);
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va.push_back(key);
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GLOBAL_DEF("input/ui_end", va);
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events.push_back(key);
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action["events"] = events;
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GLOBAL_DEF("input/ui_end", action);
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input_presets.push_back("input/ui_end");
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//GLOBAL_DEF("display/window/handheld/orientation", "landscape");
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