Do not crash on empty path, closes #23701
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@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
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return;
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float path_length = c->get_baked_length();
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if (path_length == 0) {
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return;
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}
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float bounded_offset = offset;
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if (loop)
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bounded_offset = Math::fposmod(bounded_offset, path_length);
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