diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 7e871d68cb5..fc27bdbb811 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -60,7 +60,7 @@ - If [code]true[/code] the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code]. + If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code]. Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK. diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index a41ed0e6892..7f9167c49ad 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -40,13 +40,13 @@ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. - If [code]true[/code] texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. Default value: [code]true[/code]. - If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. - If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. The displayed animation frame's index. @@ -58,7 +58,7 @@ The texture's drawing offset. - If [code]true[/code] the [member animation] is currently playing. + If [code]true[/code], the [member animation] is currently playing. diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 733d565676f..dcc44e2df44 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -46,7 +46,7 @@ The [SpriteFrames] resource containing the animation(s). - If [code]true[/code] the [member animation] is currently playing. + If [code]true[/code], the [member animation] is currently playing. diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 169fbcd5a84..a7cae709a4c 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -513,7 +513,7 @@ - If [code]true[/code] the track at [code]idx[/code] wraps the interpolation loop. + If [code]true[/code], the track at [code]idx[/code] wraps the interpolation loop. diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index a081c64f6dd..b0b58fc7bdc 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -607,7 +607,7 @@ - If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code]. + If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code]. The node from which to relatively access other nodes. Default value: [code]".."[/code]. diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index 970d09a2acc..04edb97871f 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -49,7 +49,7 @@ - If [code]true[/code] the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. @@ -58,7 +58,7 @@ - If [code]true[/code] the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. @@ -92,7 +92,7 @@ The name of the area's audio bus. - If [code]true[/code] the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code]. @@ -107,7 +107,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. - If [code]true[/code] gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction. @@ -116,10 +116,10 @@ The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). - If [code]true[/code] other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. - If [code]true[/code] the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. The area's priority. Higher priority areas are processed first. Default value: 0. @@ -128,7 +128,7 @@ The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. - If [code]true[/code] the area applies reverb to its associated audio. + If [code]true[/code], the area applies reverb to its associated audio. The reverb bus name to use for this area's associated audio. diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index b77a9312017..dd0af14b333 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -49,7 +49,7 @@ - If [code]true[/code] the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. @@ -58,7 +58,7 @@ - If [code]true[/code] the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. @@ -92,7 +92,7 @@ The name of the area's audio bus. - If [code]true[/code] the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code]. @@ -107,7 +107,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. - If [code]true[/code] gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction. @@ -116,10 +116,10 @@ The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). - If [code]true[/code] other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. - If [code]true[/code] the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. The area's priority. Higher priority areas are processed first. Default value: 0. diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 409c40e809a..3f5eb892af8 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -18,7 +18,7 @@ The texture that contains the atlas. Can be any [Texture] subtype. - If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels. + If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin. diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml index 7c9d11111ca..872b94a0cd8 100644 --- a/doc/classes/AudioEffectDelay.xml +++ b/doc/classes/AudioEffectDelay.xml @@ -18,7 +18,7 @@ Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code]. - If [code]true[/code] feedback is enabled. Default value: [code]false[/code]. + If [code]true[/code], feedback is enabled. Default value: [code]false[/code]. Feedback delay time in milliseconds. Default value: [code]340[/code]. diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index e1939e679d3..96f02137cfa 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -187,7 +187,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects. + If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects. @@ -198,7 +198,7 @@ - If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. + If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. @@ -207,7 +207,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is muted. + If [code]true[/code], the bus at index [code]bus_idx[/code] is muted. @@ -216,7 +216,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode. + If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode. @@ -265,7 +265,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects. + If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects. @@ -287,7 +287,7 @@ - If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. + If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. @@ -307,7 +307,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is muted. + If [code]true[/code], the bus at index [code]bus_idx[/code] is muted. @@ -340,7 +340,7 @@ - If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode. + If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode. diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index be4e4f137a1..e04a808f34f 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -48,7 +48,7 @@ - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. Bus on which this audio is playing. @@ -60,7 +60,7 @@ Changes the pitch and the tempo of the audio. - If [code]true[/code] audio is playing. + If [code]true[/code], audio is playing. The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 3b81894c140..2051675488a 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -54,7 +54,7 @@ Dampens audio over distance with this as an exponent. - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. Bus on which this audio is playing. @@ -66,7 +66,7 @@ Changes the pitch and the tempo of the audio. - If [code]true[/code] audio is playing. + If [code]true[/code], audio is playing. The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 5841f1f6dcd..c7c9f4df9be 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -60,7 +60,7 @@ Decides if audio should get quieter with distance linearly, quadratically or logarithmically. - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. Bus on which this audio is playing. @@ -72,7 +72,7 @@ The angle in which the audio reaches cameras undampened. - If [code]true[/code] the audio should be dampened according to the direction of the sound. + If [code]true[/code], the audio should be dampened according to the direction of the sound. dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 8e27dc8d5da..d376bf667fa 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -39,7 +39,7 @@ Size of affected area. - If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code]. + If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code]. Lightmapping mode. See [enum BakeMode]. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 9c0459511cc..8798ca5274b 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -51,7 +51,7 @@ To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT. - If [code]true[/code] the button is in disabled state and can't be clicked or toggled. + If [code]true[/code], the button is in disabled state and can't be clicked or toggled. Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]). @@ -60,16 +60,16 @@ [ButtonGroup] associated to the button. - If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). [Shortcut] associated to the button. - If [code]true[/code] the button will add information about its shortcut in the tooltip. + If [code]true[/code], the button will add information about its shortcut in the tooltip. - If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. + If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index c943caf6360..8ed563be5b6 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -110,7 +110,7 @@ Ascent (number of pixels above the baseline). - If [code]true[/code] distance field hint is enabled. + If [code]true[/code], distance field hint is enabled. The fallback font. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index c7eb3658914..f4b1bc1519a 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -138,7 +138,7 @@ The culling mask that describes which 3D render layers are rendered by this camera. - If [code]true[/code] the ancestor [Viewport] is currently using this Camera. Default value: [code]false[/code]. + If [code]true[/code], the ancestor [Viewport] is currently using this Camera. Default value: [code]false[/code]. If not [code]DOPPLER_TRACKING_DISABLED[/code] this Camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. Default value: [code]DOPPLER_TRACKING_DISABLED[/code]. diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 39cc1b84b39..4e9efaea2d1 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -68,7 +68,7 @@ The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants. - If [code]true[/code] the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. + If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead. @@ -77,7 +77,7 @@ Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code] the camera only moves when reaching the horizontal drag margins. If [code]false[/code] the camera moves horizontally regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code]. Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. @@ -89,16 +89,16 @@ Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code] the camera only moves when reaching the vertical drag margins. If [code]false[/code] the camera moves vertically regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code]. - If [code]true[/code] draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code] + If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code] - If [code]true[/code] draws the camera's limits rectangle in the editor. Default value: [code]true[/code] + If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code] - If [code]true[/code] draws the camera's screen rectangle in the editor. Default value: [code]false[/code] + If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code] Bottom scroll limit in pixels. The camera stops moving when reaching this value. @@ -110,7 +110,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value. - If [code]true[/code] the camera smoothly stops when reaches its limits. Default value: [code]false[/code] + If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code] Top scroll limit in pixels. The camera stops moving when reaching this value. @@ -125,10 +125,10 @@ The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code] - If [code]true[/code] the camera rotates with the target. Default value: [code]false[/code] + If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code] - If [code]true[/code] the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code] + If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code] Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code] diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 898fce78c4e..0ec28f93a75 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -522,16 +522,16 @@ The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").. - If [code]true[/code] the object draws behind its parent. Default value: [code]false[/code]. + If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code]. - If [code]true[/code] the object draws on top of its parent. Default value: [code]true[/code]. + If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code]. - If [code]true[/code] the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code]. + If [code]true[/code], the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code]. - If [code]true[/code] this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead. + If [code]true[/code], this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead. diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml index 41c8cf71005..93c4208765b 100644 --- a/doc/classes/CenterContainer.xml +++ b/doc/classes/CenterContainer.xml @@ -14,7 +14,7 @@ - If [code]true[/code] centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code]. + If [code]true[/code], centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code]. diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml index 5e4e7404989..f702fbadbb3 100644 --- a/doc/classes/CollisionObject.xml +++ b/doc/classes/CollisionObject.xml @@ -57,7 +57,7 @@ - If [code]true[/code] the shape owner and its shapes are disabled. + If [code]true[/code], the shape owner and its shapes are disabled. @@ -166,7 +166,7 @@ - If [code]true[/code] disables the given shape owner. + If [code]true[/code], disables the given shape owner. @@ -183,10 +183,10 @@ - If [code]true[/code] the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. + If [code]true[/code], the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. - If [code]true[/code] the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code]. + If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code]. diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index b507204f0dd..48a198b2488 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -53,7 +53,7 @@ - If [code]true[/code] the shape owner and its shapes are disabled. + If [code]true[/code], the shape owner and its shapes are disabled. @@ -171,7 +171,7 @@ - If [code]true[/code] disables the given shape owner. + If [code]true[/code], disables the given shape owner. @@ -199,7 +199,7 @@ - If [code]true[/code] this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 5b940e7ff19..f63adbf71ab 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -17,10 +17,10 @@ Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code]. - If [code]true[/code] no collisions will be detected. + If [code]true[/code], no collisions will be detected. - If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. + If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. The polygon's list of vertices. The final point will be connected to the first. diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index b3a01647048..dfe0492d0ba 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -42,13 +42,13 @@ The currently selected color. - If [code]true[/code] the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). + If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). - If [code]true[/code] shows an alpha channel slider (transparency). + If [code]true[/code], shows an alpha channel slider (transparency). - If [code]true[/code] allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). + If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 8bc6d05bd47..e1a6290161d 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -31,7 +31,7 @@ The currently selected color. - If [code]true[/code] the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code]. + If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code]. diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 86c8f2f03a5..63d686fe24d 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -18,7 +18,7 @@ Amount of extra bias for shadow splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them. - If [code]true[/code] shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code]. + If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code]. Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 2e2904c16c2..249d0955f24 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -81,10 +81,10 @@ The font size. - If [code]true[/code] filtering is used. + If [code]true[/code], filtering is used. - If [code]true[/code] mipmapping is used. + If [code]true[/code], mipmapping is used. diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index fed9e264db1..fc5a26fc33b 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -55,7 +55,7 @@ The file system path in the address bar. - If [code]true[/code] the [code]EditorFileDialog[/code] will not warn the user before overwriting files. + If [code]true[/code], the [code]EditorFileDialog[/code] will not warn the user before overwriting files. The view format in which the [code]EditorFileDialog[/code] displays resources to the user. @@ -64,7 +64,7 @@ The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors. - If [code]true[/code] hidden files and directories will be visible in the [code]EditorFileDialog[/code]. + If [code]true[/code], hidden files and directories will be visible in the [code]EditorFileDialog[/code]. diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 058bb09090d..1967349546f 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -404,7 +404,7 @@ - If [code]true[/code] the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. + If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. Note that this is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file. diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index b6ac69e257e..95f9a766625 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -18,7 +18,7 @@ The lower, the longer an impulse from one side takes to travel to the other side. - If [code]true[/code] rotation across the x-axis is limited. + If [code]true[/code], rotation across the x-axis is limited. When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -42,7 +42,7 @@ The amount of rotational damping across the y-axis. The lower, the more dampening occurs. - If [code]true[/code] rotation across the y-axis is limited. + If [code]true[/code], rotation across the y-axis is limited. When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -66,7 +66,7 @@ The amount of rotational damping across the z-axis. The lower, the more dampening occurs. - If [code]true[/code] rotation across the z-axis is limited. + If [code]true[/code], rotation across the z-axis is limited. When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -87,7 +87,7 @@ The minimum rotation in positive direction to break loose and rotate around the z-axis. - If [code]true[/code] a rotating motor at the x-axis is enabled. + If [code]true[/code], a rotating motor at the x-axis is enabled. Maximum acceleration for the motor at the x-axis. @@ -96,7 +96,7 @@ Target speed for the motor at the x-axis. - If [code]true[/code] a rotating motor at the y-axis is enabled. + If [code]true[/code], a rotating motor at the y-axis is enabled. Maximum acceleration for the motor at the y-axis. @@ -105,7 +105,7 @@ Target speed for the motor at the y-axis. - If [code]true[/code] a rotating motor at the z-axis is enabled. + If [code]true[/code], a rotating motor at the z-axis is enabled. Maximum acceleration for the motor at the z-axis. @@ -141,7 +141,7 @@ The amount of damping that happens at the x-motion. - If [code]true[/code] the linear motion across the x-axis is limited. + If [code]true[/code], the linear motion across the x-axis is limited. The minimum difference between the pivot points' x-axis. @@ -159,7 +159,7 @@ The amount of damping that happens at the y-motion. - If [code]true[/code] the linear motion across the y-axis is limited. + If [code]true[/code], the linear motion across the y-axis is limited. The minimum difference between the pivot points' y-axis. @@ -177,7 +177,7 @@ The amount of damping that happens at the z-motion. - If [code]true[/code] the linear motion across the z-axis is limited. + If [code]true[/code], the linear motion across the z-axis is limited. The minimum difference between the pivot points' z-axis. @@ -192,7 +192,7 @@ The maximum difference between the pivot points' z-axis. - If [code]true[/code] then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits. + If [code]true[/code], then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the x-axis while trying to reach the target velocity. @@ -201,7 +201,7 @@ The speed that the linear motor will attempt to reach on the x-axis. - If [code]true[/code] then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits. + If [code]true[/code], then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the y-axis while trying to reach the target velocity. @@ -210,7 +210,7 @@ The speed that the linear motor will attempt to reach on the y-axis. - If [code]true[/code] then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits. + If [code]true[/code], then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the z-axis while trying to reach the target velocity. diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 8831805dde7..d6267044f75 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -36,7 +36,7 @@ If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh. - If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting. + If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting. diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 3172a5d6c07..5436e2b1eba 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -82,14 +82,14 @@ - If [code]true[/code] this [code]HTTPClient[/code] has a response available. + If [code]true[/code], this [code]HTTPClient[/code] has a response available. - If [code]true[/code] this [code]HTTPClient[/code] has a response that is chunked. + If [code]true[/code], this [code]HTTPClient[/code] has a response that is chunked. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 3916eb2b5bf..b7244826def 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -71,7 +71,7 @@ Maximum number of allowed redirects. - If [code]true[/code] multithreading is used to improve performance. + If [code]true[/code], multithreading is used to improve performance. diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index 3c5719056b8..41d3b2311da 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -17,7 +17,7 @@ The speed with which the rotation across the axis perpendicular to the hinge gets corrected. - If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. + If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code]. @@ -71,7 +71,7 @@ End flag of PARAM_* constants, used internally. - If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. + If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. When activated, a motor turns the hinge. diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 8a10dc6ab9b..bd0d774180d 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -18,7 +18,7 @@ The action's name. Actions are accessed via this [String]. - If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released. + If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released. diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 18e33c21319..1875ea508a2 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -18,7 +18,7 @@ Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope]. - If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released. + If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 0118fda2dff..4d8a2f6242c 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -22,10 +22,10 @@ - If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down. + If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down. - If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released. + If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope]. diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index 1342c7bf7ea..8603a4f6739 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -18,13 +18,13 @@ Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope]. - If [code]true[/code] the mouse button's state is a double-click. + If [code]true[/code], the mouse button's state is a double-click. Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported. - If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released. + If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released. diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 55f04cdd941..8b1b9cae9fd 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -22,7 +22,7 @@ Touch position. - If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released. + If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index 1ac7b5107e3..fdb43610914 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -24,7 +24,7 @@ - If [code]true[/code] and a target is set, the camera will move automatically. + If [code]true[/code], and a target is set, the camera will move automatically. How quickly the camera moves toward its target. Higher values will result in tighter camera motion. diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 0b8ede92d50..4df8a148041 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -388,10 +388,10 @@ - If [code]true[/code] the currently selected item may be selected again. + If [code]true[/code], the currently selected item may be selected again. - If [code]true[/code] a right mouse button click can select items. + If [code]true[/code], a right mouse button click can select items. diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml index 8cafdbdbf37..6c93b1d1d2e 100644 --- a/doc/classes/Joint.xml +++ b/doc/classes/Joint.xml @@ -14,7 +14,7 @@ - If [code]true[/code] the two bodies of the nodes are not able to collide with each other. + If [code]true[/code], the two bodies of the nodes are not able to collide with each other. The [Node], the first side of the Joint attaches to. diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index 8247997927f..641765e6710 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -17,7 +17,7 @@ When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code] - If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code]. + If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code]. The first body attached to the joint. Must derive from [PhysicsBody2D]. diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index df8fb251ba8..3c3a58cb9a9 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -89,7 +89,7 @@ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. + [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for new stop_on_slode argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 8a644447ca0..12d2bcec778 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -89,7 +89,7 @@ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. + [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. @@ -138,7 +138,7 @@ If the body is at least this close to another body, this body will consider them to be colliding. - If [code]true[/code] the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. + If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index cf873e5b282..a7b0d86a7a6 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. The light's bake mode. See [enum BakeMode]. @@ -33,7 +33,7 @@ Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe. - If [code]true[/code] the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. @@ -48,7 +48,7 @@ Attempts to reduce [member shadow_bias] gap. - If [code]true[/code] the light will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index f3903ffeaed..476156846df 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -17,10 +17,10 @@ The Light2D's [Color]. - If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code]. + If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code]. - If [code]true[/code] Light2D will emit light. Default value: [code]true[/code]. + If [code]true[/code], Light2D will emit light. Default value: [code]true[/code]. The Light2D's energy value. The larger the value, the stronger the light. @@ -56,7 +56,7 @@ [Color] of shadows cast by the Light2D. - If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code]. Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code]. diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index f842dd8311e..930680c2ad8 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -80,7 +80,7 @@ Text alignment as defined in the ALIGN_* enum. - If [code]true[/code] the caret (visual cursor) blinks. + If [code]true[/code], the caret (visual cursor) blinks. Duration (in seconds) of a caret's blinking cycle. @@ -89,16 +89,16 @@ The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it. - If [code]true[/code] the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty. + If [code]true[/code], the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty. - If [code]true[/code] the context menu will appear when right clicked. + If [code]true[/code], the context menu will appear when right clicked. - If [code]false[/code] existing text cannot be modified and new text cannot be added. + If [code]false[/code], existing text cannot be modified and new text cannot be added. - If [code]true[/code] the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. + If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details. diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index d8d7d9acfc9..f3e26a3bcb3 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -93,7 +93,7 @@ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. - If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. + If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections. diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 990f928b258..42f08b36afb 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -53,7 +53,7 @@ - If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code]. + If [code]true[/code], this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code]. The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index e955f6bb7d1..80f93294026 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -148,7 +148,7 @@ Local [Transform2D]. - If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + If [code]true[/code], the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 82f5928074c..579bac4a19f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -770,28 +770,28 @@ The exit code passed to the OS when the main loop exits. - If [code]true[/code] the engine tries to keep the screen on while the game is running. Useful on mobile. + If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. - If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. + If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. The current screen orientation. - If [code]true[/code] vertical synchronization (Vsync) is enabled. + If [code]true[/code], vertical synchronization (Vsync) is enabled. - If [code]true[/code] removes the window frame. + If [code]true[/code], removes the window frame. - If [code]true[/code] the window is fullscreen. + If [code]true[/code], the window is fullscreen. - If [code]true[/code] the window is maximized. + If [code]true[/code], the window is maximized. - If [code]true[/code] the window is minimized. + If [code]true[/code], the window is minimized. diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index e8d6b54f278..58ad268f05c 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -14,7 +14,7 @@ - If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code]. + If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code]. Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code]. diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml index bc6af4711ba..665e3af6b20 100644 --- a/doc/classes/OrientedPathFollow.xml +++ b/doc/classes/OrientedPathFollow.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise. + If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 2409b7a1c1f..81795df87f8 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -20,7 +20,7 @@ Base motion scale of all [ParallaxLayer] children. - If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. + If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 2e30750bf96..b6e31d35767 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -49,7 +49,7 @@ The number of draw passes when rendering particles. - If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. @@ -62,10 +62,10 @@ Amount of time each particle will exist. Default value: [code]1[/code]. - If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. - If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 6416e409a38..a6d23ed0f27 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -33,7 +33,7 @@ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. - If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. @@ -46,12 +46,12 @@ Amount of time each particle will exist. Default value: [code]1[/code]. - If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. - If [code]true[/code] only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. Particle system starts as if it had already run for this many seconds. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 2904d4c5780..b34272d1768 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -86,7 +86,7 @@ - If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. + If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml index 650fed7ec63..ed4a805a000 100644 --- a/doc/classes/PathFollow.xml +++ b/doc/classes/PathFollow.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise. + If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml index 515c921d0d6..a31652b7f9f 100644 --- a/doc/classes/PathFollow2D.xml +++ b/doc/classes/PathFollow2D.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise. + If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index 7dfc8e66d48..40ee06fe6ce 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -135,7 +135,7 @@ - If [code]true[/code] area collides with rays. + If [code]true[/code], area collides with rays. @@ -556,7 +556,7 @@ - If [code]true[/code] the continuous collision detection mode is enabled. + If [code]true[/code], the continuous collision detection mode is enabled. @@ -574,7 +574,7 @@ - If [code]true[/code] the body can be detected by rays + If [code]true[/code], the body can be detected by rays @@ -653,7 +653,7 @@ - If [code]true[/code] the continuous collision detection mode is enabled. + If [code]true[/code], the continuous collision detection mode is enabled. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. @@ -1286,10 +1286,10 @@ Maximum acceleration for the motor. - If [code]true[/code] the Hinge has a maximum and a minimum rotation. + If [code]true[/code], the Hinge has a maximum and a minimum rotation. - If [code]true[/code] a motor turns the Hinge + If [code]true[/code], a motor turns the Hinge The maximum difference between the pivot points on their x-axis before damping happens. diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index bf4519fd0af..c63d66ff5b0 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -80,7 +80,7 @@ - If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code]. + If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code]. @@ -91,7 +91,7 @@ Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code]. - If [code]true[/code] polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. + If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. The offset applied to each vertex. diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index 8eec105a800..be6e8b6ef11 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -50,7 +50,7 @@ - If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. + If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 0f03b7b80a3..8d6e77751d7 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -14,7 +14,7 @@ - If [code]true[/code] the fill percentage is displayed on the bar. Default value: [code]true[/code]. + If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code]. diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 46a6132b940..0dc02a68da8 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -30,13 +30,13 @@ - If [code]true[/code] [member value] may be greater than [member max_value]. Default value: [code]false[/code]. + If [code]true[/code], [member value] may be greater than [member max_value]. Default value: [code]false[/code]. - If [code]true[/code] [member value] may be less than [member min_value]. Default value: [code]false[/code]. + If [code]true[/code], [member value] may be less than [member min_value]. Default value: [code]false[/code]. - If [code]true[/code] and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. + If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. Default value: [code]100[/code]. @@ -51,7 +51,7 @@ The value mapped between 0 and 1. - If [code]true[/code] [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code]. + If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code]. If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer. diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 84c83d12821..61f2737c011 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -136,10 +136,10 @@ The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. - If [code]true[/code] collisions will be reported. Default value: [code]false[/code]. + If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. - If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code]. + If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code]. diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index e03541011d6..50d324f72cd 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -17,7 +17,7 @@ The ray's length. - If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code]. + If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index 37cfe4f2d38..2fdc1930fbb 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -17,7 +17,7 @@ The ray's length. - If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code]. + If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml index 1a5d1eb9070..3df94bdfcac 100644 --- a/doc/classes/RemoteTransform.xml +++ b/doc/classes/RemoteTransform.xml @@ -18,16 +18,16 @@ The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene. - If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. - If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. - If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. - If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code]. + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index d83ec9f6b14..cf0e6c61992 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -18,16 +18,16 @@ The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene. - If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. - If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. - If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code]. + If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. - If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code]. + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 145ce7537b8..ae5e0496cbd 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -225,7 +225,7 @@ - If [code]true[/code] the label uses BBCode formatting. Default value: [code]false[/code]. + If [code]true[/code], the label uses BBCode formatting. Default value: [code]false[/code]. The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. @@ -234,7 +234,7 @@ If [code]true[/code], the label underlines meta tags such as [url]{text}[/url]. Default value: [code]true[/code]. - If [code]true[/code] the label uses the custom font color. Default value: [code]false[/code]. + If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code]. The text's visibility, as a [float] between 0.0 and 1.0. diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 4ff332402b5..8ad8b34db65 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -21,7 +21,7 @@ - Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. @@ -130,20 +130,20 @@ RigidBody's bounciness. - If [code]true[/code] the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. + If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. - If [code]true[/code] the RigidBody will emit signals when it collides with another RigidBody. + If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. The maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. - If [code]true[/code] continuous collision detection is used. + If [code]true[/code], continuous collision detection is used. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses less impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects. - If [code]true[/code] internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. + If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. The body's friction, from 0 (frictionless) to 1 (max friction). @@ -166,7 +166,7 @@ - If [code]true[/code] the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. The body's weight based on its mass and the global 3D gravity. Global values are set in "Project > Project Settings > Physics > 3d". diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 079440ab8b0..d4e0374bed2 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -20,7 +20,7 @@ - Allows you to read and safely modify the simulation state for the object. Use this instead of [Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body. + Allows you to read and safely modify the simulation state for the object. Use this instead of [Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default, it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body. @@ -130,10 +130,10 @@ The body's bounciness. Default value: [code]0[/code]. - If [code]true[/code] the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code]. + If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code]. - If [code]true[/code] the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code]. + If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code]. The maximum number of contacts to report. Default value: [code]0[/code]. @@ -143,7 +143,7 @@ Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [code]CCD_MODE_[/code] constants for details. - If [code]true[/code] internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function. + If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function. The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. @@ -169,7 +169,7 @@ - If [code]true[/code] the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. The body's weight based on its mass and the "Default Gravity" value in "Project > Project Settings > Physics > 2d". diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index dd94ee66d28..04d3fad57b7 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -192,7 +192,7 @@ - If [code]true[/code] the application automatically accepts quitting. + If [code]true[/code], the application automatically accepts quitting. @@ -236,7 +236,7 @@ - If [code]true[/code] the application quits automatically on going back (e.g. on Android). + If [code]true[/code], the application quits automatically on going back (e.g. on Android). @@ -270,27 +270,27 @@ The default [MultiplayerAPI] instance for this SceneTree. - If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code], (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. - If [code]true[/code] the SceneTree is paused. + If [code]true[/code], the SceneTree is paused. Doing so will have the following behavior: * 2D and 3D physics will be stopped. * _process and _physics_process will not be called anymore in nodes. * _input and _input_event will not be called anymore either. - If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections. + If [code]true[/code], the SceneTree's [member network_peer] refuses new incoming connections. The SceneTree's [Viewport]. - If [code]true[/code] font oversampling is used. + If [code]true[/code], font oversampling is used. diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 1b5fc035c20..b3bb364e542 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -32,7 +32,7 @@ - If [code]true[/code] this shortcut is valid. + If [code]true[/code], this shortcut is valid. diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 6f9d7797376..e7dc0dcc3fb 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -318,7 +318,7 @@ Local translation of this node. - If [code]true[/code] this node is drawn. Default value: [code]true[/code]. + If [code]true[/code], this node is drawn. Default value: [code]true[/code]. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 3503505999b..62a34821fe5 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -23,12 +23,12 @@ The strength of the anisotropy effect. - If [code]true[/code] anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. + If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. - If [code]true[/code] ambient occlusion is enabled. + If [code]true[/code], ambient occlusion is enabled. @@ -41,7 +41,7 @@ - If [code]true[/code] clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. @@ -50,7 +50,7 @@ - If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. + If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled]. @@ -86,7 +86,7 @@ The emitted light's color. See [member emission_enabled]. - If [code]true[/code] the body emits light. + If [code]true[/code], the body emits light. The emitted light's strength. See [member emission_enabled]. @@ -100,33 +100,33 @@ - If [code]true[/code] the object receives no ambient light. Default value: [code]false[/code]. + If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code]. - If [code]true[/code] the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. + If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. - If [code]true[/code] the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. + If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. - If [code]true[/code] depth testing is disabled and the object will be drawn in render order. + If [code]true[/code], depth testing is disabled and the object will be drawn in render order. - If [code]true[/code] transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. + If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. - If [code]true[/code] the object is unaffected by lighting. Default value: [code]false[/code]. + If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. - If [code]true[/code] render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. - If [code]true[/code] lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. + If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. - If [code]true[/code] triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. + If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. The reflectivity of the object's surface. The higher the value the more light is reflected. @@ -139,7 +139,7 @@ - If [code]true[/code] normal mapping is enabled. + If [code]true[/code], normal mapping is enabled. The strength of the normal map's effect. @@ -166,7 +166,7 @@ The algorithm used for diffuse light scattering. See [enum DiffuseMode]. - If [code]true[/code] enables the vertex grow setting. See [member params_grow_amount]. + If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount]. Grows object vertices in the direction of their normals. @@ -185,7 +185,7 @@ The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. - If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. @@ -193,10 +193,10 @@ - If [code]true[/code] the proximity and distance fade effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code]. - If [code]true[/code] the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. + If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. The strength of the refraction effect. @@ -208,7 +208,7 @@ - If [code]true[/code] rim effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], rim effect is enabled. Default value: [code]false[/code]. @@ -223,7 +223,7 @@ - If [code]true[/code] subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. + If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. The strength of the subsurface scattering effect. @@ -234,7 +234,7 @@ The color used by the transmission effect. Represents the light passing through an object. - If [code]true[/code] the transmission effect is enabled. Default value: [code]false[/code]. + If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code]. @@ -255,10 +255,10 @@ - If [code]true[/code] the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. + If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. - If [code]true[/code] the vertex color is used as albedo color. Default value: [code]false[/code]. + If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code]. diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 52650c73004..d1cdbffc6ce 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -29,13 +29,13 @@ - If [code]true[/code] texture is centered. Default value: [code]true[/code]. + If [code]true[/code], texture is centered. Default value: [code]true[/code]. - If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. - If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. @@ -50,10 +50,10 @@ The texture's drawing offset. - If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. + If [code]true[/code], texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. - If [code]true[/code] the outermost pixels get blurred out. + If [code]true[/code], the outermost pixels get blurred out. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 2a65246dde8..f43fa347852 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -20,7 +20,7 @@ The number of columns in the sprite sheet. - If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index fd4b5839283..12d58808d5a 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -31,16 +31,16 @@ The direction in which the front of the texture faces. - If [code]true[/code] texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. Default value: [code]true[/code]. - If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. + If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. - If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. - If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. @@ -55,10 +55,10 @@ The size of one pixel's width on the Sprite to scale it in 3D. - If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. + If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. - If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. + If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 0e11d797e45..e261b2112fc 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -55,7 +55,7 @@ - If [code]true[/code] the given animation will loop. + If [code]true[/code], the given animation will loop. @@ -100,7 +100,7 @@ - If [code]true[/code] the named animation exists. + If [code]true[/code], the named animation exists. @@ -142,7 +142,7 @@ - If [code]true[/code] the animation will loop. + If [code]true[/code], the animation will loop. diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index f17c10b31e3..04285b62dfa 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -148,7 +148,7 @@ The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details. - If [code]true[/code] tabs are visible. If [code]false[/code] tabs' content and titles are hidden. Default value: [code]true[/code]. + If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. Default value: [code]true[/code]. diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 350b49513d3..de57250d8b9 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -126,7 +126,7 @@ - If [code]true[/code] enables selecting a tab with right mouse button. + If [code]true[/code], enables selecting a tab with right mouse button. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index b2e3885ff2d..e237cfa220c 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -359,39 +359,39 @@ - If [code]true[/code] the breakpoint gutter is visible. + If [code]true[/code], the breakpoint gutter is visible. - If [code]true[/code] the caret (visual cursor) blinks. + If [code]true[/code], the caret (visual cursor) blinks. Duration (in seconds) of a caret's blinking cycle. - If [code]true[/code] the caret displays as a rectangle. - If [code]false[/code] the caret displays as a bar. + If [code]true[/code], the caret displays as a rectangle. + If [code]false[/code], the caret displays as a bar. - If [code]true[/code] a right click moves the cursor at the mouse position before displaying the context menu. - If [code]false[/code] the context menu disregards mouse location. + If [code]true[/code], a right click moves the cursor at the mouse position before displaying the context menu. + If [code]false[/code], the context menu disregards mouse location. - If [code]true[/code] a right click displays the context menu. + If [code]true[/code], a right click displays the context menu. - If [code]true[/code] the line containing the cursor is highlighted. + If [code]true[/code], the line containing the cursor is highlighted. - If [code]true[/code] read-only mode is enabled. Existing text cannot be modified and new text cannot be added. + If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. - If [code]true[/code] line numbers are displayed to the left of the text. + If [code]true[/code], line numbers are displayed to the left of the text. diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 7e54ab9fe88..f61db22138d 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code]. + If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code]. Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3cbaf0429cc..a98a2e9f740 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -17,7 +17,7 @@ The fill direction. Uses FILL_* constants. - If [code]true[/code] Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. + If [code]true[/code], Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 95afc5d281a..78065afcc90 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -14,7 +14,7 @@ - If [code]true[/code] the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. + If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 7034d754736..a272508f102 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -257,7 +257,7 @@ Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. - If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. @@ -272,7 +272,7 @@ The collision mask(s) for all colliders in the TileMap. - If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 65d638c4c0b..1d9b08cbd64 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -38,13 +38,13 @@ - If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. - If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code]. + If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. - If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called. + If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. Processing mode. See [enum TimerProcessMode]. diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index 1b37ce95ba5..6cc688d3c59 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -30,7 +30,7 @@ The button's texture for the normal state. - If [code]true[/code] passby presses are enabled. + If [code]true[/code], passby presses are enabled. The button's texture for the pressed state. @@ -39,10 +39,10 @@ The button's shape. - If [code]true[/code] the button's shape is centered. + If [code]true[/code], the button's shape is centered. - If [code]true[/code] the button's shape is visible. + If [code]true[/code], the button's shape is visible. The button's visibility mode. See [code]VISIBILITY_*[/code] constants. diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 1ad8166b91c..d4a11247dc9 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -184,7 +184,7 @@ - If [code]true[/code] the column will have the "Expand" flag of [Control]. + If [code]true[/code], the column will have the "Expand" flag of [Control]. @@ -215,16 +215,16 @@ - If [code]true[/code] column titles are visible. + If [code]true[/code], column titles are visible. - If [code]true[/code] the currently selected cell may be selected again. + If [code]true[/code], the currently selected cell may be selected again. - If [code]true[/code] a right mouse button click can select items. + If [code]true[/code], a right mouse button click can select items. The amount of columns. @@ -233,10 +233,10 @@ The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [code]DROP_MODE_DISABLED[/code]. Setting this during [method Control.can_drop_data] is recommended. - If [code]true[/code] the folding arrow is hidden. + If [code]true[/code], the folding arrow is hidden. - If [code]true[/code] the tree's root is hidden. + If [code]true[/code], the tree's root is hidden. Allow single or multiple selection. See the [code]SELECT_*[/code] constants. diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index b4227b34be6..209e5a8bd0e 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -352,7 +352,7 @@ - If [code]true[/code] the column [code]column[/code] is checked. + If [code]true[/code], the column [code]column[/code] is checked. @@ -411,7 +411,7 @@ - If [code]true[/code] column [code]column[/code] is editable. + If [code]true[/code], column [code]column[/code] is editable. @@ -422,7 +422,7 @@ - If [code]true[/code] column [code]column[/code] is expanded to the right. + If [code]true[/code], column [code]column[/code] is expanded to the right. @@ -502,7 +502,7 @@ - If [code]true[/code] the given column is selectable. + If [code]true[/code], the given column is selectable. @@ -540,13 +540,13 @@ - If [code]true[/code] the TreeItem is collapsed. + If [code]true[/code], the TreeItem is collapsed. The custom minimum height. - If [code]true[/code] folding is disabled for this TreeItem. + If [code]true[/code], folding is disabled for this TreeItem. diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index e7928356054..b902821fb20 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -346,7 +346,7 @@ The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this. - If [code]true[/code] the tween loops. + If [code]true[/code], the tween loops. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 9ffa3aa52bd..c4c129b0f62 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -52,7 +52,7 @@ The embedded audio track to play. - If [code]true[/code] playback starts when the scene loads. Default value: [code]false[/code]. + If [code]true[/code], playback starts when the scene loads. Default value: [code]false[/code]. Amount of time in milliseconds to store in buffer while playing. @@ -61,10 +61,10 @@ Audio bus to use for sound playback. - If [code]true[/code] the video scales to the control size. Default value: [code]true[/code]. + If [code]true[/code], the video scales to the control size. Default value: [code]true[/code]. - If [code]true[/code] the video is paused. + If [code]true[/code], the video is paused. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 4706651c6ea..880dc43c900 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -178,7 +178,7 @@ - If [code]true[/code] the size override affects stretch as well. + If [code]true[/code], the size override affects stretch as well. @@ -208,13 +208,13 @@ - If [code]true[/code] the viewport will be used in AR/VR process. Default value: [code]false[/code]. + If [code]true[/code], the viewport will be used in AR/VR process. Default value: [code]false[/code]. - If [code]true[/code] the viewport will process 2D audio streams. Default value: [code]false[/code]. + If [code]true[/code], the viewport will process 2D audio streams. Default value: [code]false[/code]. - If [code]true[/code] the viewport will process 3D audio streams. Default value: [code]false[/code]. + If [code]true[/code], the viewport will process 3D audio streams. Default value: [code]false[/code]. The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport. @@ -223,33 +223,33 @@ The overlay mode for test rendered geometry in debug purposes. Default value: [code]DEBUG_DRAW_DISABLED[/code]. - If [code]true[/code] the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code]. + If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code]. The global canvas transform of the viewport. The canvas transform is relative to this. - If [code]true[/code] the viewport will not receive input event. Default value: [code]false[/code]. + If [code]true[/code], the viewport will not receive input event. Default value: [code]false[/code]. - If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. + If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. - If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. + If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. - If [code]true[/code] the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output. + If [code]true[/code], the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output. The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code]. - If [code]true[/code] the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code]. + If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code]. - If [code]true[/code] the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code]. + If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code]. The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code]. @@ -258,7 +258,7 @@ The update mode when viewport used as a render target. Default value: [code]UPDATE_WHEN_VISIBLE[/code]. - If [code]true[/code] the result of rendering will be flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], the result of rendering will be flipped vertically. Default value: [code]false[/code]. The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code]. @@ -279,7 +279,7 @@ The width and height of viewport. - If [code]true[/code] the viewport should render its background as transparent. Default value: [code]false[/code]. + If [code]true[/code], the viewport should render its background as transparent. Default value: [code]false[/code]. The rendering mode of viewport. Default value: [code]USAGE_3D[/code]. diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml index dde429440d1..e022b8fa903 100644 --- a/doc/classes/ViewportContainer.xml +++ b/doc/classes/ViewportContainer.xml @@ -14,7 +14,7 @@ - If [code]true[/code] the viewport will be scaled to the control's size. Default value:[code]false[/code]. + If [code]true[/code], the viewport will be scaled to the control's size. Default value:[code]false[/code]. diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml index 5f0a4ef0f45..fc6ceac5def 100644 --- a/doc/classes/VisibilityEnabler.xml +++ b/doc/classes/VisibilityEnabler.xml @@ -14,10 +14,10 @@ - If [code]true[/code] [RigidBody] nodes will be paused. + If [code]true[/code], [RigidBody] nodes will be paused. - If [code]true[/code] [AnimationPlayer] nodes will be paused. + If [code]true[/code], [AnimationPlayer] nodes will be paused. diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index eab9bd19915..8d393fc1380 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -14,22 +14,22 @@ - If [code]true[/code] [RigidBody2D] nodes will be paused. + If [code]true[/code], [RigidBody2D] nodes will be paused. - If [code]true[/code] [AnimatedSprite] nodes will be paused. + If [code]true[/code], [AnimatedSprite] nodes will be paused. - If [code]true[/code] [AnimationPlayer] nodes will be paused. + If [code]true[/code], [AnimationPlayer] nodes will be paused. - If [code]true[/code] [Particles2D] nodes will be paused. + If [code]true[/code], [Particles2D] nodes will be paused. - If [code]true[/code] the parent's [method Node._physics_process] will be stopped. + If [code]true[/code], the parent's [method Node._physics_process] will be stopped. - If [code]true[/code] the parent's [method Node._process] will be stopped. + If [code]true[/code], the parent's [method Node._process] will be stopped. diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml index 95da7084203..16329d1d0d8 100644 --- a/doc/classes/VisibilityNotifier.xml +++ b/doc/classes/VisibilityNotifier.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the bounding box is on the screen. + If [code]true[/code], the bounding box is on the screen. diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index aaaa9b63bb4..c60591cce6d 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -15,7 +15,7 @@ - If [code]true[/code] the bounding rectangle is on the screen. + If [code]true[/code], the bounding rectangle is on the screen. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index d2bc56001ca..4fd78b96825 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -3494,7 +3494,7 @@ - If [code]true[/code] sets internal processes to shrink all image data to half the size. + If [code]true[/code], sets internal processes to shrink all image data to half the size. @@ -3517,7 +3517,7 @@ - If [code]true[/code] the image will be stored in the texture's images array if overwritten. + If [code]true[/code], the image will be stored in the texture's images array if overwritten. @@ -3610,7 +3610,7 @@ - If [code]true[/code] sets the viewport active, else sets it inactive. + If [code]true[/code], sets the viewport active, else sets it inactive. @@ -3672,7 +3672,7 @@ - If [code]true[/code] a viewport's 3D rendering is disabled. + If [code]true[/code], a viewport's 3D rendering is disabled. @@ -3683,7 +3683,7 @@ - If [code]true[/code] rendering of a viewport's environment is disabled. + If [code]true[/code], rendering of a viewport's environment is disabled. @@ -3705,7 +3705,7 @@ - If [code]true[/code] the viewport renders to hdr. + If [code]true[/code], the viewport renders to hdr. @@ -3716,7 +3716,7 @@ - If [code]true[/code] the viewport's canvas is not rendered. + If [code]true[/code], the viewport's canvas is not rendered. @@ -3808,7 +3808,7 @@ - If [code]true[/code] the viewport renders its background as transparent. + If [code]true[/code], the viewport renders its background as transparent. @@ -3841,7 +3841,7 @@ - If [code]true[/code] the viewport uses augmented or virtual reality technologies. See [ARVRInterface]. + If [code]true[/code], the viewport uses augmented or virtual reality technologies. See [ARVRInterface]. @@ -3852,7 +3852,7 @@ - If [code]true[/code] the viewport's rendering is flipped vertically. + If [code]true[/code], the viewport's rendering is flipped vertically. diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml index f7f2d10fcd9..51931444fc7 100644 --- a/doc/classes/WindowDialog.xml +++ b/doc/classes/WindowDialog.xml @@ -21,7 +21,7 @@ - If [code]true[/code] the user can resize the window. Default value: [code]false[/code]. + If [code]true[/code], the user can resize the window. Default value: [code]false[/code]. The text displayed in the window's title bar. diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index 45ae8645b16..e9233ff0795 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -14,7 +14,7 @@ - If [code]true[/code] child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code]. + If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code]. diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 9b9088dd824..dd2628a7fdc 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -192,13 +192,13 @@ - If [code]true[/code] grid items are centered on the X axis. + If [code]true[/code], grid items are centered on the X axis. - If [code]true[/code] grid items are centered on the Y axis. + If [code]true[/code], grid items are centered on the Y axis. - If [code]true[/code] grid items are centered on the Z axis. + If [code]true[/code], grid items are centered on the Z axis. The size of each octant measured in number of cells. This applies to all three axis. diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml index 353898c93ae..4657436c8f0 100644 --- a/modules/visual_script/doc_classes/VisualScriptCondition.xml +++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml @@ -4,7 +4,7 @@ A Visual Script node which branches the flow. - A Visual Script node that checks a [bool] input port. If [code]true[/code] it will exit via the “true” sequence port. If [code]false[/code] it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected. + A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the “true” sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected. [b]Input Ports:[/b] - Sequence: [code]if (cond) is[/code] - Data (boolean): [code]cond[/code] diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml index 6095520effc..0ca3e3b6125 100644 --- a/modules/visual_script/doc_classes/VisualScriptReturn.xml +++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml @@ -19,7 +19,7 @@ - If [code]true[/code] the [code]return[/code] input port is available. + If [code]true[/code], the [code]return[/code] input port is available. The return value's data type. diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index b3ea5354950..6b73b803504 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -25,7 +25,7 @@ Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. - If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true. + If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.