Fix RayCast not updating when debugging collissions
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@ -33,7 +33,7 @@
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void RayCast2D::set_cast_to(const Vector2& p_point) {
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cast_to=p_point;
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if (is_inside_tree() && get_tree()->is_editor_hint())
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if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
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update();
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}
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@ -33,7 +33,7 @@
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void RayCast::set_cast_to(const Vector3& p_point) {
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cast_to=p_point;
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if (is_inside_tree() && get_tree()->is_editor_hint())
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if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
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update_gizmo();
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}
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