Fix RayCast not updating when debugging collissions

This commit is contained in:
Ignacio Etcheverry 2016-04-07 13:30:40 +02:00
parent 50aa78210c
commit 6cf3bdcf76
2 changed files with 2 additions and 2 deletions

View File

@ -33,7 +33,7 @@
void RayCast2D::set_cast_to(const Vector2& p_point) {
cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint())
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}

View File

@ -33,7 +33,7 @@
void RayCast::set_cast_to(const Vector3& p_point) {
cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint())
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
}