Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
This commit is contained in:
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86724ba1c6
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6cf507f004
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@ -83,7 +83,7 @@ thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdpar
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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# Godot's own source
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# Godot's own sources
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env.add_source_files(env.core_sources, "*.cpp")
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@ -4,4 +4,13 @@ Import('env')
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env.add_source_files(env.drivers_sources, "*.cpp")
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# Thirdparty dependencies
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thirdparty_dir = "#thirdparty/b2d_convexdecomp/"
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thirdparty_sources = [
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"b2Polygon.cpp",
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"b2Triangle.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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Export('env')
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@ -28,7 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "b2d_decompose.h"
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#include "b2Polygon.h"
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#include "thirdparty/b2d_convexdecomp/b2Polygon.h"
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namespace b2ConvexDecomp {
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@ -674,6 +674,15 @@ if (env['builtin_openssl'] != 'no'):
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# Module sources
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env_openssl.add_source_files(env.modules_sources, "*.cpp")
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env_openssl.add_source_files(env.modules_sources, "*.c")
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# Other thirdparty dependencies
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thirdparty_misc_dir = "#thirdparty/misc/"
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thirdparty_misc_sources = [
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"curl_hostcheck.c",
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]
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
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Export('env')
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@ -30,17 +30,19 @@
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#ifndef STREAM_PEER_OPEN_SSL_H
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#define STREAM_PEER_OPEN_SSL_H
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#include "curl_hostcheck.h"
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#include "globals.h"
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#include "io/stream_peer_ssl.h"
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#include "os/file_access.h"
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#include <stdio.h> // If you don't know what this is for stop reading now.
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#include "thirdparty/misc/curl_hostcheck.h"
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#include <openssl/bio.h> // BIO objects for I/O
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#include <openssl/err.h> // Error reporting
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#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
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#include <openssl/x509v3.h>
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#include <stdio.h>
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class StreamPeerOpenSSL : public StreamPeerSSL {
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private:
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static int _bio_create(BIO *b);
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@ -31,7 +31,8 @@
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#include "globals.h"
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#include "os/os.h"
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#include "yuv2rgb.h"
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#include "thirdparty/misc/yuv2rgb.h"
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int VideoStreamPlaybackTheora::buffer_data() {
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19
scene/SCsub
19
scene/SCsub
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@ -3,10 +3,23 @@
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Import('env')
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env.scene_sources = []
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# Thirdparty code
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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# C sources
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"mikktspace.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.scene_sources, thirdparty_sources)
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# Godot's own sources
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env.add_source_files(env.scene_sources, "*.cpp")
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Export('env')
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# Chain load SCsubs
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SConscript('main/SCsub')
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SConscript('gui/SCsub')
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SConscript('3d/SCsub')
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@ -17,6 +30,8 @@ SConscript('resources/SCsub')
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SConscript('io/SCsub')
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# Build it all as a library
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lib = env.Library("scene", env.scene_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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@ -3,7 +3,6 @@
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Import('env')
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env.add_source_files(env.scene_sources, "*.cpp")
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env.add_source_files(env.scene_sources, "*.c")
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Export('env')
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@ -4,7 +4,6 @@
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "os/file_access.h"
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#include "stb_truetype.h"
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void DynamicFontData::lock() {
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@ -5,7 +5,8 @@
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#include "font.h"
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#include "io/resource_loader.h"
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#include "stb_truetype.h"
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#include "thirdparty/misc/stb_truetype.h"
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class DynamicFontAtSize;
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class DynamicFont;
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@ -30,9 +30,10 @@
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#ifndef SURFACE_TOOL_H
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#define SURFACE_TOOL_H
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#include "mikktspace.h"
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#include "scene/resources/mesh.h"
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#include "thirdparty/misc/mikktspace.h"
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class SurfaceTool : public Reference {
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OBJ_TYPE(SurfaceTool, Reference);
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@ -1,6 +1,13 @@
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# Third party libraries
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## b2d_convexdecomp
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- Upstream: https://github.com/erincatto/Box2D (Contributions/Utilities/ConvexDecomposition)
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- Version: TBD
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- License: zlib
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## certs
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- Upstream: ?
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@ -137,7 +144,9 @@ TODO: Properly sync with version 1.2.4 and document changes.
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## misc
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Collection of single-file libraries used in Godot.
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Collection of single-file libraries used in Godot components.
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### core
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- `aes256.{cpp,h}`
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* Upstream: http://www.literatecode.com/aes256
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@ -173,6 +182,28 @@ Collection of single-file libraries used in Godot.
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* Version: TBD, class was renamed
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* License: MIT
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### modules
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- `curl_hostcheck.{c,h}`
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* Upstream: https://curl.haxx.se/
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* Version: ? (2013)
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* License: MIT
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- `yuv2rgb.h`
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* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
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* Version: ?
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* License: BSD
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### scene
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- `mikktspace.{c,h}`
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* Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
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* Version: 1.0
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* License: zlib
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- `stb_truetype.h`
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* Upstream: https://github.com/nothings/stb
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* Version: 1.11
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* License: Public Domain (Unlicense) or MIT
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## openssl
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