Move other lone thirdparty files to thirdparty/misc

Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.

(cherry picked from commit d4029aa51a)
This commit is contained in:
Rémi Verschelde 2017-04-28 19:28:21 +02:00
parent 86724ba1c6
commit 6cf507f004
23 changed files with 81 additions and 13 deletions

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@ -83,7 +83,7 @@ thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdpar
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
# Godot's own source
# Godot's own sources
env.add_source_files(env.core_sources, "*.cpp")

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@ -4,4 +4,13 @@ Import('env')
env.add_source_files(env.drivers_sources, "*.cpp")
# Thirdparty dependencies
thirdparty_dir = "#thirdparty/b2d_convexdecomp/"
thirdparty_sources = [
"b2Polygon.cpp",
"b2Triangle.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
Export('env')

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@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "b2d_decompose.h"
#include "b2Polygon.h"
#include "thirdparty/b2d_convexdecomp/b2Polygon.h"
namespace b2ConvexDecomp {

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@ -674,6 +674,15 @@ if (env['builtin_openssl'] != 'no'):
# Module sources
env_openssl.add_source_files(env.modules_sources, "*.cpp")
env_openssl.add_source_files(env.modules_sources, "*.c")
# Other thirdparty dependencies
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
"curl_hostcheck.c",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
Export('env')

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@ -30,17 +30,19 @@
#ifndef STREAM_PEER_OPEN_SSL_H
#define STREAM_PEER_OPEN_SSL_H
#include "curl_hostcheck.h"
#include "globals.h"
#include "io/stream_peer_ssl.h"
#include "os/file_access.h"
#include <stdio.h> // If you don't know what this is for stop reading now.
#include "thirdparty/misc/curl_hostcheck.h"
#include <openssl/bio.h> // BIO objects for I/O
#include <openssl/err.h> // Error reporting
#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
#include <openssl/x509v3.h>
#include <stdio.h>
class StreamPeerOpenSSL : public StreamPeerSSL {
private:
static int _bio_create(BIO *b);

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@ -31,7 +31,8 @@
#include "globals.h"
#include "os/os.h"
#include "yuv2rgb.h"
#include "thirdparty/misc/yuv2rgb.h"
int VideoStreamPlaybackTheora::buffer_data() {

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@ -3,10 +3,23 @@
Import('env')
env.scene_sources = []
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
Export('env')
# Chain load SCsubs
SConscript('main/SCsub')
SConscript('gui/SCsub')
SConscript('3d/SCsub')
@ -17,6 +30,8 @@ SConscript('resources/SCsub')
SConscript('io/SCsub')
# Build it all as a library
lib = env.Library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
Export('env')

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@ -3,7 +3,6 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
env.add_source_files(env.scene_sources, "*.c")
Export('env')

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@ -4,7 +4,6 @@
#define STB_TRUETYPE_IMPLEMENTATION
#include "os/file_access.h"
#include "stb_truetype.h"
void DynamicFontData::lock() {

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@ -5,7 +5,8 @@
#include "font.h"
#include "io/resource_loader.h"
#include "stb_truetype.h"
#include "thirdparty/misc/stb_truetype.h"
class DynamicFontAtSize;
class DynamicFont;

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@ -30,9 +30,10 @@
#ifndef SURFACE_TOOL_H
#define SURFACE_TOOL_H
#include "mikktspace.h"
#include "scene/resources/mesh.h"
#include "thirdparty/misc/mikktspace.h"
class SurfaceTool : public Reference {
OBJ_TYPE(SurfaceTool, Reference);

33
thirdparty/README.md vendored
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@ -1,6 +1,13 @@
# Third party libraries
## b2d_convexdecomp
- Upstream: https://github.com/erincatto/Box2D (Contributions/Utilities/ConvexDecomposition)
- Version: TBD
- License: zlib
## certs
- Upstream: ?
@ -137,7 +144,9 @@ TODO: Properly sync with version 1.2.4 and document changes.
## misc
Collection of single-file libraries used in Godot.
Collection of single-file libraries used in Godot components.
### core
- `aes256.{cpp,h}`
* Upstream: http://www.literatecode.com/aes256
@ -173,6 +182,28 @@ Collection of single-file libraries used in Godot.
* Version: TBD, class was renamed
* License: MIT
### modules
- `curl_hostcheck.{c,h}`
* Upstream: https://curl.haxx.se/
* Version: ? (2013)
* License: MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
### scene
- `mikktspace.{c,h}`
* Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
* Version: 1.0
* License: zlib
- `stb_truetype.h`
* Upstream: https://github.com/nothings/stb
* Version: 1.11
* License: Public Domain (Unlicense) or MIT
## openssl