Merge pull request #90992 from RadiantUwU/fix_node_duplicate
Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated.
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6d22b8026d
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@ -2809,9 +2809,11 @@ Node *Node::duplicate(int p_flags) const {
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ERR_THREAD_GUARD_V(nullptr);
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Node *dupe = _duplicate(p_flags);
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ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
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_duplicate_properties(this, this, dupe, p_flags);
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if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
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if (p_flags & DUPLICATE_SIGNALS) {
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_duplicate_signals(this, dupe);
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}
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@ -2827,6 +2829,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
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int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
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Node *dupe = _duplicate(flags, &r_duplimap);
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ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
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_duplicate_properties(this, this, dupe, flags);
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// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
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