|
|
|
@ -912,35 +912,24 @@ RigidBody::~RigidBody() {
|
|
|
|
|
//////////////////////////////////////////////////////
|
|
|
|
|
//////////////////////////
|
|
|
|
|
|
|
|
|
|
Dictionary KinematicBody::_move(const Vector3 &p_motion) {
|
|
|
|
|
Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
|
|
|
|
|
|
|
|
|
|
Collision col;
|
|
|
|
|
if (move(p_motion, col)) {
|
|
|
|
|
Dictionary d;
|
|
|
|
|
d["position"] = col.collision;
|
|
|
|
|
d["normal"] = col.normal;
|
|
|
|
|
d["local_shape"] = col.local_shape;
|
|
|
|
|
d["travel"] = col.travel;
|
|
|
|
|
d["remainder"] = col.remainder;
|
|
|
|
|
d["collider_id"] = col.collider;
|
|
|
|
|
if (col.collider) {
|
|
|
|
|
d["collider"] = ObjectDB::get_instance(col.collider);
|
|
|
|
|
} else {
|
|
|
|
|
d["collider"] = Variant();
|
|
|
|
|
if (move_and_collide(p_motion, col)) {
|
|
|
|
|
if (motion_cache.is_null()) {
|
|
|
|
|
motion_cache.instance();
|
|
|
|
|
motion_cache->owner = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
d["collider_velocity"] = col.collider_vel;
|
|
|
|
|
d["collider_shape_index"] = col.collider_shape;
|
|
|
|
|
d["collider_metadata"] = col.collider_metadata;
|
|
|
|
|
motion_cache->collision = col;
|
|
|
|
|
|
|
|
|
|
return d;
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
return Dictionary();
|
|
|
|
|
return motion_cache;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Ref<KinematicCollision>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool KinematicBody::move(const Vector3 &p_motion, Collision &r_collision) {
|
|
|
|
|
bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
|
|
|
|
|
|
|
|
|
|
Transform gt = get_global_transform();
|
|
|
|
|
PhysicsServer::MotionResult result;
|
|
|
|
@ -964,7 +953,7 @@ bool KinematicBody::move(const Vector3 &p_motion, Collision &r_collision) {
|
|
|
|
|
return colliding;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
|
|
|
|
|
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
|
|
|
|
|
|
|
|
|
|
Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
|
|
|
|
|
Vector3 lv = p_linear_velocity;
|
|
|
|
@ -975,11 +964,11 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
|
|
|
|
|
colliders.clear();
|
|
|
|
|
floor_velocity = Vector3();
|
|
|
|
|
|
|
|
|
|
while (p_max_bounces) {
|
|
|
|
|
while (p_max_slides) {
|
|
|
|
|
|
|
|
|
|
Collision collision;
|
|
|
|
|
|
|
|
|
|
bool collided = move(motion, collision);
|
|
|
|
|
bool collided = move_and_collide(motion, collision);
|
|
|
|
|
|
|
|
|
|
if (collided) {
|
|
|
|
|
|
|
|
|
@ -1017,7 +1006,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
p_max_bounces--;
|
|
|
|
|
p_max_slides--;
|
|
|
|
|
if (motion == Vector3())
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -1059,79 +1048,36 @@ float KinematicBody::get_safe_margin() const {
|
|
|
|
|
|
|
|
|
|
return margin;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int KinematicBody::get_collision_count() const {
|
|
|
|
|
int KinematicBody::get_slide_count() const {
|
|
|
|
|
|
|
|
|
|
return colliders.size();
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicBody::get_collision_position(int p_collision) const {
|
|
|
|
|
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
|
|
|
|
|
|
|
|
|
|
return colliders[p_collision].collision;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicBody::get_collision_normal(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
|
|
|
|
|
return colliders[p_collision].normal;
|
|
|
|
|
KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
|
|
|
|
|
return colliders[p_bounce];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector3 KinematicBody::get_collision_travel(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
|
|
|
|
|
return colliders[p_collision].travel;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicBody::get_collision_remainder(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
|
|
|
|
|
return colliders[p_collision].remainder;
|
|
|
|
|
}
|
|
|
|
|
Object *KinematicBody::get_collision_local_shape(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
|
|
|
|
|
uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
|
|
|
|
|
return shape_owner_get_owner(owner);
|
|
|
|
|
}
|
|
|
|
|
Object *KinematicBody::get_collision_collider(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
|
|
|
|
|
Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
|
|
|
|
|
|
|
|
|
|
if (colliders[p_collision].collider) {
|
|
|
|
|
return ObjectDB::get_instance(colliders[p_collision].collider);
|
|
|
|
|
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
|
|
|
|
|
if (p_bounce > slide_colliders.size()) {
|
|
|
|
|
slide_colliders.resize(p_bounce + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
ObjectID KinematicBody::get_collision_collider_id(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
|
|
|
|
|
|
|
|
|
|
return colliders[p_collision].collider;
|
|
|
|
|
}
|
|
|
|
|
Object *KinematicBody::get_collision_collider_shape(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
|
|
|
|
|
Object *collider = get_collision_collider(p_collision);
|
|
|
|
|
if (collider) {
|
|
|
|
|
CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
|
|
|
|
|
if (obj2d) {
|
|
|
|
|
uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
|
|
|
|
|
return obj2d->shape_owner_get_owner(owner);
|
|
|
|
|
}
|
|
|
|
|
if (slide_colliders[p_bounce].is_null()) {
|
|
|
|
|
slide_colliders[p_bounce].instance();
|
|
|
|
|
slide_colliders[p_bounce]->owner = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
int KinematicBody::get_collision_collider_shape_index(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
|
|
|
|
|
return colliders[p_collision].collider_shape;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicBody::get_collision_collider_velocity(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
|
|
|
|
|
return colliders[p_collision].collider_vel;
|
|
|
|
|
}
|
|
|
|
|
Variant KinematicBody::get_collision_collider_metadata(int p_collision) const {
|
|
|
|
|
ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
|
|
|
|
|
return colliders[p_collision].collider_metadata;
|
|
|
|
|
slide_colliders[p_bounce]->collision = colliders[p_bounce];
|
|
|
|
|
return slide_colliders[p_bounce];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void KinematicBody::_bind_methods() {
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody::_move);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
|
|
|
|
|
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
|
|
|
|
|
|
|
|
|
@ -1143,18 +1089,8 @@ void KinematicBody::_bind_methods() {
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody::get_collision_count);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody::get_collision_position);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody::get_collision_normal);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody::get_collision_travel);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody::get_collision_remainder);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody::get_collision_local_shape);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody::get_collision_collider);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody::get_collision_collider_id);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody::get_collision_collider_shape);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody::get_collision_collider_shape_index);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody::get_collision_collider_velocity);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody::get_collision_collider_metadata);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
|
|
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
|
|
|
|
|
}
|
|
|
|
@ -1169,4 +1105,106 @@ KinematicBody::KinematicBody()
|
|
|
|
|
on_wall = false;
|
|
|
|
|
}
|
|
|
|
|
KinematicBody::~KinematicBody() {
|
|
|
|
|
|
|
|
|
|
if (motion_cache.is_valid()) {
|
|
|
|
|
motion_cache->owner = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < slide_colliders.size(); i++) {
|
|
|
|
|
if (slide_colliders[i].is_valid()) {
|
|
|
|
|
slide_colliders[i]->owner = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
///////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
Vector3 KinematicCollision::get_position() const {
|
|
|
|
|
|
|
|
|
|
return collision.collision;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicCollision::get_normal() const {
|
|
|
|
|
return collision.normal;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicCollision::get_travel() const {
|
|
|
|
|
return collision.travel;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicCollision::get_remainder() const {
|
|
|
|
|
return collision.remainder;
|
|
|
|
|
}
|
|
|
|
|
Object *KinematicCollision::get_local_shape() const {
|
|
|
|
|
ERR_FAIL_COND_V(!owner, NULL);
|
|
|
|
|
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
|
|
|
|
|
return owner->shape_owner_get_owner(ownerid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object *KinematicCollision::get_collider() const {
|
|
|
|
|
|
|
|
|
|
if (collision.collider) {
|
|
|
|
|
return ObjectDB::get_instance(collision.collider);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
ObjectID KinematicCollision::get_collider_id() const {
|
|
|
|
|
|
|
|
|
|
return collision.collider;
|
|
|
|
|
}
|
|
|
|
|
Object *KinematicCollision::get_collider_shape() const {
|
|
|
|
|
|
|
|
|
|
Object *collider = get_collider();
|
|
|
|
|
if (collider) {
|
|
|
|
|
CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
|
|
|
|
|
if (obj2d) {
|
|
|
|
|
uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
|
|
|
|
|
return obj2d->shape_owner_get_owner(ownerid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
int KinematicCollision::get_collider_shape_index() const {
|
|
|
|
|
|
|
|
|
|
return collision.collider_shape;
|
|
|
|
|
}
|
|
|
|
|
Vector3 KinematicCollision::get_collider_velocity() const {
|
|
|
|
|
|
|
|
|
|
return collision.collider_vel;
|
|
|
|
|
}
|
|
|
|
|
Variant KinematicCollision::get_collider_metadata() const {
|
|
|
|
|
|
|
|
|
|
return Variant();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void KinematicCollision::_bind_methods() {
|
|
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision::get_position);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision::get_normal);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision::get_travel);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision::get_remainder);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision::get_collider_metadata);
|
|
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_position");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_normal");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
KinematicCollision::KinematicCollision() {
|
|
|
|
|
collision.collider = 0;
|
|
|
|
|
collision.collider_shape = 0;
|
|
|
|
|
collision.local_shape = 0;
|
|
|
|
|
owner = NULL;
|
|
|
|
|
}
|
|
|
|
|