diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8ba77f36acf..e996bb86560 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1025,6 +1025,10 @@
The use of half-float vertex compression may be producing rendering errors on some platforms (especially iOS). These have been seen particularly in particles. Disabling half-float may resolve these problems.
+
+ If [code]true[/code] and available on the target device, enables high floating point precision for all shader computations in GLES2.
+ [b]Warning:[/b] High floating point precision can be extremely slow on older devices and is often not available at all. Use with caution.
+
Max buffer size for blend shapes. Any blend shape bigger than this will not work.
@@ -1134,10 +1138,6 @@
Lower-end override for [member rendering/quality/shading/force_lambert_over_burley] on mobile devices, due to performance concerns or driver support.
-
- If [code]true[/code] and available on the target device, enables high floating point precision for all shader computations in GLES2.
- [b]Warning:[/b] High floating point precision can be extremely slow on older devices and is often not available at all. Use with caution.
-
If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index e1fa7536302..40c609f65f4 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -112,7 +112,7 @@
Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code].
- The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[code] and [code]x[/code].
+ The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code].
[codeblock]
a = atan(0.5) # a is 0.463648
[/codeblock]