Merge pull request #38672 from madmiraal/fix-physicsw-warning
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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commit
6d46d2fe27
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@ -346,20 +346,12 @@ void CSGShape3D::_update_shape() {
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}
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}
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//fill arrays
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Vector<Vector3> physics_faces;
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bool fill_physics_faces = false;
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// Update collision faces.
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if (root_collision_shape.is_valid()) {
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Vector<Vector3> physics_faces;
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physics_faces.resize(n->faces.size() * 3);
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fill_physics_faces = true;
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}
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{
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Vector3 *physicsw;
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if (fill_physics_faces) {
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physicsw = physics_faces.ptrw();
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}
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Vector3 *physicsw = physics_faces.ptrw();
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for (int i = 0; i < n->faces.size(); i++) {
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@ -369,10 +361,22 @@ void CSGShape3D::_update_shape() {
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SWAP(order[1], order[2]);
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}
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if (fill_physics_faces) {
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physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
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physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
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physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
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physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
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physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
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physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
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}
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root_collision_shape->set_faces(physics_faces);
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}
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//fill arrays
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{
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for (int i = 0; i < n->faces.size(); i++) {
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int order[3] = { 0, 1, 2 };
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if (n->faces[i].invert) {
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SWAP(order[1], order[2]);
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}
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int mat = n->faces[i].material;
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@ -458,10 +462,6 @@ void CSGShape3D::_update_shape() {
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root_mesh->surface_set_material(idx, surfaces[i].material);
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}
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if (root_collision_shape.is_valid()) {
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root_collision_shape->set_faces(physics_faces);
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}
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set_base(root_mesh->get_rid());
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}
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AABB CSGShape3D::get_aabb() const {
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