Remove fix leftover that caused cyclic load issues

This commit is contained in:
Adam Scott 2022-11-18 23:37:00 -05:00
parent 84c404f6bc
commit 6d7c8533d5

View File

@ -3120,34 +3120,6 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
Error err = OK;
Ref<PackedScene> scene = GDScriptCache::get_packed_scene(autoload.path, err);
if (err == OK && scene->get_state().is_valid()) {
Ref<SceneState> state = scene->get_state();
if (state->get_node_count() > 0) {
const int ROOT_NODE = 0;
for (int i = 0; i < state->get_node_property_count(ROOT_NODE); i++) {
if (state->get_node_property_name(ROOT_NODE, i) != SNAME("script")) {
continue;
}
Ref<GDScript> scr = state->get_node_property_value(ROOT_NODE, i);
if (scr.is_null()) {
continue;
}
Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
if (singl_parser.is_valid()) {
err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
if (err == OK) {
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
break;
}
}
}
}
result.is_constant = true;
p_identifier->set_datatype(result);