Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings

Add editor freelook navigation scheme settings
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Rémi Verschelde 2020-04-20 23:57:34 +02:00 committed by GitHub
commit 6d8e1aea89
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3 changed files with 28 additions and 2 deletions

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@ -559,6 +559,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
// 3D: Freelook
_initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);

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@ -2287,9 +2287,27 @@ void Node3DEditorViewport::_update_freelook(real_t delta) {
return;
}
const Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
Vector3 forward;
if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
} else {
// Forward/backward keys will be relative to the camera pitch.
forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
}
const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
const Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
Vector3 up;
if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Up/down keys will always go up/down regardless of camera pitch.
up = Vector3(0, 1, 0);
} else {
// Up/down keys will be relative to the camera pitch.
up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
}
Vector3 direction;

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@ -241,6 +241,12 @@ public:
NAVIGATION_MODO,
};
enum FreelookNavigationScheme {
FREELOOK_DEFAULT,
FREELOOK_PARTIALLY_AXIS_LOCKED,
FREELOOK_FULLY_AXIS_LOCKED,
};
private:
float cpu_time_history[FRAME_TIME_HISTORY];
int cpu_time_history_index;