[Net] Fix miniupnpc UWP build.
The patch has already been upstreamed, and custom patching won't be
needed during next version update.
(cherry picked from commit 8d5df826cb
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@ -298,6 +298,9 @@ The only modified file is `miniupnpcstrings.h`, which was created for Godot
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(it is usually autogenerated by cmake). Bump the version number for miniupnpc in that
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file when upgrading.
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Note: The following upstream patch has been applied, remove this notice on next update.
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https://github.com/miniupnp/miniupnp/commit/3a08dd4b89af2e9effa22a136bac86f2f306fd79
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## minizip
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@ -576,7 +576,17 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
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* in order to give this ip to setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF) */
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if(!ipv6) {
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DWORD ifbestidx;
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#if _WIN32_WINNT >= 0x0600 // _WIN32_WINNT_VISTA
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// While we don't need IPv6 support, the IPv4 only funciton is not available in UWP apps.
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SOCKADDR_IN destAddr;
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memset(&destAddr, 0, sizeof(destAddr));
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destAddr.sin_family = AF_INET;
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destAddr.sin_addr.s_addr = inet_addr("223.255.255.255");
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destAddr.sin_port = 0;
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if (GetBestInterfaceEx((struct sockaddr *)&destAddr, &ifbestidx) == NO_ERROR) {
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#else
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if (GetBestInterface(inet_addr("223.255.255.255"), &ifbestidx) == NO_ERROR) {
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#endif
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DWORD dwRetVal = NO_ERROR;
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PIP_ADAPTER_ADDRESSES pAddresses = NULL;
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ULONG outBufLen = 15360;
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