Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Closes #3911
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@ -544,7 +544,10 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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set_global_transform(state->get_transform());
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linear_velocity=state->get_linear_velocity();
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angular_velocity=state->get_angular_velocity();
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if(sleeping!=state->is_sleeping()) {
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sleeping=state->is_sleeping();
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emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
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}
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if (get_script_instance())
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get_script_instance()->call("_integrate_forces",state);
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set_block_transform_notify(false); // want it back
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@ -934,6 +937,7 @@ void RigidBody2D::_bind_methods() {
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ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
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ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
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ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
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ADD_SIGNAL( MethodInfo("sleeping_state_changed"));
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BIND_CONSTANT( MODE_STATIC );
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BIND_CONSTANT( MODE_KINEMATIC );
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@ -419,7 +419,10 @@ void RigidBody::_direct_state_changed(Object *p_state) {
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set_global_transform(state->get_transform());
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linear_velocity=state->get_linear_velocity();
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angular_velocity=state->get_angular_velocity();
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if(sleeping!=state->is_sleeping()) {
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sleeping=state->is_sleeping();
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emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
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}
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if (get_script_instance())
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get_script_instance()->call("_integrate_forces",state);
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set_ignore_transform_notification(false);
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@ -811,6 +814,7 @@ void RigidBody::_bind_methods() {
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ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
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ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
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ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
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ADD_SIGNAL( MethodInfo("sleeping_state_changed"));
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BIND_CONSTANT( MODE_STATIC );
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BIND_CONSTANT( MODE_KINEMATIC );
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@ -48,6 +48,7 @@ SceneStringNames::SceneStringNames() {
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item_rect_changed=StaticCString::create("item_rect_changed");
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size_flags_changed=StaticCString::create("size_flags_changed");
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minimum_size_changed=StaticCString::create("minimum_size_changed");
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sleeping_state_changed=StaticCString::create("sleeping_state_changed");
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finished=StaticCString::create("finished");
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animation_changed=StaticCString::create("animation_changed");
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@ -62,6 +62,7 @@ public:
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StringName exit_tree;
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StringName size_flags_changed;
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StringName minimum_size_changed;
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StringName sleeping_state_changed;
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StringName idle;
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StringName iteration;
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StringName update;
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