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@ -1043,23 +1043,16 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p
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btVector3 recover_motion(0, 0, 0);
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int rays_found = 0;
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int rays_found_this_round = 0;
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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int last_ray_index = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max, recover_motion, r_results);
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PhysicsServer::SeparationResult *next_results = &r_results[rays_found];
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rays_found_this_round = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max - rays_found, recover_motion, next_results);
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rays_found = MAX(last_ray_index, rays_found);
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if (!rays_found) {
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break;
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} else {
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rays_found += rays_found_this_round;
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if (rays_found_this_round == 0) {
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body_transform.getOrigin() += recover_motion;
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}
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}
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//optimize results (remove non colliding)
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for (int i = 0; i < rays_found; i++) {
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if (r_results[i].collision_depth >= 0) {
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rays_found--;
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SWAP(r_results[i], r_results[rays_found]);
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break;
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}
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}
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@ -1069,18 +1062,47 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p
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struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback {
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private:
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btDbvtVolume bounds;
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const btCollisionObject *self_collision_object;
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uint32_t collision_layer;
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uint32_t collision_mask;
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public:
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Vector<btCollisionObject *> result_collision_objects;
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struct CompoundLeafCallback : btDbvt::ICollide {
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private:
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RecoverPenetrationBroadPhaseCallback *parent_callback;
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btCollisionObject *collision_object;
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public:
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CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) :
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parent_callback(p_parent_callback),
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collision_object(p_collision_object) {
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}
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void Process(const btDbvtNode *leaf) {
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BroadphaseResult result;
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result.collision_object = collision_object;
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result.compound_child_index = leaf->dataAsInt;
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parent_callback->results.push_back(result);
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}
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};
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public:
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RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) :
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struct BroadphaseResult {
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btCollisionObject *collision_object;
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int compound_child_index;
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};
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Vector<BroadphaseResult> results;
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public:
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RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask, btVector3 p_aabb_min, btVector3 p_aabb_max) :
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self_collision_object(p_self_collision_object),
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collision_layer(p_collision_layer),
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collision_mask(p_collision_mask) {}
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collision_mask(p_collision_mask) {
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bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max);
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}
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virtual ~RecoverPenetrationBroadPhaseCallback() {}
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@ -1089,35 +1111,53 @@ public:
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btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
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if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
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if (self_collision_object != proxy->m_clientObject && GodotFilterCallback::test_collision_filters(collision_layer, collision_mask, proxy->m_collisionFilterGroup, proxy->m_collisionFilterMask)) {
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result_collision_objects.push_back(co);
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if (co->getCollisionShape()->isCompound()) {
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const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
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if (cs->getNumChildShapes() > 1) {
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const btDbvt *tree = cs->getDynamicAabbTree();
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ERR_FAIL_COND_V(tree == NULL, true);
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// Transform bounds into compound shape local space
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const btTransform other_in_compound_space = co->getWorldTransform().inverse();
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const btMatrix3x3 abs_b = other_in_compound_space.getBasis().absolute();
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const btVector3 local_center = other_in_compound_space(bounds.Center());
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const btVector3 local_extent = bounds.Extents().dot3(abs_b[0], abs_b[1], abs_b[2]);
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const btVector3 local_aabb_min = local_center - local_extent;
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const btVector3 local_aabb_max = local_center + local_extent;
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const btDbvtVolume local_bounds = btDbvtVolume::FromMM(local_aabb_min, local_aabb_max);
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// Test collision against compound child shapes using its AABB tree
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CompoundLeafCallback compound_leaf_callback(this, co);
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tree->collideTV(tree->m_root, local_bounds, compound_leaf_callback);
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} else {
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// If there's only a single child shape then there's no need to search any more, we know which child overlaps
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BroadphaseResult result;
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result.collision_object = co;
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result.compound_child_index = 0;
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results.push_back(result);
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}
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} else {
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BroadphaseResult result;
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result.collision_object = co;
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result.compound_child_index = -1;
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results.push_back(result);
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}
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return true;
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}
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}
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return false;
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}
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void reset() {
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result_collision_objects.clear();
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}
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};
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bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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// Calculate the cummulative AABB of all shapes of the kinematic body
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btVector3 aabb_min, aabb_max;
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bool shapes_found = false;
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btTransform body_shape_position;
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btTransform body_shape_position_recovered;
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// Broad phase support
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btVector3 minAabb, maxAabb;
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bool penetration = false;
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// For each shape
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for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
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recover_broad_result.reset();
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const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
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if (!kin_shape.is_active()) {
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continue;
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@ -1128,15 +1168,56 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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continue;
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}
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body_shape_position = p_body_position * kin_shape.transform;
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body_shape_position_recovered = body_shape_position;
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body_shape_position_recovered.getOrigin() += r_delta_recover_movement;
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btTransform shape_transform = p_body_position * kin_shape.transform;
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shape_transform.getOrigin() += r_delta_recover_movement;
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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btVector3 shape_aabb_min, shape_aabb_max;
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kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
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for (int i = recover_broad_result.result_collision_objects.size() - 1; 0 <= i; --i) {
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btCollisionObject *otherObject = recover_broad_result.result_collision_objects[i];
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if (!shapes_found) {
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aabb_min = shape_aabb_min;
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aabb_max = shape_aabb_max;
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shapes_found = true;
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} else {
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aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
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aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
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aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
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aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
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aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
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aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
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}
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}
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// If there are no shapes then there is no penetration either
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if (!shapes_found) {
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return false;
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}
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// Perform broadphase test
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
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dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
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bool penetration = false;
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// Perform narrowphase per shape
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for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
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const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
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if (!kin_shape.is_active()) {
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continue;
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}
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if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
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// Skip rayshape in order to implement custom separation process
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continue;
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}
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btTransform shape_transform = p_body_position * kin_shape.transform;
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shape_transform.getOrigin() += r_delta_recover_movement;
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for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
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btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
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if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
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otherObject->activate(); // Force activation of hitten rigid, soft body
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continue;
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@ -1144,30 +1225,28 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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continue;
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if (otherObject->getCollisionShape()->isCompound()) {
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const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
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int shape_idx = recover_broad_result.results[i].compound_child_index;
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ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
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// Each convex shape
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btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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if (cs->getChildShape(shape_idx)->isConvex()) {
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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if (cs->getChildShape(x)->isConvex()) {
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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penetration = true;
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}
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} else {
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if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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penetration = true;
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}
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} else {
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if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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penetration = true;
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}
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penetration = true;
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}
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}
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} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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penetration = true;
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}
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} else {
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if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
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penetration = true;
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}
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@ -1183,7 +1262,6 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
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// Initialize GJK input
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btGjkPairDetector::ClosestPointInput gjk_input;
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gjk_input.m_transformA = p_transformA;
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gjk_input.m_transformA.getOrigin() += r_delta_recover_movement;
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gjk_input.m_transformB = p_transformB;
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// Perform GJK test
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@ -1214,7 +1292,6 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
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/// Contact test
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btTransform tA(p_transformA);
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tA.getOrigin() += r_delta_recover_movement;
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btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
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btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
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@ -1246,39 +1323,81 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
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return false;
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}
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void SpaceBullet::convert_to_separation_result(PhysicsServer::SeparationResult *r_result, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const {
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int SpaceBullet::add_separation_result(PhysicsServer::SeparationResult *r_result, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const {
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const btRigidBody *btRigid = static_cast<const btRigidBody *>(p_other_object);
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(p_other_object->getUserPointer());
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// optimize results (ignore non-colliding)
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if (p_recover_result.penetration_distance < 0.0) {
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const btRigidBody *btRigid = static_cast<const btRigidBody *>(p_other_object);
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(p_other_object->getUserPointer());
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r_result->collision_depth = p_recover_result.penetration_distance;
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B_TO_G(p_recover_result.pointWorld, r_result->collision_point);
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B_TO_G(p_recover_result.normal, r_result->collision_normal);
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B_TO_G(btRigid->getVelocityInLocalPoint(p_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity);
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r_result->collision_local_shape = p_shape_id;
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r_result->collider_id = collisionObject->get_instance_id();
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r_result->collider = collisionObject->get_self();
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r_result->collider_shape = p_recover_result.other_compound_shape_index;
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r_result->collision_depth = p_recover_result.penetration_distance;
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B_TO_G(p_recover_result.pointWorld, r_result->collision_point);
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B_TO_G(p_recover_result.normal, r_result->collision_normal);
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B_TO_G(btRigid->getVelocityInLocalPoint(p_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity);
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r_result->collision_local_shape = p_shape_id;
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r_result->collider_id = collisionObject->get_instance_id();
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r_result->collider = collisionObject->get_self();
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r_result->collider_shape = p_recover_result.other_compound_shape_index;
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return 1;
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} else {
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return 0;
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}
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}
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int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer::SeparationResult *r_results) {
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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// Calculate the cummulative AABB of all shapes of the kinematic body
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btVector3 aabb_min, aabb_max;
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bool shapes_found = false;
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btTransform body_shape_position;
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btTransform body_shape_position_recovered;
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// Broad phase support
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btVector3 minAabb, maxAabb;
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int ray_index = 0;
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// For each shape
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for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
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recover_broad_result.reset();
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const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
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if (!kin_shape.is_active()) {
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continue;
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}
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if (ray_index >= p_result_max) {
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if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) {
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continue;
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}
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btTransform shape_transform = p_body_position * kin_shape.transform;
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shape_transform.getOrigin() += r_delta_recover_movement;
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btVector3 shape_aabb_min, shape_aabb_max;
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kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
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if (!shapes_found) {
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aabb_min = shape_aabb_min;
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aabb_max = shape_aabb_max;
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shapes_found = true;
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} else {
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aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
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aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
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aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
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aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
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aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
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aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
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}
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}
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// If there are no shapes then there is no penetration either
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if (!shapes_found) {
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return 0;
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}
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// Perform broadphase test
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
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dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
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int ray_count = 0;
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// Perform narrowphase per shape
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for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
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if (ray_count >= p_result_max) {
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break;
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}
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@ -1291,15 +1410,11 @@ int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btT
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continue;
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}
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body_shape_position = p_body_position * kin_shape.transform;
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body_shape_position_recovered = body_shape_position;
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body_shape_position_recovered.getOrigin() += r_delta_recover_movement;
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btTransform shape_transform = p_body_position * kin_shape.transform;
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shape_transform.getOrigin() += r_delta_recover_movement;
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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for (int i = recover_broad_result.result_collision_objects.size() - 1; 0 <= i; --i) {
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btCollisionObject *otherObject = recover_broad_result.result_collision_objects[i];
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for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
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btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
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if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
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otherObject->activate(); // Force activation of hitten rigid, soft body
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continue;
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@ -1307,29 +1422,25 @@ int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btT
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continue;
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if (otherObject->getCollisionShape()->isCompound()) {
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const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
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int shape_idx = recover_broad_result.results[i].compound_child_index;
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ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
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// Each convex shape
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btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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RecoverResult recover_result;
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if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
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RecoverResult recover_result;
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if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
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convert_to_separation_result(&r_results[ray_index], recover_result, kinIndex, otherObject);
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}
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ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
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}
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} else {
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RecoverResult recover_result;
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if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
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if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
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convert_to_separation_result(&r_results[ray_index], recover_result, kinIndex, otherObject);
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ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
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}
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}
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}
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++ray_index;
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}
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return ray_index;
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return ray_count;
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}
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