Revert "Fix shader function calls being assignable"
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@ -1042,12 +1042,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
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}
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} break;
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case OP_ASSIGN: {
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if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) {
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valid = false;
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break;
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}
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DataType na = p_op->arguments[0]->get_datatype();
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DataType nb = p_op->arguments[1]->get_datatype();
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valid = na == nb;
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