Refactored copy/paste of visual shaders, implement 'Cut' feature
This commit is contained in:
parent
727c51f35d
commit
6e00b4e330
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@ -104,7 +104,6 @@ void VisualShaderGraphPlugin::_bind_methods() {
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ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes);
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ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes);
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ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position);
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ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size);
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ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
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ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
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ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
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@ -292,12 +291,6 @@ void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p
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}
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}
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void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) {
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if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
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links[p_id].graph_node->set_size(p_size);
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}
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}
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bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const {
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return links[p_id].preview_visible;
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}
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@ -1047,7 +1040,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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hide();
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} else {
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if (changed) { // to avoid tree collapse
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_clear_buffer();
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_update_options_menu();
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_update_preview();
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_update_graph();
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@ -2765,9 +2757,6 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
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undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F);
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undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F);
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undo_redo->add_do_method(this, "_clear_buffer");
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undo_redo->add_undo_method(this, "_clear_buffer");
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// restore size, inputs and outputs if node is group
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VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
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if (group) {
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@ -3103,13 +3092,15 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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selected_float_constant = -1;
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}
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if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
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if (to_change.is_empty() && copy_items_buffer.is_empty()) {
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_show_members_dialog(true);
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} else {
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popup_menu->set_item_disabled(NodeMenuOptions::CUT, to_change.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_items_buffer.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_items_buffer.is_empty());
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int temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR2);
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if (temp != -1) {
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@ -3329,69 +3320,88 @@ void VisualShaderEditor::_node_changed(int p_id) {
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}
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}
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void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded) {
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r_excluded.clear();
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VisualShader::Type type = (VisualShader::Type)p_type;
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for (int i = 0; i < graph->get_child_count(); i++) {
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn) {
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int id = String(gn->get_name()).to_int();
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Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
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Ref<VisualShaderNodeOutput> output = node;
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if (output.is_valid()) {
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r_excluded.insert(id);
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continue;
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}
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r_excluded.insert(id);
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}
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}
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}
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void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) {
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void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, List<VisualShader::Connection> &r_connections) {
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VisualShader::Type type = (VisualShader::Type)p_type;
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selection_center.x = 0.0f;
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selection_center.y = 0.0f;
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Set<int> nodes;
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for (int i = 0; i < graph->get_child_count(); i++) {
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn) {
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int id = String(gn->get_name()).to_int();
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Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
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Ref<VisualShaderNodeOutput> output = node;
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if (output.is_valid()) { // can't duplicate output
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r_excluded.insert(id);
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continue;
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}
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if (node.is_valid() && gn->is_selected()) {
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Vector2 pos = visual_shader->get_node_position(type, id);
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selection_center += pos;
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r_nodes.push_back(id);
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CopyItem item;
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item.id = id;
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item.node = visual_shader->get_node(type, id)->duplicate();
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item.position = visual_shader->get_node_position(type, id);
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Ref<VisualShaderNodeResizableBase> resizable_base = node;
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if (resizable_base.is_valid()) {
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item.size = resizable_base->get_size();
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}
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Ref<VisualShaderNodeGroupBase> group = node;
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if (group.is_valid()) {
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item.group_inputs = group->get_inputs();
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item.group_outputs = group->get_outputs();
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}
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Ref<VisualShaderNodeExpression> expression = node;
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if (expression.is_valid()) {
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item.expression = expression->get_expression();
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}
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r_items.push_back(item);
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nodes.insert(id);
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}
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r_excluded.insert(id);
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}
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}
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selection_center /= (float)r_nodes.size();
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List<VisualShader::Connection> connections;
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visual_shader->get_node_connections(type, &connections);
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for (const VisualShader::Connection &E : connections) {
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if (nodes.has(E.from_node) && nodes.has(E.to_node)) {
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r_connections.push_back(E);
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}
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}
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selection_center /= (float)r_items.size();
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}
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void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
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void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate) {
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if (p_duplicate) {
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undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
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} else {
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undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
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}
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VisualShader::Type type = (VisualShader::Type)p_type;
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VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
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int base_id = visual_shader->get_valid_node_id(type);
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int id_from = base_id;
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Map<int, int> connection_remap;
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Set<int> unsupported_set;
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Set<int> added_set;
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for (int &E : r_nodes) {
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connection_remap[E] = id_from;
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Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E);
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for (CopyItem &item : r_items) {
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bool unsupported = false;
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for (int i = 0; i < add_options.size(); i++) {
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if (add_options[i].type == node->get_class_name()) {
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if (add_options[i].type == item.node->get_class_name()) {
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if (!_is_available(add_options[i].mode)) {
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unsupported = true;
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}
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@ -3399,48 +3409,47 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
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}
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}
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if (unsupported) {
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unsupported_set.insert(E);
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unsupported_set.insert(item.id);
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continue;
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}
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connection_remap[item.id] = id_from;
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Ref<VisualShaderNode> node = item.node->duplicate();
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Ref<VisualShaderNode> dupli = node->duplicate();
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Ref<VisualShaderNodeResizableBase> resizable_base = Object::cast_to<VisualShaderNodeResizableBase>(node.ptr());
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if (resizable_base.is_valid()) {
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undo_redo->add_do_method(node.ptr(), "set_size", item.size);
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}
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undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E) + p_offset, id_from);
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Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
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if (group.is_valid()) {
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undo_redo->add_do_method(node.ptr(), "set_inputs", item.group_inputs);
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undo_redo->add_do_method(node.ptr(), "set_outputs", item.group_outputs);
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}
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Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
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if (expression.is_valid()) {
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undo_redo->add_do_method(node.ptr(), "set_expression", item.expression);
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}
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undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, node, item.position + p_offset, id_from);
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undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from);
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// duplicate size, inputs and outputs if node is group
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Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
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if (!group.is_null()) {
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undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size());
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undo_redo->add_do_method(graph_plugin.ptr(), "set_node_size", type, id_from, group->get_size());
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undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs());
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undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs());
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}
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// duplicate expression text if node is expression
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Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
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if (!expression.is_null()) {
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undo_redo->add_do_method(dupli.ptr(), "set_expression", expression->get_expression());
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}
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added_set.insert(id_from);
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id_from++;
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}
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List<VisualShader::Connection> conns;
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visual_shader->get_node_connections(pasted_type, &conns);
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for (const VisualShader::Connection &E : conns) {
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for (const VisualShader::Connection &E : p_connections) {
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if (unsupported_set.has(E.from_node) || unsupported_set.has(E.to_node)) {
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continue;
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}
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if (connection_remap.has(E.from_node) && connection_remap.has(E.to_node)) {
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undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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}
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undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
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}
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id_from = base_id;
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for (int i = 0; i < r_nodes.size(); i++) {
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for (int i = 0; i < r_items.size(); i++) {
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undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
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undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
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id_from++;
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@ -3448,54 +3457,61 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
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undo_redo->commit_action();
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if (p_select) {
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// reselect duplicated nodes by excluding the other ones
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for (int i = 0; i < graph->get_child_count(); i++) {
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn) {
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int id = String(gn->get_name()).to_int();
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if (!r_excluded.has(id)) {
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gn->set_selected(true);
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} else {
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gn->set_selected(false);
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}
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// reselect nodes by excluding the other ones
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for (int i = 0; i < graph->get_child_count(); i++) {
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn) {
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int id = String(gn->get_name()).to_int();
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if (added_set.has(id)) {
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gn->set_selected(true);
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} else {
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gn->set_selected(false);
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}
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}
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}
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}
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void VisualShaderEditor::_clear_buffer() {
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copy_nodes_buffer.clear();
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copy_nodes_excluded_buffer.clear();
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void VisualShaderEditor::_clear_copy_buffer() {
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copy_items_buffer.clear();
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copy_connections_buffer.clear();
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}
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void VisualShaderEditor::_duplicate_nodes() {
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int type = get_current_shader_type();
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List<int> nodes;
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Set<int> excluded;
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List<CopyItem> items;
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List<VisualShader::Connection> connections;
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_dup_copy_nodes(type, nodes, excluded);
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_dup_copy_nodes(type, items, connections);
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if (nodes.is_empty()) {
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if (items.is_empty()) {
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return;
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}
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undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
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_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
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_dup_paste_nodes(type, items, connections, Vector2(10, 10) * EDSCALE, true);
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}
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void VisualShaderEditor::_copy_nodes() {
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copy_type = get_current_shader_type();
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void VisualShaderEditor::_copy_nodes(bool p_cut) {
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_clear_copy_buffer();
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_clear_buffer();
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_dup_copy_nodes(get_current_shader_type(), copy_items_buffer, copy_connections_buffer);
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_dup_copy_nodes(copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer);
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if (p_cut) {
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undo_redo->create_action(TTR("Cut VisualShader Node(s)"));
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List<int> ids;
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for (const CopyItem &E : copy_items_buffer) {
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ids.push_back(E.id);
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}
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_delete_nodes(get_current_shader_type(), ids);
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undo_redo->commit_action();
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}
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}
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void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
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if (copy_nodes_buffer.is_empty()) {
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if (copy_items_buffer.is_empty()) {
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return;
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}
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@ -3510,11 +3526,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
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mpos = graph->get_local_mouse_position();
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}
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undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
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_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
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_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
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_dup_paste_nodes(type, copy_items_buffer, copy_connections_buffer, graph->get_scroll_ofs() / scale + mpos / scale - selection_center, false);
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}
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void VisualShaderEditor::_mode_selected(int p_id) {
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@ -3540,6 +3552,8 @@ void VisualShaderEditor::_mode_selected(int p_id) {
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visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
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_update_options_menu();
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_update_graph();
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graph->grab_focus();
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}
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void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
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@ -3742,8 +3756,11 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
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case NodeMenuOptions::ADD:
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_show_members_dialog(true);
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break;
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case NodeMenuOptions::CUT:
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_copy_nodes(true);
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break;
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case NodeMenuOptions::COPY:
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_copy_nodes();
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_copy_nodes(false);
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break;
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case NodeMenuOptions::PASTE:
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_paste_nodes(true, menu_point);
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@ -3754,6 +3771,9 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
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case NodeMenuOptions::DUPLICATE:
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_duplicate_nodes();
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break;
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case NodeMenuOptions::CLEAR_COPY_BUFFER:
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_clear_copy_buffer();
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break;
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case NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS:
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_convert_constants_to_uniforms(false);
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break;
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@ -3968,7 +3988,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
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ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item);
|
||||
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
|
||||
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
|
||||
ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer);
|
||||
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
|
||||
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
|
||||
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
|
||||
|
@ -4022,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected));
|
||||
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
|
||||
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
|
||||
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
|
||||
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes), varray(false));
|
||||
graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
|
||||
graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
|
||||
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
|
||||
|
@ -4148,10 +4168,12 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
add_child(popup_menu);
|
||||
popup_menu->add_item(TTR("Add Node"), NodeMenuOptions::ADD);
|
||||
popup_menu->add_separator();
|
||||
popup_menu->add_item(TTR("Cut"), NodeMenuOptions::CUT);
|
||||
popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY);
|
||||
popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE);
|
||||
popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE);
|
||||
popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE);
|
||||
popup_menu->add_item(TTR("Clear Copy Buffer"), NodeMenuOptions::CLEAR_COPY_BUFFER);
|
||||
popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
|
||||
|
||||
///////////////////////////////////////
|
||||
|
|
|
@ -111,7 +111,6 @@ public:
|
|||
void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
|
||||
void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
|
||||
void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
|
||||
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
|
||||
void refresh_node_ports(VisualShader::Type p_type, int p_node);
|
||||
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
|
||||
void update_uniform_refs();
|
||||
|
@ -217,10 +216,12 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
enum NodeMenuOptions {
|
||||
ADD,
|
||||
SEPARATOR, // ignore
|
||||
CUT,
|
||||
COPY,
|
||||
PASTE,
|
||||
DELETE,
|
||||
DUPLICATE,
|
||||
CLEAR_COPY_BUFFER,
|
||||
SEPARATOR2, // ignore
|
||||
FLOAT_CONSTANTS,
|
||||
CONVERT_CONSTANTS_TO_UNIFORMS,
|
||||
|
@ -380,19 +381,27 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
|
||||
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
|
||||
|
||||
void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
|
||||
void _dup_update_excluded(int p_type, Set<int> &r_excluded);
|
||||
void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
|
||||
struct CopyItem {
|
||||
int id;
|
||||
Ref<VisualShaderNode> node;
|
||||
Vector2 position;
|
||||
Vector2 size;
|
||||
String group_inputs;
|
||||
String group_outputs;
|
||||
String expression;
|
||||
};
|
||||
|
||||
void _dup_copy_nodes(int p_type, List<CopyItem> &r_nodes, List<VisualShader::Connection> &r_connections);
|
||||
void _dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate);
|
||||
|
||||
void _duplicate_nodes();
|
||||
|
||||
Vector2 selection_center;
|
||||
int copy_type; // shader type
|
||||
List<int> copy_nodes_buffer;
|
||||
Set<int> copy_nodes_excluded_buffer;
|
||||
List<CopyItem> copy_items_buffer;
|
||||
List<VisualShader::Connection> copy_connections_buffer;
|
||||
|
||||
void _clear_buffer();
|
||||
void _copy_nodes();
|
||||
void _clear_copy_buffer();
|
||||
void _copy_nodes(bool p_cut);
|
||||
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
|
||||
|
||||
Vector<Ref<VisualShaderNodePlugin>> plugins;
|
||||
|
|
Loading…
Reference in New Issue