Merge pull request #16326 from NathanWarden/fix_basis_mono

[Mono] Basis values now marshalled in the correct order.
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Ignacio Etcheverry 2018-02-18 19:54:53 +01:00 committed by GitHub
commit 6e200b1fe0
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2 changed files with 6 additions and 6 deletions

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@ -452,9 +452,9 @@ namespace Godot
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
{
this.x = new Vector3(xx, xy, xz);
this.y = new Vector3(yx, yy, yz);
this.z = new Vector3(zx, zy, zz);
this.x = new Vector3(xx, yx, zx);
this.y = new Vector3(xy, yy, zy);
this.z = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)

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@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
// Transform
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
m_in.origin.x, m_in.origin.y, m_in.origin.z \
};
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \