Do not clear materials when setting mesh
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@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
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if (mesh.is_valid()) {
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mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
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materials.clear();
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}
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mesh = p_mesh;
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