Automatically zip web export templates
Also fix web builds on Windows and clean up
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335fdea581
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@ -2,6 +2,9 @@
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Import('env')
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Import('env')
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env.Tool('textfile')
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env.Tool('zip')
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javascript_files = [
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javascript_files = [
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"os_javascript.cpp",
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"os_javascript.cpp",
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"audio_driver_javascript.cpp",
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"audio_driver_javascript.cpp",
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@ -21,18 +24,26 @@ for x in javascript_files:
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
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env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
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env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
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build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
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html_file = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")[0]
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Depends(build, "godot_shell.html")
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Depends(html_file, "godot_shell.html")
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basename = "godot" + env["PROGSUFFIX"] # output file name without file extension
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def make_html_shell(target, source, env):
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# Emscripten hardcodes file names, so replace common base name with
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html_path = target[0].rstr()
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# placeholder while leaving extension; also change `.html.mem` to just `.mem`
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assert html_path[:4] == 'bin/'
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fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html')
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assert html_path[-5:] == '.html'
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basename = html_path[4:-5]
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with open(html_path, 'r+') as html_file:
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fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
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html_file.seek(0)
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html_file.truncate()
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html_file.write(fixed_html)
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env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))
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zip_dir = env.Dir('#bin/js_zip')
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zip_files = []
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js_file = env.SideEffect(html_file.File(basename+'.js'), html_file)
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zip_files.append(env.InstallAs(
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[zip_dir.File('godot.html'), zip_dir.File('godot.js'), zip_dir.File('godotfs.js')],
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[fixup_html, js_file, '#misc/dist/html_fs/godotfs.js']))
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if env['wasm'] == 'yes':
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wasm_file = env.SideEffect(html_file.File(basename+'.wasm'), html_file)
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zip_files.append(env.InstallAs(zip_dir.File('godot.wasm'), wasm_file))
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else:
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asmjs_files = env.SideEffect([html_file.File(basename+'.asm.js'), html_file.File(basename+'.html.mem')], html_file)
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zip_files.append(env.InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
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Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir)
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@ -44,22 +44,14 @@ def configure(env):
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em_path = os.environ["EMSCRIPTEN_ROOT"]
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em_path = os.environ["EMSCRIPTEN_ROOT"]
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env['ENV']['PATH'] = em_path + ":" + env['ENV']['PATH']
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env['ENV']['PATH'] = em_path + ":" + env['ENV']['PATH']
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env['CC'] = em_path + '/emcc'
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env['CC'] = em_path + '/emcc'
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env['CXX'] = em_path + '/emcc'
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env['CXX'] = em_path + '/em++'
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#env['AR'] = em_path+"/emar"
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env['LINK'] = em_path + '/emcc'
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env['AR'] = em_path + "/emcc"
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env['AR'] = em_path + '/emar'
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env['ARFLAGS'] = "-o"
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env['RANLIB'] = em_path + '/emranlib'
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# env['RANLIB'] = em_path+"/emranlib"
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env['RANLIB'] = em_path + "/emcc"
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env['OBJSUFFIX'] = '.bc'
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env['OBJSUFFIX'] = '.bc'
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env['LIBSUFFIX'] = '.bc'
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env['LIBSUFFIX'] = '.a'
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env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
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# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
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if (env["target"] == "release"):
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if (env["target"] == "release"):
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env.Append(CCFLAGS=['-O2'])
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env.Append(CCFLAGS=['-O2'])
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@ -101,7 +93,4 @@ def configure(env):
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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# env.Append(LINKFLAGS=['-g4'])
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# env.Append(LINKFLAGS=['-g4'])
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# print "CCCOM is:", env.subst('$CCCOM')
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# print "P: ", env['p'], " Platofrm: ", env['platform']
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import methods
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import methods
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