Automatically zip web export templates

Also fix web builds on Windows and clean up
This commit is contained in:
eska 2017-02-20 13:36:54 +01:00
parent 335fdea581
commit 6e2bf31e5a
2 changed files with 30 additions and 30 deletions

View File

@ -2,6 +2,9 @@
Import('env')
env.Tool('textfile')
env.Tool('zip')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
@ -21,18 +24,26 @@ for x in javascript_files:
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
Depends(build, "godot_shell.html")
html_file = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")[0]
Depends(html_file, "godot_shell.html")
basename = "godot" + env["PROGSUFFIX"] # output file name without file extension
def make_html_shell(target, source, env):
html_path = target[0].rstr()
assert html_path[:4] == 'bin/'
assert html_path[-5:] == '.html'
basename = html_path[4:-5]
with open(html_path, 'r+') as html_file:
fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
html_file.seek(0)
html_file.truncate()
html_file.write(fixed_html)
# Emscripten hardcodes file names, so replace common base name with
# placeholder while leaving extension; also change `.html.mem` to just `.mem`
fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html')
env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))
zip_dir = env.Dir('#bin/js_zip')
zip_files = []
js_file = env.SideEffect(html_file.File(basename+'.js'), html_file)
zip_files.append(env.InstallAs(
[zip_dir.File('godot.html'), zip_dir.File('godot.js'), zip_dir.File('godotfs.js')],
[fixup_html, js_file, '#misc/dist/html_fs/godotfs.js']))
if env['wasm'] == 'yes':
wasm_file = env.SideEffect(html_file.File(basename+'.wasm'), html_file)
zip_files.append(env.InstallAs(zip_dir.File('godot.wasm'), wasm_file))
else:
asmjs_files = env.SideEffect([html_file.File(basename+'.asm.js'), html_file.File(basename+'.html.mem')], html_file)
zip_files.append(env.InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir)

View File

@ -45,21 +45,13 @@ def configure(env):
env['ENV']['PATH'] = em_path + ":" + env['ENV']['PATH']
env['CC'] = em_path + '/emcc'
env['CXX'] = em_path + '/emcc'
#env['AR'] = em_path+"/emar"
env['AR'] = em_path + "/emcc"
env['ARFLAGS'] = "-o"
env['CXX'] = em_path + '/em++'
env['LINK'] = em_path + '/emcc'
env['AR'] = em_path + '/emar'
env['RANLIB'] = em_path + '/emranlib'
# env['RANLIB'] = em_path+"/emranlib"
env['RANLIB'] = em_path + "/emcc"
env['OBJSUFFIX'] = '.bc'
env['LIBSUFFIX'] = '.bc'
env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
env['LIBSUFFIX'] = '.a'
if (env["target"] == "release"):
env.Append(CCFLAGS=['-O2'])
@ -101,7 +93,4 @@ def configure(env):
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
# env.Append(LINKFLAGS=['-g4'])
# print "CCCOM is:", env.subst('$CCCOM')
# print "P: ", env['p'], " Platofrm: ", env['platform']
import methods