Merge pull request #52883 from Germanrc/script_reload_fix
C# scripts reload in editor fixed
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commit
6e39566344
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@ -2707,6 +2707,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
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void CSharpScript::_clear() {
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void CSharpScript::_clear() {
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tool = false;
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tool = false;
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valid = false;
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valid = false;
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reload_invalidated = true;
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base = NULL;
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base = NULL;
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native = NULL;
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native = NULL;
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@ -2810,6 +2811,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
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p_script->valid = true;
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p_script->valid = true;
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p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
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p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
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p_script->reload_invalidated = false;
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if (!p_script->tool) {
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if (!p_script->tool) {
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GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
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GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
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@ -3116,13 +3118,12 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
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}
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}
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Error CSharpScript::reload(bool p_keep_state) {
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Error CSharpScript::reload(bool p_keep_state) {
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bool has_instances;
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if (!reload_invalidated) {
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{
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return OK;
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MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
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has_instances = instances.size();
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}
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}
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// In the case of C#, reload doesn't really do any script reloading.
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ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
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// That's done separately via domain reloading.
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reload_invalidated = false;
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GD_MONO_SCOPE_THREAD_ATTACH;
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GD_MONO_SCOPE_THREAD_ATTACH;
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@ -74,6 +74,7 @@ class CSharpScript : public Script {
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bool tool;
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bool tool;
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bool valid;
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bool valid;
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bool reload_invalidated;
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bool builtin;
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bool builtin;
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