Simplify Transform2D get_rotation
(cherry picked from commit 0fa478a050
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@ -83,12 +83,7 @@ void Transform2D::set_skew(float p_angle) {
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}
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real_t Transform2D::get_rotation() const {
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real_t det = basis_determinant();
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Transform2D m = orthonormalized();
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if (det < 0) {
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m.scale_basis(Size2(1, -1)); // convention to separate rotation and reflection for 2D is to absorb a flip along y into scaling.
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}
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return Math::atan2(m[0].y, m[0].x);
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return Math::atan2(elements[0].y, elements[0].x);
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}
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void Transform2D::set_rotation(real_t p_rot) {
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