Remove note about night sky in PhysicalSkyMaterial

A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
This commit is contained in:
Thomas ten Cate 2024-06-04 15:34:27 +02:00 committed by GitHub
parent 7b63ac488e
commit 6e45eb91c3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 0 additions and 1 deletions

View File

@ -6,7 +6,6 @@
<description>
The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to draw a sky based on physical properties. This results in a substantially more realistic sky than the [ProceduralSkyMaterial], but it is slightly slower and less flexible.
The [PhysicalSkyMaterial] only supports one sun. The color, energy, and direction of the sun are taken from the first [DirectionalLight3D] in the scene tree.
As it is based on a daylight model, the sky fades to black as the sunset ends. If you want a full day/night cycle, you will have to add a night sky by converting this to a [ShaderMaterial] and adding a night sky directly into the resulting shader.
</description>
<tutorials>
</tutorials>