Android: Include Joysticks/Gamepads which are available on app start.
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@ -1059,4 +1059,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress,
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progress.mOverallTotal));
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}
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public void initInputDevices() {
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mView.initInputDevices();
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}
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}
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@ -111,6 +111,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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init(translucent, depth, stencil);
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}
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public void initInputDevices() {
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/* initially add input devices*/
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int[] deviceIds = mInputManager.getInputDeviceIds();
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for (int deviceId : deviceIds) {
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InputDevice device = mInputManager.getInputDevice(deviceId);
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if (DEBUG) {
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Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
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}
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onInputDeviceAdded(deviceId);
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}
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}
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@SuppressLint("ClickableViewAccessibility")
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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@ -217,36 +229,42 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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// Check if the device has not been already added
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if (id < 0) {
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InputDevice device = mInputManager.getInputDevice(deviceId);
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//device can be null if deviceId is not found
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if (device != null) {
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int sources = device.getSources();
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if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
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((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
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id = joy_devices.size();
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id = joy_devices.size();
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joystick joy = new joystick();
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joy.device_id = deviceId;
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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joystick joy = new joystick();
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joy.device_id = deviceId;
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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}
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}
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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joy_devices.add(joy);
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final int device_id = id;
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final String name = joy.name;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(device_id, true, name);
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}
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});
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}
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}
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joy_devices.add(joy);
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final int device_id = id;
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final String name = joy.name;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(device_id, true, name);
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}
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});
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}
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}
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@ -269,6 +287,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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@Override
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public void onInputDeviceChanged(int deviceId) {
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onInputDeviceRemoved(deviceId);
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onInputDeviceAdded(deviceId);
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}
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@Override
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public boolean onKeyUp(final int keyCode, KeyEvent event) {
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@ -59,6 +59,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
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_get_clipboard = p_env->GetMethodID(cls, "getClipboard", "()Ljava/lang/String;");
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_set_clipboard = p_env->GetMethodID(cls, "setClipboard", "(Ljava/lang/String;)V");
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_request_permission = p_env->GetMethodID(cls, "requestPermission", "(Ljava/lang/String;)Z");
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_init_input_devices = p_env->GetMethodID(cls, "initInputDevices", "()V");
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}
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GodotJavaWrapper::~GodotJavaWrapper() {
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@ -183,3 +184,10 @@ bool GodotJavaWrapper::request_permission(const String &p_name) {
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return false;
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}
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}
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void GodotJavaWrapper::init_input_devices() {
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if (_init_input_devices) {
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JNIEnv *env = ThreadAndroid::get_env();
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env->CallVoidMethod(godot_instance, _init_input_devices);
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}
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}
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@ -54,6 +54,7 @@ private:
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jmethodID _get_clipboard = 0;
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jmethodID _set_clipboard = 0;
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jmethodID _request_permission = 0;
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jmethodID _init_input_devices = 0;
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public:
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GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
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@ -76,6 +77,7 @@ public:
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bool has_set_clipboard();
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void set_clipboard(const String &p_text);
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bool request_permission(const String &p_name);
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void init_input_devices();
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};
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#endif /* !JAVA_GODOT_WRAPPER_H */
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@ -251,6 +251,10 @@ int OS_Android::get_mouse_button_state() const {
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}
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void OS_Android::set_window_title(const String &p_title) {
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//This queries/updates the currently connected devices/joypads
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//Set_window_title is called when initializing the main loop (main.cpp)
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//therefore this place is found to be suitable (I found no better).
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godot_java->init_input_devices();
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}
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void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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