fix 'Comparison result is always the same' warnings
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6ba7dacf6b
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6e6569aa78
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@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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_bind_canvas_texture(texture, current_filter, current_repeat, r_index);
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if (instance_count == 1) {
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GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES);
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} else if (instance_count > 1) {
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GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
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} else {
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ERR_PRINT("Must have at least one mesh instance to draw mesh");
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GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
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}
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uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
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@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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} else {
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glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
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}
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} else if (instance_count > 1) {
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} else {
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if (use_index_buffer) {
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glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
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} else {
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@ -180,10 +180,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 2 * p_array_size;
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const int *r = iv.ptr();
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@ -210,10 +206,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 3 * p_array_size;
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const int *r = iv.ptr();
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@ -242,10 +234,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 4 * p_array_size;
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const int *r = iv.ptr();
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@ -298,10 +286,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 2 * p_array_size;
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const int *r = iv.ptr();
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@ -328,10 +312,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 3 * p_array_size;
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const int *r = iv.ptr();
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@ -360,10 +340,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 4 * p_array_size;
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const int *r = iv.ptr();
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@ -129,14 +129,6 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const
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}
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}
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static void _digest_job_queue(void *p_job_queue) {
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CVTTCompressionJobQueue *job_queue = static_cast<CVTTCompressionJobQueue *>(p_job_queue);
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for (uint32_t next_task = job_queue->current_task.increment(); next_task <= job_queue->num_tasks; next_task = job_queue->current_task.increment()) {
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_digest_row_task(job_queue->job_params, job_queue->job_tasks[next_task - 1]);
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}
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}
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void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
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if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) {
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return; //do not compress, already compressed
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@ -202,7 +194,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
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job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4;
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cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5);
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int num_job_threads = 0;
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// Amdahl's law (Wikipedia)
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// If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized,
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// therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted
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@ -229,11 +220,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
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row_task.in_mm_bytes = in_bytes;
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row_task.out_mm_bytes = out_bytes;
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if (num_job_threads > 0) {
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tasks.push_back(row_task);
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} else {
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_digest_row_task(job_queue.job_params, row_task);
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}
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_digest_row_task(job_queue.job_params, row_task);
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out_bytes += 16 * (bw / 4);
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}
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@ -243,29 +230,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
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h = MAX(h / 2, 1);
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}
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if (num_job_threads > 0) {
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Vector<Thread *> threads;
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threads.resize(num_job_threads);
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Thread **threads_wb = threads.ptrw();
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const CVTTCompressionRowTask *tasks_rb = tasks.ptr();
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job_queue.job_tasks = &tasks_rb[0];
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job_queue.current_task.set(0);
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job_queue.num_tasks = static_cast<uint32_t>(tasks.size());
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for (int i = 0; i < num_job_threads; i++) {
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threads_wb[i] = memnew(Thread);
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threads_wb[i]->start(_digest_job_queue, &job_queue);
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}
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_digest_job_queue(&job_queue);
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for (int i = 0; i < num_job_threads; i++) {
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threads_wb[i]->wait_to_finish();
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memdelete(threads_wb[i]);
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}
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}
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p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
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}
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@ -223,9 +223,6 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
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if (p_peer_id < 0 && E == -p_peer_id) {
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continue; // Continue, excluded.
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}
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if (p_peer_id > 0 && E != p_peer_id) {
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continue; // Continue, not for this peer.
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}
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HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
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if (!F) {
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@ -176,10 +176,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 2 * p_array_size;
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const int *r = iv.ptr();
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@ -205,10 +201,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 3 * p_array_size;
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const int *r = iv.ptr();
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@ -236,10 +228,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 4 * p_array_size;
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const int *r = iv.ptr();
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@ -292,10 +280,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 2 * p_array_size;
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const int *r = iv.ptr();
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@ -321,10 +305,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 3 * p_array_size;
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const int *r = iv.ptr();
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@ -352,10 +332,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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if (p_array_size > 0) {
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Vector<int> iv = value;
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int s = iv.size();
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if (p_array_size <= 0) {
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p_array_size = 1;
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}
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int count = 4 * p_array_size;
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const int *r = iv.ptr();
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