Set correct RW locks in AnimatedTexture
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@ -2692,7 +2692,7 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
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void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
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ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
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RWLockRead r(rw_lock);
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RWLockWrite r(rw_lock);
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frames[p_frame].duration = p_duration;
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}
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@ -2708,6 +2708,8 @@ float AnimatedTexture::get_frame_duration(int p_frame) const {
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void AnimatedTexture::set_speed_scale(float p_scale) {
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ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
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RWLockWrite r(rw_lock);
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speed_scale = p_scale;
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}
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