Add conversion for Vector2 method tangent() -> orthogonal()
For C# also: Perpendicular() -> Orthogonal()
(cherry picked from commit da4ec87673
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@ -1134,6 +1134,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
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{ "tab_align", "tab_alignment" }, // TabContainer
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{ "table_hseparation", "table_h_separation" }, // Theme
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{ "table_vseparation", "table_v_separation" }, // Theme
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{ "tangent", "orthogonal" }, // Vector2
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{ "toplevel", "top_level" }, // Node
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{ "translation", "position" }, // Node3D
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{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
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@ -1198,6 +1199,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
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{ "Oneshot", "OneShot" }, // AnimatedTexture
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{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
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{ "PauseMode", "ProcessMode" }, // Node
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{ "Perpendicular", "Orthogonal" }, // Vector2 - Only exists in C#
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{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
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{ "PopupExclusive", "Exclusive" }, // Window
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{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
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@ -1228,6 +1230,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
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{ "TabAlign", "TabAlignment" }, // TabContainer
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{ "TableHseparation", "TableHSeparation" }, // Theme
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{ "TableVseparation", "TableVSeparation" }, // Theme
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{ "Tangent", "Orthogonal" }, // Vector2
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{ "Toplevel", "TopLevel" }, // Node
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{ "Translation", "Position" }, // Node3D
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{ "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
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