Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
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@ -154,7 +154,7 @@ struct Vector2 {
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Vector2 floor() const;
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Vector2 snapped(const Vector2& p_by) const;
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real_t get_aspect() const { return width/height; }
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real_t aspect() const { return width/height; }
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operator String() const { return String::num(x)+", "+String::num(y); }
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@ -349,7 +349,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
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VCALL_LOCALMEM0R(Vector2,tangent);
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VCALL_LOCALMEM0R(Vector2,floor);
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VCALL_LOCALMEM1R(Vector2,snapped);
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VCALL_LOCALMEM0R(Vector2,get_aspect);
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VCALL_LOCALMEM0R(Vector2,aspect);
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VCALL_LOCALMEM1R(Vector2,dot);
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VCALL_LOCALMEM1R(Vector2,slide);
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VCALL_LOCALMEM1R(Vector2,reflect);
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@ -1457,7 +1457,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
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ADDFUNC0(VECTOR2,VECTOR2,Vector2,tangent,varray());
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ADDFUNC0(VECTOR2,VECTOR2,Vector2,floor,varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
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ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
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ADDFUNC0(VECTOR2,REAL,Vector2,aspect,varray());
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ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
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@ -373,7 +373,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
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ray=Vector3(0,0,-1);
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} else {
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CameraMatrix cm;
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cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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float screen_w,screen_h;
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cm.get_viewport_size(screen_w,screen_h);
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ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
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@ -410,10 +410,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
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Vector2 pos = cpos / viewport_size;
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float vsize,hsize;
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if (keep_aspect==KEEP_WIDTH) {
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vsize = size/viewport_size.get_aspect();
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vsize = size/viewport_size.aspect();
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hsize = size;
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} else {
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hsize = size*viewport_size.get_aspect();
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hsize = size*viewport_size.aspect();
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vsize = size;
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}
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@ -449,9 +449,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
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if (mode==PROJECTION_ORTHOGONAL)
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cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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else
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cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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Plane p(get_camera_transform().xform_inv(p_pos),1.0);
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@ -479,9 +479,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
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CameraMatrix cm;
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if (mode==PROJECTION_ORTHOGONAL)
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cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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else
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cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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Size2 vp_size;
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cm.get_viewport_size(vp_size.x,vp_size.y);
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@ -628,9 +628,9 @@ Vector<Plane> Camera::get_frustum() const {
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode==PROJECTION_PERSPECTIVE)
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cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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else
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cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
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return cm.get_projection_planes(get_camera_transform());
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@ -1138,8 +1138,8 @@ void SceneTree::_update_root_rect() {
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Size2 viewport_size;
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Size2 screen_size;
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float viewport_aspect = desired_res.get_aspect();
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float video_mode_aspect = video_mode.get_aspect();
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float viewport_aspect = desired_res.aspect();
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float video_mode_aspect = video_mode.aspect();
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if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
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//same aspect or ignore aspect
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@ -1652,7 +1652,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
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Vector2 minsize = canvas_item->edit_get_minimum_size();
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if (uniform) {
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float aspect = local_rect.size.get_aspect();
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float aspect = local_rect.size.aspect();
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switch(drag) {
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case DRAG_BOTTOM_LEFT:
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case DRAG_TOP_RIGHT: {
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@ -468,7 +468,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3& p_pos) {
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CameraMatrix cm;
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cm.set_perspective(get_fov(),get_size().get_aspect(),get_znear(),get_zfar());
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cm.set_perspective(get_fov(),get_size().aspect(),get_znear(),get_zfar());
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float screen_w,screen_h;
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cm.get_viewport_size(screen_w,screen_h);
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@ -1898,7 +1898,7 @@ void SpatialEditorViewport::_draw() {
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Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
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float aspect = ss.get_aspect();
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float aspect = ss.aspect();
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Size2 s = get_size();
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Rect2 draw_rect;
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