Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
(cherry picked from commit bbc435624f
)
This commit is contained in:
parent
c9a8309e73
commit
6e8b5aff66
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@ -610,6 +610,7 @@ public:
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Vector<Rect2> flag_rects;
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Vector<Rect2> flag_rects;
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Vector<String> names;
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Vector<String> names;
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Vector<String> tooltips;
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Vector<String> tooltips;
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int hovered_index;
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virtual Size2 get_minimum_size() const {
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virtual Size2 get_minimum_size() const {
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Ref<Font> font = get_font("font", "Label");
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Ref<Font> font = get_font("font", "Label");
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@ -625,57 +626,79 @@ public:
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return String();
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return String();
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}
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}
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void _gui_input(const Ref<InputEvent> &p_ev) {
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void _gui_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventMouseButton> mb = p_ev;
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const Ref<InputEventMouseMotion> mm = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (mm.is_valid()) {
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for (int i = 0; i < flag_rects.size(); i++) {
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for (int i = 0; i < flag_rects.size(); i++) {
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if (flag_rects[i].has_point(mb->get_position())) {
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if (flag_rects[i].has_point(mm->get_position())) {
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//toggle
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// Used to highlight the hovered flag in the layers grid.
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if (value & (1 << i)) {
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hovered_index = i;
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value &= ~(1 << i);
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update();
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} else {
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break;
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value |= (1 << i);
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}
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}
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}
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}
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const Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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// Toggle the flag.
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// We base our choice on the hovered flag, so that it always matches the hovered flag.
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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} else {
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value |= (1 << hovered_index);
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}
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emit_signal("flag_changed", value);
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emit_signal("flag_changed", value);
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update();
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update();
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}
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}
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}
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}
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}
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}
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void _notification(int p_what) {
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void _notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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Rect2 rect;
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Rect2 rect;
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rect.size = get_size();
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rect.size = get_size();
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flag_rects.clear();
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flag_rects.clear();
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int bsize = (rect.size.height * 80 / 100) / 2;
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const int bsize = (rect.size.height * 80 / 100) / 2;
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const int h = bsize * 2 + 1;
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int h = bsize * 2 + 1;
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const int vofs = (rect.size.height - h) / 2;
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int vofs = (rect.size.height - h) / 2;
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Color color = get_color("highlight_color", "Editor");
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Color color = get_color("highlight_color", "Editor");
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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Point2 ofs(4, vofs);
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Point2 ofs(4, vofs);
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if (i == 1)
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if (i == 1)
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ofs.y += bsize + 1;
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ofs.y += bsize + 1;
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ofs += rect.position;
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ofs += rect.position;
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for (int j = 0; j < 10; j++) {
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for (int j = 0; j < 10; j++) {
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Point2 o = ofs + Point2(j * (bsize + 1), 0);
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Point2 o = ofs + Point2(j * (bsize + 1), 0);
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if (j >= 5)
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if (j >= 5)
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o.x += 1;
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o.x += 1;
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uint32_t idx = i * 10 + j;
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const int idx = i * 10 + j;
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bool on = value & (1 << idx);
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const bool on = value & (1 << idx);
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Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
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Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
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color.a = on ? 0.6 : 0.2;
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color.a = on ? 0.6 : 0.2;
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if (idx == hovered_index) {
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// Add visual feedback when hovering a flag.
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color.a += 0.15;
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}
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draw_rect(rect2, color);
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draw_rect(rect2, color);
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flag_rects.push_back(rect2);
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flag_rects.push_back(rect2);
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}
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}
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}
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}
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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hovered_index = -1;
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update();
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} break;
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default:
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break;
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}
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}
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}
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}
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@ -692,6 +715,7 @@ public:
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EditorPropertyLayersGrid() {
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EditorPropertyLayersGrid() {
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value = 0;
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value = 0;
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hovered_index = -1; // Nothing is hovered.
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}
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}
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};
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};
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void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
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void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
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@ -792,7 +816,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
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hb->add_child(grid);
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hb->add_child(grid);
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button = memnew(Button);
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button = memnew(Button);
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button->set_toggle_mode(true);
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button->set_toggle_mode(true);
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button->set_text("..");
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button->set_text("...");
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button->connect("pressed", this, "_button_pressed");
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button->connect("pressed", this, "_button_pressed");
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hb->add_child(button);
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hb->add_child(button);
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set_bottom_editor(hb);
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set_bottom_editor(hb);
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