Resource: Remove unused `_use_builtin_script()` virtual method

And another piece of dead code found while searching for "use_builtin".
This commit is contained in:
Rémi Verschelde 2021-08-12 12:16:04 +02:00
parent 2eb3c9580f
commit 6e9439198c
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GPG Key ID: C3336907360768E1
2 changed files with 0 additions and 6 deletions

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@ -62,8 +62,6 @@ private:
String path_cache;
String scene_unique_id;
virtual bool _use_builtin_script() const { return true; }
#ifdef TOOLS_ENABLED
uint64_t last_modified_time = 0;
uint64_t import_last_modified_time = 0;

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@ -2323,10 +2323,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pset.instantiate();
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
pset->set_base_type(obj->get_class());
/*if (use_value) {
pset->set_use_builtin_value(true);
pset->set_builtin_value(d["value"]);
}*/
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;