diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9b9644093fe..300108ff779 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3702,7 +3702,7 @@
-
+
Represents the size of the [enum InstanceType] enum.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 96d63b27ad4..292be34a0de 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -179,13 +179,6 @@
-
-
-
-
- Forces update of the 2D and 3D worlds.
-
-
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml
index d78ebb55f29..4614859a448 100644
--- a/doc/classes/VisibilityEnabler3D.xml
+++ b/doc/classes/VisibilityEnabler3D.xml
@@ -12,44 +12,19 @@
-
-
-
-
-
-
- Returns whether the enabler identified by given [enum Enabler] constant is active.
-
-
-
-
-
-
-
-
-
-
- Sets active state of the enabler identified by given [enum Enabler] constant.
-
-
-
- If [code]true[/code], [RigidBody3D] nodes will be paused.
+
-
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
+
-
- This enabler will pause [AnimationPlayer] nodes.
+
-
- This enabler will freeze [RigidBody3D] nodes.
+
-
- Represents the size of the [enum Enabler] enum.
+
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml
index e5d3116612f..bd6c03ea20a 100644
--- a/doc/classes/VisibilityNotifier3D.xml
+++ b/doc/classes/VisibilityNotifier3D.xml
@@ -1,5 +1,5 @@
-
+
Detects approximately when the node is visible on screen.
@@ -26,20 +26,6 @@
-
-
-
-
- Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
-
-
-
-
-
-
- Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
-
-
Emitted when the VisibilityNotifier3D enters the screen.
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index cad4330c174..96400430317 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
break;
}
- List cameras;
- world_3d->get_camera_list(&cameras);
-
- for (List::Element *E = cameras.front(); E; E = E->next()) {
+ for (const Set::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener()) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 6b8851b4f82..62bbebe6e76 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -93,10 +93,6 @@ void Camera3D::_update_camera() {
}
get_viewport()->_camera_transform_changed_notify();
-
- if (get_world_3d().is_valid()) {
- get_world_3d()->_update_camera(this);
- }
}
void Camera3D::_notification(int p_what) {
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index b230cb2fd7d..39b17d195b5 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -36,27 +36,23 @@
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
-void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- cameras.insert(p_camera);
- if (cameras.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
+void VisibilityNotifier3D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
- emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
}
-
-void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- cameras.erase(p_camera);
-
- emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
- if (cameras.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
+void VisibilityNotifier3D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
}
void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
@@ -65,9 +61,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
}
aabb = p_aabb;
- if (is_inside_world()) {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
- }
+ RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
update_gizmo();
}
@@ -76,178 +70,129 @@ AABB VisibilityNotifier3D::get_aabb() const {
return aabb;
}
-void VisibilityNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- world = get_world_3d();
- ERR_FAIL_COND(!world.is_valid());
- world->_register_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- world->_update_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- ERR_FAIL_COND(!world.is_valid());
- world->_remove_notifier(this);
- } break;
- }
+bool VisibilityNotifier3D::is_on_screen() const {
+ return on_screen;
}
-bool VisibilityNotifier3D::is_on_screen() const {
- return cameras.size() != 0;
+void VisibilityNotifier3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
+ on_screen = false;
+ }
}
void VisibilityNotifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
- ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
+Vector VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector();
+}
+
VisibilityNotifier3D::VisibilityNotifier3D() {
- set_notify_transform(true);
+ RID notifier = RS::get_singleton()->visibility_notifier_create();
+ RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
+ RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit));
+ set_base(notifier);
}
//////////////////////////////////////
void VisibilityEnabler3D::_screen_enter() {
- for (Map::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- visible = true;
+ _update_enable_mode(true);
}
void VisibilityEnabler3D::_screen_exit() {
- for (Map::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- visible = false;
+ _update_enable_mode(false);
}
-void VisibilityEnabler3D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody3D *rb = Object::cast_to(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
- add = true;
- meta = rb->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to(p_node);
- if (ap) {
- add = true;
- }
- }
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
- }
-
- _find_nodes(c);
+void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
}
}
+VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() {
+ return enable_mode;
+}
+void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
+ }
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibilityEnabler3D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibilityEnabler3D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+}
void VisibilityEnabler3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(from);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
- }
-
- nodes.clear();
+ node_id = ObjectID();
}
}
-void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody3D *rb = Object::cast_to(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler3D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
-void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
VisibilityEnabler3D::VisibilityEnabler3D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 9f7705067f4..878c97e35ef 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -31,34 +31,34 @@
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
-#include "scene/3d/node_3d.h"
+#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
-class VisibilityNotifier3D : public Node3D {
- GDCLASS(VisibilityNotifier3D, Node3D);
-
- Ref world;
- Set cameras;
+class VisibilityNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibilityNotifier3D, VisualInstance3D);
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+
protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
- friend struct SpatialIndexer;
-
- void _enter_camera(Camera3D *p_camera);
- void _exit_camera(Camera3D *p_camera);
public:
void set_aabb(const AABB &p_aabb);
- AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
bool is_on_screen() const;
+ virtual Vector get_faces(uint32_t p_usage_flags) const override;
+
VisibilityNotifier3D();
};
@@ -66,36 +66,35 @@ class VisibilityEnabler3D : public VisibilityNotifier3D {
GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
+
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
VisibilityEnabler3D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
+VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode);
#endif // VISIBILITY_NOTIFIER_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e4ba93feec8..f588e000f9d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -413,7 +413,6 @@ bool SceneTree::physics_process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications();
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
@@ -445,7 +444,6 @@ bool SceneTree::process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 425fbf0d6a2..59ec0e63458 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -183,14 +183,6 @@ public:
/////////////////////////////////////
-void Viewport::update_worlds() {
- if (!is_inside_tree()) {
- return;
- }
-
- find_world_3d()->_update(get_tree()->get_frame());
-}
-
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform3D object_transform = p_object->get_global_transform();
Transform3D camera_transform = p_camera->get_global_transform();
@@ -3513,8 +3505,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
-
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2d7f5101c29..d905e44a828 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -397,8 +397,6 @@ private:
void _gui_input_event(Ref p_event);
- void update_worlds();
-
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
Ref _make_input_local(const Ref &ev);
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index e811cbf57ae..a85bd8fdbab 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -37,206 +37,15 @@
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
-struct SpatialIndexer {
- Octree octree;
-
- struct NotifierData {
- AABB aabb;
- OctreeElementID id;
- };
-
- Map notifiers;
- struct CameraData {
- Map notifiers;
- };
-
- Map cameras;
-
- enum {
- VISIBILITY_CULL_MAX = 32768
- };
-
- Vector cull;
-
- bool changed;
- uint64_t pass;
- uint64_t last_frame;
-
- void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier].aabb = p_rect;
- notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- Map::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get().aabb == p_rect) {
- return;
- }
-
- E->get().aabb = p_rect;
- octree.move(E->get().id, E->get().aabb);
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier3D *p_notifier) {
- Map::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
-
- octree.erase(E->get().id);
- notifiers.erase(p_notifier);
-
- List removed;
- for (Map::Element *F = cameras.front(); F; F = F->next()) {
- Map::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_camera(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- CameraData vd;
- cameras[p_camera] = vd;
- changed = true;
- }
-
- void _update_camera(Camera3D *p_camera) {
- Map::Element *E = cameras.find(p_camera);
- ERR_FAIL_COND(!E);
- changed = true;
- }
-
- void _remove_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- List removed;
- for (Map::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_camera(p_camera);
- removed.pop_front();
- }
-
- cameras.erase(p_camera);
- }
-
- void _update(uint64_t p_frame) {
- if (p_frame == last_frame) {
- return;
- }
- last_frame = p_frame;
-
- if (!changed) {
- return;
- }
-
- for (Map::Element *E = cameras.front(); E; E = E->next()) {
- pass++;
-
- Camera3D *c = E->key();
-
- Vector planes = c->get_frustum();
-
- int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
-
- VisibilityNotifier3D **ptr = cull.ptrw();
-
- List added;
- List removed;
-
- for (int i = 0; i < culled; i++) {
- //notifiers in frustum
-
- Map::Element *H = E->get().notifiers.find(ptr[i]);
- if (!H) {
- E->get().notifiers.insert(ptr[i], pass);
- added.push_back(ptr[i]);
- } else {
- H->get() = pass;
- }
- }
-
- for (Map::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_camera(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_camera(E->key());
- removed.pop_front();
- }
- }
- changed = false;
- }
-
- SpatialIndexer() {
- pass = 0;
- last_frame = 0;
- changed = false;
- cull.resize(VISIBILITY_CULL_MAX);
- }
-};
-
void World3D::_register_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_add_camera(p_camera);
-#endif
-}
-
-void World3D::_update_camera(Camera3D *p_camera) {
-#ifndef _3D_DISABLED
- indexer->_update_camera(p_camera);
+ cameras.insert(p_camera);
#endif
}
void World3D::_remove_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_remove_camera(p_camera);
-#endif
-}
-
-void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_add(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_update(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
-#ifndef _3D_DISABLED
- indexer->_notifier_remove(p_notifier);
-#endif
-}
-
-void World3D::_update(uint64_t p_frame) {
-#ifndef _3D_DISABLED
- indexer->_update(p_frame);
+ cameras.erase(p_camera);
#endif
}
@@ -307,12 +116,6 @@ PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
}
-void World3D::get_camera_list(List *r_cameras) {
- for (Map::Element *E = indexer->cameras.front(); E; E = E->next()) {
- r_cameras->push_back(E->key());
- }
-}
-
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
@@ -349,20 +152,10 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
-
-#ifdef _3D_DISABLED
- indexer = nullptr;
-#else
- indexer = memnew(SpatialIndexer);
-#endif
}
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
NavigationServer3D::get_singleton()->free(navigation_map);
-
-#ifndef _3D_DISABLED
- memdelete(indexer);
-#endif
}
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 4e2717a2bbb..da5ed486b0a 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -48,27 +48,21 @@ private:
RID space;
RID navigation_map;
RID scenario;
- SpatialIndexer *indexer;
+
Ref environment;
Ref fallback_environment;
Ref camera_effects;
+ Set cameras;
+
protected:
static void _bind_methods();
friend class Camera3D;
- friend class VisibilityNotifier3D;
void _register_camera(Camera3D *p_camera);
- void _update_camera(Camera3D *p_camera);
void _remove_camera(Camera3D *p_camera);
- void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _remove_notifier(VisibilityNotifier3D *p_notifier);
- friend class Viewport;
- void _update(uint64_t p_frame);
-
public:
RID get_space() const;
RID get_navigation_map() const;
@@ -83,7 +77,7 @@ public:
void set_camera_effects(const Ref &p_camera_effects);
Ref get_camera_effects() const;
- void get_camera_list(List *r_cameras);
+ _FORCE_INLINE_ const Set &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index b44088e822a..d4c25b62534 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -621,9 +621,18 @@ public:
bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
- RID particles_collision_instance_create(RID p_collision) override { return RID(); };
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override{};
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{};
+ RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+ void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ /* VISIBILITY NOTIFIER */
+ virtual RID visibility_notifier_allocate() override { return RID(); }
+ virtual void visibility_notifier_initialize(RID p_notifier) override {}
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
/* GLOBAL VARIABLES */
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 64be54115f0..246b5f0e4c8 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -5535,6 +5535,59 @@ void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_
pci->active = p_active;
}
+/* VISIBILITY NOTIFIER */
+
+RID RendererStorageRD::visibility_notifier_allocate() {
+ return visibility_notifier_owner.allocate_rid();
+}
+void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
+ visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
+}
+void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+ vn->aabb = p_aabb;
+ vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+}
+void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+ vn->enter_callback = p_enter_callbable;
+ vn->exit_callback = p_exit_callable;
+}
+
+AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
+ const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND_V(!vn, AABB());
+ return vn->aabb;
+}
+void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+
+ if (p_enter) {
+ if (!vn->enter_callback.is_null()) {
+ if (p_deferred) {
+ vn->enter_callback.call_deferred(nullptr, 0);
+ } else {
+ Variant r;
+ Callable::CallError ce;
+ vn->enter_callback.call(nullptr, 0, r, ce);
+ }
+ }
+ } else {
+ if (!vn->exit_callback.is_null()) {
+ if (p_deferred) {
+ vn->exit_callback.call_deferred(nullptr, 0);
+ } else {
+ Variant r;
+ Callable::CallError ce;
+ vn->exit_callback.call(nullptr, 0, r, ce);
+ }
+ }
+ }
+}
+
/* SKELETON API */
RID RendererStorageRD::skeleton_allocate() {
@@ -7590,6 +7643,9 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (particles_collision_owner.owns(p_base)) {
ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
p_instance->update_dependency(&pc->dependency);
+ } else if (visibility_notifier_owner.owns(p_base)) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
+ p_instance->update_dependency(&vn->dependency);
}
}
@@ -7628,6 +7684,9 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (particles_collision_owner.owns(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
+ if (visibility_notifier_owner.owns(p_rid)) {
+ return RS::INSTANCE_VISIBLITY_NOTIFIER;
+ }
return RS::INSTANCE_NONE;
}
@@ -8704,6 +8763,10 @@ bool RendererStorageRD::free(RID p_rid) {
}
particles_collision->dependency.deleted_notify(p_rid);
particles_collision_owner.free(p_rid);
+ } else if (visibility_notifier_owner.owns(p_rid)) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
+ vn->dependency.deleted_notify(p_rid);
+ visibility_notifier_owner.free(p_rid);
} else if (particles_collision_instance_owner.owns(p_rid)) {
particles_collision_instance_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 28a1044705a..ab470cb3a6a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -947,6 +947,17 @@ private:
mutable RID_Owner particles_collision_instance_owner;
+ /* visibility_notifier */
+
+ struct VisibilityNotifier {
+ AABB aabb;
+ Callable enter_callback;
+ Callable exit_callback;
+ Dependency dependency;
+ };
+
+ mutable RID_Owner visibility_notifier_owner;
+
/* Skeleton */
struct Skeleton {
@@ -2253,6 +2264,14 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
+ virtual RID visibility_notifier_allocate();
+ virtual void visibility_notifier_initialize(RID p_notifier);
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable);
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
+
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision);
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 3b25498ed86..d71425f465d 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -207,6 +207,7 @@ public:
virtual void update() = 0;
virtual void render_probes() = 0;
+ virtual void update_visibility_notifiers() = 0;
virtual bool free(RID p_rid) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2c66b22089e..60c7dbf3b7e 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -506,6 +506,9 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
InstanceParticlesCollisionData *collision = static_cast(instance->base_data);
RSG::storage->free(collision->instance);
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ //none
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = static_cast(instance->base_data);
scene_render->free(reflection_probe->instance);
@@ -615,6 +618,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData);
+ vnd->base = p_base;
+ instance->base_data = vnd;
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
reflection_probe->owner = instance;
@@ -1549,6 +1557,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_VOXEL_GI: {
idata.instance_data_rid = static_cast(p_instance->base_data)->probe_instance.get_id();
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ idata.visibility_notifier = static_cast(p_instance->base_data);
+ } break;
default: {
}
}
@@ -1758,6 +1769,9 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
} break;
+ case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
+ new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
+ } break;
case RenderingServer::INSTANCE_LIGHT: {
new_aabb = RSG::storage->light_get_aabb(p_instance->base);
@@ -2613,6 +2627,15 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} else if (base_type == RS::INSTANCE_LIGHTMAP) {
cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) {
+ InstanceVisibilityNotifierData *vnd = idata.visibility_notifier;
+ if (!vnd->list_element.in_list()) {
+ visible_notifier_list_lock.lock();
+ visible_notifier_list.add(&vnd->list_element);
+ visible_notifier_list_lock.unlock();
+ vnd->just_visible = true;
+ }
+ vnd->visible_in_frame = RSG::rasterizer->get_frame_number();
} else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
bool keep = true;
@@ -3849,6 +3872,28 @@ TypedArray RendererSceneCull::bake_render_uv2(RID p_base, const Vectorbake_render_uv2(p_base, p_material_overrides, p_image_size);
}
+void RendererSceneCull::update_visibility_notifiers() {
+ SelfList *E = visible_notifier_list.first();
+ while (E) {
+ SelfList *N = E->next();
+
+ InstanceVisibilityNotifierData *visibility_notifier = E->self();
+ if (visibility_notifier->just_visible) {
+ visibility_notifier->just_visible = false;
+
+ RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
+ } else {
+ if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
+ visible_notifier_list.remove(E);
+
+ RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
+ }
+ }
+
+ E = N;
+ }
+}
+
/*******************************/
/* Passthrough to Scene Render */
/*******************************/
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index bdfbea95a26..d9466d8b041 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -118,6 +118,8 @@ public:
virtual void occluder_initialize(RID p_occluder);
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+ /* VISIBILITY NOTIFIER API */
+
RendererSceneOcclusionCull *dummy_occlusion_culling;
/* SCENARIO API */
@@ -243,6 +245,8 @@ public:
}
};
+ struct InstanceVisibilityNotifierData;
+
struct InstanceData {
// Store instance pointer as well as common instance processing information,
// to make processing more cache friendly.
@@ -271,6 +275,7 @@ public:
union {
uint64_t instance_data_rid;
RendererSceneRender::GeometryInstance *instance_geometry;
+ InstanceVisibilityNotifierData *visibility_notifier;
};
Instance *instance = nullptr;
int32_t parent_array_index = -1;
@@ -611,6 +616,18 @@ public:
RID instance;
};
+ struct InstanceVisibilityNotifierData : public InstanceBaseData {
+ bool just_visible = false;
+ uint64_t visible_in_frame = 0;
+ RID base;
+ SelfList list_element;
+ InstanceVisibilityNotifierData() :
+ list_element(this) {}
+ };
+
+ SpinLock visible_notifier_list_lock;
+ SelfList::List visible_notifier_list;
+
struct InstanceLightData : public InstanceBaseData {
RID instance;
uint64_t last_version;
@@ -1123,6 +1140,8 @@ public:
void set_scene_render(RendererSceneRender *p_scene_render);
+ virtual void update_visibility_notifiers();
+
RendererSceneCull();
virtual ~RendererSceneCull();
};
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index e6b9ac15ffc..f22c582f48f 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -557,6 +557,14 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
+ virtual RID visibility_notifier_allocate() = 0;
+ virtual void visibility_notifier_initialize(RID p_notifier) = 0;
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
+
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision) = 0;
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 95aa05f6b36..629d212b694 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -118,6 +118,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::rasterizer->end_frame(p_swap_buffers);
RSG::canvas->update_visibility_notifiers();
+ RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 73373c97bb9..94043742876 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -529,6 +529,12 @@ public:
FUNC1(particles_collision_height_field_update, RID)
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+ /* VISIBILITY_NOTIFIER */
+
+ FUNCRIDSPLIT(visibility_notifier)
+ FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
+ FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
+
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
@@ -549,7 +555,7 @@ public:
/* OCCLUDER */
FUNCRIDSPLIT(occluder)
- FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
+ FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &)
#undef server_name
#undef ServerName
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0cb765ef567..ac6b0a4d1a0 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -722,6 +722,17 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ /* VISIBILITY NOTIFIER API */
+
+ virtual RID visibility_notifier_create() = 0;
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
+ /* OCCLUDER API */
+
+ virtual RID occluder_create() = 0;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
+
/* CAMERA API */
virtual RID camera_create() = 0;
@@ -734,11 +745,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /* OCCLUDER API */
-
- virtual RID occluder_create() = 0;
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
-
/* VIEWPORT TARGET API */
enum CanvasItemTextureFilter {
@@ -1148,6 +1154,7 @@ public:
INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
+ INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)