SpriteFramesEditor Fix preview grid in "Select Frames" dialog and preserve source texture margins when creating frames from AtlasTexture
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@ -54,24 +54,46 @@ void SpriteFramesEditor::_open_sprite_sheet() {
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file_split_sheet->popup_centered_ratio();
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}
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void SpriteFramesEditor::_sheet_preview_draw() {
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int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
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if (p_position.x < 0 || p_position.y < 0) {
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return -1;
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}
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Size2i size = split_sheet_preview->get_size();
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Size2i texture_size = split_sheet_preview->get_texture()->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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int width = size.width / h;
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int height = size.height / v;
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if (h > texture_size.width || v > texture_size.height) {
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return -1;
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}
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int x = int(p_position.x) / (texture_size.width / h);
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int y = int(p_position.y) / (texture_size.height / v);
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if (x >= h || y >= v) {
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return -1;
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}
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return h * y + x;
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}
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void SpriteFramesEditor::_sheet_preview_draw() {
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Size2i texture_size = split_sheet_preview->get_texture()->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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int width = texture_size.width / h;
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int height = texture_size.height / v;
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const float a = 0.3;
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for (int i = 1; i < h; i++) {
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int y_end = v * height;
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for (int i = 0; i <= h; i++) {
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int x = i * width;
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split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
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split_sheet_preview->draw_line(Point2(x, 0), Point2(x, y_end), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, y_end), Color(0, 0, 0, a));
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}
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for (int i = 1; i < v; i++) {
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int x_end = h * width;
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for (int i = 0; i <= v; i++) {
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int y = i * height;
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split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
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split_sheet_preview->draw_line(Point2(0, y), Point2(x_end, y), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(0, y + 1), Point2(x_end, y + 1), Color(0, 0, 0, a));
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}
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if (frames_selected.size() == 0) {
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@ -85,7 +107,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int yp = idx / h;
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int x = xp * width;
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int y = yp * height;
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@ -106,73 +128,73 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
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int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
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int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
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int idx = h * y + x;
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if (mb->get_shift() && last_frame_selected >= 0) {
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//select multiple
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int from = idx;
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int to = last_frame_selected;
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if (from > to) {
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SWAP(from, to);
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}
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for (int i = from; i <= to; i++) {
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if (mb->get_control()) {
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frames_selected.erase(i);
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} else {
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frames_selected.insert(i);
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if (idx != -1) {
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if (mb->get_shift() && last_frame_selected >= 0) {
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//select multiple
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int from = idx;
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int to = last_frame_selected;
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if (from > to) {
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SWAP(from, to);
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}
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for (int i = from; i <= to; i++) {
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if (mb->get_control()) {
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frames_selected.erase(i);
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} else {
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frames_selected.insert(i);
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}
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}
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}
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} else {
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx);
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx);
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}
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}
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}
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last_frame_selected = idx;
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split_sheet_preview->update();
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if (last_frame_selected != idx || idx != -1) {
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last_frame_selected = idx;
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split_sheet_preview->update();
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}
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}
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}
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void SpriteFramesEditor::_sheet_add_frames() {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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Size2i texture_size = split_sheet_preview->get_texture()->get_size();
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int frame_count_x = split_sheet_h->get_value();
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int frame_count_y = split_sheet_v->get_value();
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Size2 frame_size(texture_size.width / frame_count_x, texture_size.height / frame_count_y);
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
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Point2 src_origin;
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Rect2 src_region(Point2(), texture_size);
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Rect2 region_rect = Rect2();
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if (atlas_source && atlas_source->get_atlas().is_valid())
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region_rect = atlas_source->get_region();
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AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
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if (src_atlas && src_atlas->get_atlas().is_valid()) {
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src_origin = src_atlas->get_region().position - src_atlas->get_margin().position;
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src_region = src_atlas->get_region();
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}
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int width = size.width / h;
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int height = size.height / v;
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int x = (xp * width) + region_rect.position.x;
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int y = (yp * height) + region_rect.position.y;
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Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);
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Rect2 frame(frame_coords * frame_size + src_origin, frame_size);
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Rect2 region = frame.clip(src_region);
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Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size);
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Ref<AtlasTexture> at;
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at.instance();
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at->set_atlas(split_sheet_preview->get_texture());
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at->set_region(Rect2(x, y, width, height));
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at->set_region(region);
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at->set_margin(margin);
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undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
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@ -115,6 +115,7 @@ class SpriteFramesEditor : public HSplitContainer {
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void _open_sprite_sheet();
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void _prepare_sprite_sheet(const String &p_file);
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int _sheet_preview_position_to_frame_index(const Vector2 &p_position);
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void _sheet_preview_draw();
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void _sheet_spin_changed(double);
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void _sheet_preview_input(const Ref<InputEvent> &p_event);
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