Allow mouse zooming without hovering the texture in the TileSet editor
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968.
(cherry picked from commit d10a5b2928
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6bbfed6400
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@ -265,6 +265,7 @@ void TileSetEditor::_bind_methods() {
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ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
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ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
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ClassDB::bind_method("_on_texture_list_selected", &TileSetEditor::_on_texture_list_selected);
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ClassDB::bind_method("_on_texture_list_selected", &TileSetEditor::_on_texture_list_selected);
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ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed);
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ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed);
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ClassDB::bind_method("_on_scroll_container_input", &TileSetEditor::_on_scroll_container_input);
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ClassDB::bind_method("_on_workspace_mode_changed", &TileSetEditor::_on_workspace_mode_changed);
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ClassDB::bind_method("_on_workspace_mode_changed", &TileSetEditor::_on_workspace_mode_changed);
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ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw);
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ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw);
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ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process);
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ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process);
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@ -592,6 +593,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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scroll = memnew(ScrollContainer);
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scroll = memnew(ScrollContainer);
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main_vb->add_child(scroll);
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main_vb->add_child(scroll);
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scroll->set_v_size_flags(SIZE_EXPAND_FILL);
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scroll->set_v_size_flags(SIZE_EXPAND_FILL);
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scroll->connect("gui_input", this, "_on_scroll_container_input");
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scroll->set_clip_contents(true);
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scroll->set_clip_contents(true);
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empty_message = memnew(Label);
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empty_message = memnew(Label);
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@ -1216,6 +1218,27 @@ bool TileSetEditor::is_within_grabbing_distance_of_first_point(const Vector2 &p_
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return distance < p_grab_threshold;
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return distance < p_grab_threshold;
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}
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}
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void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
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// to allow performing this action anywhere, even if the cursor isn't
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// hovering the texture in the workspace.
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if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
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print_line("zooming in");
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_zoom_in();
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// Don't scroll up after zooming in.
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accept_event();
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} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
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print_line("zooming out");
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_zoom_out();
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// Don't scroll down after zooming out.
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accept_event();
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}
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}
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}
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void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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if (tileset.is_null() || !get_current_texture().is_valid())
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if (tileset.is_null() || !get_current_texture().is_valid())
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@ -1232,8 +1255,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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}
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}
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current_tile_region.position += WORKSPACE_MARGIN;
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current_tile_region.position += WORKSPACE_MARGIN;
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Ref<InputEventMouseButton> mb = p_ie;
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const Ref<InputEventMouseButton> mb = p_ie;
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Ref<InputEventMouseMotion> mm = p_ie;
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const Ref<InputEventMouseMotion> mm = p_ie;
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if (mb.is_valid()) {
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if (mb.is_valid()) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
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@ -1257,13 +1280,6 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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delete tiles;
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delete tiles;
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}
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}
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}
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}
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// Mouse Wheel Event
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if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
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_zoom_in();
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} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
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_zoom_out();
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}
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}
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}
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// Drag Middle Mouse
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// Drag Middle Mouse
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if (mm.is_valid()) {
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if (mm.is_valid()) {
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@ -201,6 +201,7 @@ private:
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void _on_workspace_overlay_draw();
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void _on_workspace_overlay_draw();
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void _on_workspace_draw();
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void _on_workspace_draw();
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void _on_workspace_process();
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void _on_workspace_process();
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void _on_scroll_container_input(const Ref<InputEvent> &p_event);
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void _on_workspace_input(const Ref<InputEvent> &p_ie);
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void _on_workspace_input(const Ref<InputEvent> &p_ie);
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void _on_tool_clicked(int p_tool);
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void _on_tool_clicked(int p_tool);
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void _on_priority_changed(float val);
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void _on_priority_changed(float val);
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