Cleanup 3-to-4 renames, prevent common words replacements
Fixes #73505. Fixes #73996.
This commit is contained in:
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2e530c1317
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@ -154,6 +154,12 @@ const char *RenamesMap3To4::enum_renames[][2] = {
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};
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const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// NOTE: Commented out renames are disabled because deemed not suitable for
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// the current way the regex-based converter works.
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// When uncommenting any of those as suitable for conversion, please move it
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// to the block with other enabled conversions, ordered alphabetically, and
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// make sure to add it to the C# rename map too.
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// { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this.
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// { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer.
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// { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used.
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@ -168,10 +174,13 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI -- Breaks SceneTree.
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// { "get_offset", "get_position_offset" }, // GraphNode -- Breaks Gradient.
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// { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer.
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// { "get_points", "get_points_id" }, // AStar -- Breaks Line2D, ConvexPolygonShape.
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// { "get_process_mode", "get_process_callback" }, // ClippedCamera3D -- Breaks Node, Sky.
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// { "get_render_info", "get_rendering_info" }, // RenderingServer -- Breaks Viewport.
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// { "get_stylebox", "get_theme_stylebox" }, // Control -- Would rename the method in Theme as well, skipping.
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// { "get_type", "get_tracker_type" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight.
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// { "get_v_offset", "get_drag_vertical_offset" }, // Camera2D -- Breaks PathFollow, Camera.
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// { "get_v_scroll", "get_v_scroll_bar" }, // ItemList -- Breaks TextView.
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// { "has_network_peer", "has_multiplayer_peer" }, // MultiplayerAPI -- Breaks SceneTree.
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// { "instance", "instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule.
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// { "is_listening", "is_bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer.
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@ -181,6 +190,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// { "load", "_load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D.
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// { "make_current", "set_current" }, // Camera2D -- Breaks Camera3D, Listener2D.
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// { "process", "_process" }, // AnimationNode -- This word is too commonly used.
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// { "raise", "move_to_front" }, // CanvasItem -- Too common.
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// { "save", "_save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D.
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// { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog -- Breaks Label, also a cyclic rename.
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// { "set_color", "surface_set_color"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool.
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@ -197,9 +207,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// { "set_tooltip", "set_tooltip_text" }, // Control -- Breaks TreeItem, at least for now.
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// { "set_uv", "surface_set_uv" }, // ImmediateMesh -- Breaks Polygon2D.
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// { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D.
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// {"get_points","get_points_id" }, // AStar -- Breaks Line2D, ConvexPolygonShape.
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// {"get_v_scroll","get_v_scroll_bar" }, // ItemList -- Breaks TextView.
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// { "get_stylebox", "get_theme_stylebox" }, // Control -- Would rename the method in Theme as well, skipping.
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{ "_about_to_show", "_about_to_popup" }, // ColorPickerButton
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{ "_get_configuration_warning", "_get_configuration_warnings" }, // Node
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{ "_set_current", "set_current" }, // Camera2D
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@ -358,6 +366,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "get_scancode_string", "get_keycode_string" }, // OS
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{ "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
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{ "get_selected_path", "get_current_directory" }, // EditorInterface
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{ "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
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{ "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
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{ "get_size_override", "get_size_2d_override" }, // SubViewport
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{ "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D
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@ -374,6 +383,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
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{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
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{ "get_translation", "get_position" }, // Node3D -- Breaks GLTFNode, but it is used rarely.
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{ "get_uniform_name", "get_parameter_name" }, // ParameterRef
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{ "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D
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{ "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
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@ -456,7 +466,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "post_import", "_post_import" }, // EditorScenePostImport
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{ "print_stray_nodes", "print_orphan_nodes" }, // Node
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{ "property_list_changed_notify", "notify_property_list_changed" }, // Object
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{ "raise", "move_to_front" }, // CanvasItem
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{ "recognize", "_recognize" }, // ResourceFormatLoader
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{ "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
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{ "remove_animation", "remove_animation_library" }, // AnimationPlayer
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@ -533,6 +542,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
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{ "set_rotate", "set_rotates" }, // PathFollow2D
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{ "set_scancode", "set_keycode" }, // InputEventKey
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{ "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
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{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
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{ "set_size_override", "set_size_2d_override" }, // SubViewport -- Breaks ImageTexture.
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{ "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
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@ -548,6 +558,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "set_text_align", "set_text_alignment" }, // Button
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{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
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{ "set_translation", "set_position" }, // Node3D -- This breaks GLTFNode, but it is used rarely.
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{ "set_uniform_name", "set_parameter_name" }, // ParameterRef
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{ "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D
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{ "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh -- Breaks SurfaceTool.
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@ -570,26 +581,21 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
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{ "warp_mouse_position", "warp_mouse" }, // Input
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{ "world_to_map", "local_to_map" }, // TileMap, GridMap
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{ "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
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{ "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
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{ "set_uniform_name", "set_parameter_name" }, // ParameterRef
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{ "get_uniform_name", "get_parameter_name" }, // ParameterRef
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// Builtin types
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// Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed.
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//{ "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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//{ "remove", "remove_at" }, // Array -- Breaks Directory and several more.
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// { "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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// { "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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// { "remove", "remove_at" }, // Array -- Breaks Directory and several more.
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{ "clamped", "limit_length" }, // Vector2
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{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
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{ "grow_margin", "grow_side" }, // Rect2
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{ "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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{ "is_abs_path", "is_absolute_path" }, // String
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{ "is_valid_integer", "is_valid_int" }, // String
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{ "linear_interpolate", "lerp" }, // Color
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{ "find_last", "rfind" }, // Array, String
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{ "to_ascii", "to_ascii_buffer" }, // String
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{ "to_utf8", "to_utf8_buffer" }, // String
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{ "to_wchar", "to_utf32_buffer" }, // String -- utf32 or utf16?
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// @GlobalScope
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// Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed.
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@ -617,52 +623,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// gdscript_function_renames clone with CamelCase
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const char *RenamesMap3To4::csharp_function_renames[][2] = {
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// { "_SetName", "GetTrackerName" }, // XRPositionalTracker -- CameraFeed uses this.
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// { "_UnhandledInput", "_UnhandledKeyInput" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer.
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// { "CreateGizmo", "_CreateGizmo" }, // EditorNode3DGizmoPlugin -- May be used.
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// { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader.
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// { "GetExtents", "GetSize" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume.
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// { "GetHOffset", "GetDragHorizontalOffset" }, // Camera2D -- Breaks PathFollow, Camera.
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// { "GetMode", "GetFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap.
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// { "GetMotion", "GetTravel" }, // PhysicsTestMotionResult2D -- Breaks ParallaxLayer.
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// { "GetName", "GetTrackerName" }, // XRPositionalTracker -- Breaks OS, Node
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// { "GetNetworkConnectedPeers", "GetPeers" }, // MultiplayerAPI -- Breaks SceneTree.
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// { "GetNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree.
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// { "GetNetworkUniqueId", "GetUniqueId" }, // MultiplayerAPI -- Breaks SceneTree.
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// { "GetOffset", "GetPositionOffset" }, // GraphNode -- Breaks Gradient.
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// { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer.
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// { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D -- Breaks Node, Sky.
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// { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer -- Breaks Viewport.
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// { "GetType", "GetTrackerType" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight.
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// { "GetVOffset", "GetDragVerticalOffset" }, // Camera2D -- Breaks PathFollow, Camera.
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// { "HasNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree.
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// { "Instance", "Instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule.
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// { "IsListening", "IsBound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer.
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// { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI -- Breaks SceneTree.
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// { "IsValid", "HasValidEvent" }, // Shortcut -- Breaks Callable, and more.
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// { "Listen", "Bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer.
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// { "Load", "_Load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D.
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// { "MakeCurrent", "SetCurrent" }, // Camera2D -- Breaks Camera3D, Listener2D.
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// { "Process", "_Process" }, // AnimationNode -- This word is too commonly used.
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// { "Save", "_Save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D.
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// { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog -- Breaks Label, also a cyclic rename.
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// { "SetColor", "SurfaceSetColor"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool.
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// { "SetEvent", "SetShortcut" }, // BaseButton -- Cyclic rename.
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// { "SetExtents", "SetSize"}, // BoxShape, RectangleShape -- Breaks ReflectionProbe.
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// { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial -- Breaks Window, HingeJoint3D.
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// { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D.
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// { "SetMargin", "SetOffset" }, // Control -- Breaks Shape3D, AtlasTexture.
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// { "SetMode", "SetModeFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap.
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// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry -- Breaks SurfaceTool, WorldMarginShape2D.
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// { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D -- Too common.
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// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree -- Breaks Node, Tween, Sky.
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// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI -- Breaks SceneTree.
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// { "SetTooltip", "SetTooltipText" }, // Control -- Breaks TreeItem, at least for now.
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// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh -- Breaks Polygon2D.
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// { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D.
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// {"GetPoints","GetPointsId" }, // AStar -- Breaks Line2D, ConvexPolygonShape.
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// {"GetVScroll","GetVScrollBar" }, // ItemList -- Breaks TextView.
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// { "GetStylebox", "GetThemeStylebox" }, // Control -- Would rename the method in Theme as well, skipping.
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{ "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
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{ "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
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{ "_SetCurrent", "SetCurrent" }, // Camera2D
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@ -815,6 +775,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "GetScancode", "GetKeycode" }, // InputEventKey
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{ "GetScancodeString", "GetKeycodeString" }, // OS
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{ "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
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{ "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
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{ "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
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{ "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
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{ "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
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@ -830,6 +791,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
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{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
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{ "GetTranslation", "GetPosition" }, // Node3D -- Breaks GLTFNode, but it is used rarely.
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{ "GetUniformName", "GetParameterName" }, // ParameterRef
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{ "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D
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{ "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
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{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
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@ -979,6 +941,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "SetReverbBus", "SetReverbBusName" }, // Area3D
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{ "SetRotate", "SetRotates" }, // PathFollow2D
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{ "SetScancode", "SetKeycode" }, // InputEventKey
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{ "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
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{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
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{ "SetSizeOverride", "SetSize2dOverride" }, // SubViewport -- Breaks ImageTexture.
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{ "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
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@ -995,6 +958,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
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{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
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{ "SetTranslation", "SetPosition" }, // Node3D -- This breaks GLTFNode, but it is used rarely.
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{ "SetUniformName", "SetParameterName" }, // ParameterRef
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{ "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D
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{ "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
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{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh -- Breaks SurfaceTool.
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@ -1018,24 +982,16 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
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{ "WarpMousePosition", "WarpMouse" }, // Input
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{ "WorldToMap", "LocalToMap" }, // TileMap, GridMap
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{ "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
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{ "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
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{ "SetUniformName", "SetParameterName" }, // ParameterRef
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{ "GetUniformName", "GetParameterName" }, // ParameterRef
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// Builtin types
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// { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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// { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more.
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{ "Clamped", "LimitLength" }, // Vector2
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{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
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{ "GrowMargin", "GrowSide" }, // Rect2
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{ "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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{ "IsAbsPath", "IsAbsolutePath" }, // String
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{ "IsValidInteger", "IsValidInt" }, // String
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{ "LinearInterpolate", "Lerp" }, // Color
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{ "ToAscii", "ToAsciiBuffer" }, // String
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{ "ToUtf8", "ToUtf8Buffer" }, // String
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{ "ToWchar", "ToUtf32Buffer" }, // String -- utf32 or utf16?
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// @GlobalScope
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{ "Bytes2Var", "BytesToVar" },
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@ -1060,40 +1016,49 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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};
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const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
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// Some need to be disabled, because users frequently use these names for variables.
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// // { "d", "distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą".
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// // { "alt", "alt_pressed" }, // This may break a lot of comments and user variables.
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// // { "command", "command_pressed" }, // This may break a lot of comments and user variables.
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// // { "control", "ctrl_pressed" }, // This may break a lot of comments and user variables.
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// // { "extends", "size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe.
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// // { "meta", "meta_pressed" }, // This may break a lot of comments and user variables.
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// // { "pause_mode", "process_mode" }, // Node -- Cyclic rename, look for others.
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// // { "rotate", "rotates" }, // PathFollow2D - probably function exists with same name.
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// // { "offset", "progress" }, // PathFollow2D, PathFollow3D -- Way too vague.
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// // { "shift", "shift_pressed" }, // This may break a lot of comments and user variables.
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// { "autowrap", "autowrap_mode" }, // Label
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// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
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// { "device", "output_device" }, // AudioServer - Too vague, most likely breaks comments & variables
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// { "doubleclick", "double_click" }, // InputEventMouseButton
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// { "group", "button_group" }, // BaseButton
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// { "percent_visible, "show_percentage }, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it?
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// { "process_mode", "process_callback" }, // AnimationTree, Camera2D
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// { "scancode", "keycode" }, // InputEventKey
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// { "toplevel", "top_level" }, // Node
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// { "window_title", "title" }, // Window
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// { "wrap_enabled", "wrap_mode" }, // TextEdit
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// { "zfar", "far" }, // Camera3D
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// { "znear", "near" }, // Camera3D
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// { "filename", "scene_file_path" }, // Node
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// { "pressed", "button_pressed" }, // BaseButton -- Would also rename the signal, skipping for now.
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// NOTE: Commented out renames are disabled because deemed not suitable for
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// the current way the regex-based converter works.
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// When uncommenting any of those as suitable for conversion, please move it
|
||||
// to the block with other enabled conversions, ordered alphabetically, and
|
||||
// make sure to add it to the C# rename map too.
|
||||
|
||||
// Too common words, users may use these names for variables or in comments.
|
||||
// { "bg", "panel" }, // Theme
|
||||
// { "alt", "alt_pressed" }, // InputEventWithModifiers
|
||||
// { "command", "command_pressed" }, // InputEventWithModifiers
|
||||
// { "control", "ctrl_pressed" }, // InputEventWithModifiers
|
||||
// { "d", "distance" }, // WorldMarginShape2D
|
||||
// { "device", "output_device" }, // AudioServer
|
||||
// { "doubleclick", "double_click" }, // InputEventMouseButton
|
||||
// { "filename", "scene_file_path" }, // Node
|
||||
// { "group", "button_group" }, // BaseButton
|
||||
// { "meta", "meta_pressed" }, // InputEventWithModifiers
|
||||
// { "rotate", "rotates" }, // PathFollow2D
|
||||
// { "off", "unchecked" }, // Theme
|
||||
// { "ofs", "offset" }, // Theme
|
||||
// { "offset", "progress" }, // PathFollow2D, PathFollow3D
|
||||
// { "on", "checked" }, // Theme
|
||||
// { "shift", "shift_pressed" }, // InputEventWithModifiers
|
||||
// { "window_title", "title" }, // Window
|
||||
// { "zfar", "far" }, // Camera3D
|
||||
// { "znear", "near" }, // Camera3D
|
||||
|
||||
// Would need bespoke solution.
|
||||
// { "autowrap", "autowrap_mode" }, // Label -- Changed from bool to enum.
|
||||
// { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D -- GH-73696
|
||||
// { "percent_visible, "show_percentage }, // ProgressBar -- Breaks Label and RichTextLabel.
|
||||
// { "pressed", "button_pressed" }, // BaseButton -- Would also rename the signal.
|
||||
// { "process_mode", "process_callback" }, // AnimationTree, Camera2D -- conflicts with Node.
|
||||
// { "wrap_enabled", "wrap_mode" }, // TextEdit -- Changed from bool to enum.
|
||||
|
||||
{ "as_normalmap", "as_normal_map" }, // NoiseTexture
|
||||
{ "bbcode_text", "text" }, // RichTextLabel
|
||||
{ "bg", "panel" }, // Theme
|
||||
{ "bg_focus", "focus" }, // Theme
|
||||
{ "capture_device", "input_device" }, // AudioServer
|
||||
{ "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
|
||||
{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
|
||||
{ "caret_position", "caret_column" }, // LineEdit
|
||||
{ "cast_to", "target_position" }, // RayCast2D, RayCast3D
|
||||
{ "check_vadjust", "check_v_offset" }, // Theme
|
||||
{ "close_h_ofs", "close_h_offset" }, // Theme
|
||||
{ "close_v_ofs", "close_v_offset" }, // Theme
|
||||
@ -1107,6 +1072,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
|
||||
{ "drag_margin_top", "drag_top_margin" }, // Camera2D
|
||||
{ "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
|
||||
{ "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
|
||||
{ "extents", "size" }, // BoxShape3D, LightmapGI, ReflectionProbe
|
||||
{ "extra_spacing_bottom", "spacing_bottom" }, // Font
|
||||
{ "extra_spacing_top", "spacing_top" }, // Font
|
||||
{ "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
|
||||
@ -1133,10 +1099,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
|
||||
{ "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
|
||||
{ "offset_h", "drag_horizontal_offset" }, // Camera2D
|
||||
{ "offset_v", "drag_vertical_offset" }, // Camera2D
|
||||
{ "off", "unchecked" }, // Theme
|
||||
{ "off_disabled", "unchecked_disabled" }, // Theme
|
||||
{ "ofs", "offset" }, // Theme
|
||||
{ "on", "checked" }, // Theme
|
||||
{ "on_disabled", "checked_disabled" }, // Theme
|
||||
{ "oneshot", "one_shot" }, // AnimatedTexture
|
||||
{ "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
|
||||
@ -1155,6 +1118,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
|
||||
{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
|
||||
{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
|
||||
{ "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
|
||||
{ "scancode", "keycode" }, // InputEventKey
|
||||
{ "selectedframe", "selected_frame" }, // Theme
|
||||
{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
|
||||
{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
|
||||
@ -1170,49 +1134,29 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
|
||||
{ "tab_align", "tab_alignment" }, // TabContainer
|
||||
{ "table_hseparation", "table_h_separation" }, // Theme
|
||||
{ "table_vseparation", "table_v_separation" }, // Theme
|
||||
{ "translation", "position" }, // Node3D -- Breaks GLTFNode
|
||||
{ "toplevel", "top_level" }, // Node
|
||||
{ "translation", "position" }, // Node3D
|
||||
{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
|
||||
{ "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
|
||||
{ "vseparation", "v_separation" }, // Theme
|
||||
// { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D -- GH-73696
|
||||
|
||||
{ nullptr, nullptr },
|
||||
};
|
||||
|
||||
const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
// Some need to be disabled, because users frequently use these names for variables.
|
||||
// // { "D", "Distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą".
|
||||
// // { "Alt", "AltPressed" }, // This may break a lot of comments and user variables.
|
||||
// // { "Command", "CommandPressed" }, // This may break a lot of comments and user variables.
|
||||
// // { "Control", "CtrlPressed" }, // This may break a lot of comments and user variables.
|
||||
// // { "Extends", "Size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe.
|
||||
// // { "Meta", "MetaPressed" }, // This may break a lot of comments and user variables.
|
||||
// // { "PauseMode", "ProcessMode" }, // Node -- Cyclic rename, look for others.
|
||||
// // { "Rotate", "Rotates" }, // PathFollow2D - probably function exists with same name.
|
||||
// // { "Offset", "Progress" }, // PathFollow2D, PathFollow3D -- Way too vague.
|
||||
// // { "Shift", "ShiftPressed" }, // This may break a lot of comments and user variables.
|
||||
// { "Autowrap", "AutowrapMode" }, // Label
|
||||
// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
|
||||
// { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
|
||||
// { "Group", "ButtonGroup" }, // BaseButton
|
||||
// { "PercentVisible, "ShowPercentage}, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it?
|
||||
// { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
|
||||
// { "Scancode", "Keycode" }, // InputEventKey
|
||||
// { "Toplevel", "TopLevel" }, // Node
|
||||
// { "WindowTitle", "Title" }, // Window
|
||||
// { "WrapEnabled", "WrapMode" }, // TextEdit
|
||||
// { "Zfar", "Far" }, // Camera3D
|
||||
// { "Znear", "Near" }, // Camera3D
|
||||
// { "Pressed", "ButtonPressed" }, // BaseButton -- Would also rename the signal, skipping for now.
|
||||
{ "AsNormalmap", "AsNormalMap" }, // NoiseTexture
|
||||
{ "BbcodeText", "Text" }, // RichTextLabel
|
||||
{ "BgFocus", "Focus" }, // Theme
|
||||
{ "CaptureDevice", "InputDevice" }, // AudioServer
|
||||
{ "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
|
||||
{ "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
|
||||
{ "CaretPosition", "CaretColumn" }, // LineEdit
|
||||
{ "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
|
||||
{ "CheckVadjust", "CheckVAdjust" }, // Theme
|
||||
{ "CloseHOfs", "CloseHOffset" }, // Theme
|
||||
{ "CloseVOfs", "CloseVOffset" }, // Theme
|
||||
{ "Commentfocus", "CommentFocus" }, // Theme
|
||||
{ "ContactsReported", "MaxContactsReported" }, // RigidBody
|
||||
{ "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
|
||||
{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
|
||||
{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
|
||||
@ -1221,6 +1165,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
{ "DragMarginTop", "DragTopMargin" }, // Camera2D
|
||||
{ "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
|
||||
{ "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
|
||||
{ "Extents", "Size" }, // BoxShape3D, LightmapGI, ReflectionProbe
|
||||
{ "ExtraSpacingBottom", "SpacingBottom" }, // Font
|
||||
{ "ExtraSpacingTop", "SpacingTop" }, // Font
|
||||
{ "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
|
||||
@ -1228,6 +1173,9 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
{ "FocusNeighbourRight", "FocusNeighborRight" }, // Control
|
||||
{ "FocusNeighbourTop", "FocusNeighborTop" }, // Control
|
||||
{ "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem
|
||||
{ "FileIconModulate", "FileIconColor" }, // Theme
|
||||
{ "FilesDisabled", "FileDisabledColor" }, // Theme
|
||||
{ "FolderIconModulate", "FolderIconColor" }, // Theme
|
||||
{ "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
|
||||
{ "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
|
||||
{ "GravityVec", "GravityDirection" }, // Area2D
|
||||
@ -1244,7 +1192,8 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
{ "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
|
||||
{ "OffsetH", "DragHorizontalOffset" }, // Camera2D
|
||||
{ "OffsetV", "DragVerticalOffset" }, // Camera2D
|
||||
{ "Ofs", "Offset" }, // Theme
|
||||
{ "OffDisabled", "UncheckedDisabled" }, // Theme
|
||||
{ "OnDisabled", "CheckedDisabled" }, // Theme
|
||||
{ "Oneshot", "OneShot" }, // AnimatedTexture
|
||||
{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
|
||||
{ "PauseMode", "ProcessMode" }, // Node
|
||||
@ -1262,6 +1211,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
|
||||
{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
|
||||
{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
|
||||
{ "Scancode", "Keycode" }, // InputEventKey
|
||||
{ "Selectedframe", "SelectedFrame" }, // Theme
|
||||
{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
|
||||
{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
|
||||
@ -1277,7 +1227,8 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
{ "TabAlign", "TabAlignment" }, // TabContainer
|
||||
{ "TableHseparation", "TableHSeparation" }, // Theme
|
||||
{ "TableVseparation", "TableVSeparation" }, // Theme
|
||||
{ "Translation", "Position" }, // Node3D -- Breaks GLTFNode
|
||||
{ "Toplevel", "TopLevel" }, // Node
|
||||
{ "Translation", "Position" }, // Node3D
|
||||
{ "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
|
||||
{ "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
|
||||
{ "Vseparation", "VSeparation" }, // Theme
|
||||
@ -1286,10 +1237,16 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
|
||||
};
|
||||
|
||||
const char *RenamesMap3To4::gdscript_signals_renames[][2] = {
|
||||
// { "instantiate", "instance" }, // FileSystemDock
|
||||
// { "hide", "hidden" }, // CanvasItem -- Function with same name exists.
|
||||
// { "tween_all_completed", "loop_finished" }, // Tween -- TODO, not sure.
|
||||
// NOTE: Commented out renames are disabled because deemed not suitable for
|
||||
// the current way the regex-based converter works.
|
||||
// When uncommenting any of those as suitable for conversion, please move it
|
||||
// to the block with other enabled conversions, ordered alphabetically, and
|
||||
// make sure to add it to the C# rename map too.
|
||||
|
||||
// Too common words, users may use these names for variables or in comments.
|
||||
// { "hide", "hidden" }, // CanvasItem
|
||||
// { "changed", "settings_changed" }, // EditorSettings
|
||||
|
||||
{ "about_to_show", "about_to_popup" }, // Popup
|
||||
{ "button_release", "button_released" }, // XRController3D
|
||||
{ "cancelled", "canceled" }, // AcceptDialog
|
||||
@ -1311,12 +1268,10 @@ const char *RenamesMap3To4::gdscript_signals_renames[][2] = {
|
||||
};
|
||||
|
||||
const char *RenamesMap3To4::csharp_signals_renames[][2] = {
|
||||
// { "Instantiate", "Instance" }, // FileSystemDock
|
||||
// { "Hide", "Hidden" }, // CanvasItem -- Function with same name exists.
|
||||
// { "TweenAllCompleted", "LoopFinished" }, // Tween -- TODO, not sure.
|
||||
// { "Changed", "SettingsChanged" }, // EditorSettings
|
||||
{ "AboutToShow", "AboutToPopup" }, // Popup
|
||||
{ "ButtonRelease", "ButtonReleased" }, // XRController3D
|
||||
{ "Cancelled", "Canceled" }, // AcceptDialog
|
||||
{ "ItemDoubleClicked", "ItemIconDoubleClicked" }, // Tree
|
||||
{ "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
|
||||
{ "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
|
||||
{ "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
|
||||
@ -1331,7 +1286,6 @@ const char *RenamesMap3To4::csharp_signals_renames[][2] = {
|
||||
{ "TweenStep", "StepFinished" }, // Tween
|
||||
|
||||
{ nullptr, nullptr },
|
||||
|
||||
};
|
||||
|
||||
const char *RenamesMap3To4::project_settings_renames[][2] = {
|
||||
@ -1424,15 +1378,17 @@ const char *RenamesMap3To4::shaders_renames[][2] = {
|
||||
};
|
||||
|
||||
const char *RenamesMap3To4::class_renames[][2] = {
|
||||
// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB.
|
||||
// { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB.
|
||||
// { "GDScriptFunctionState", "Node3D" }, // TODO: Not sure to which this should be changed.
|
||||
// { "GDScriptNativeClass", "Node3D" }, // TODO: Not sure to which this should be changed.
|
||||
// { "InputDefault",""}, // TODO: ?
|
||||
// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB.
|
||||
// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB.
|
||||
// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB.
|
||||
// { "NativeScript","GDExtension"}, // ??
|
||||
// { "Particles", "GPUParticles3D" }, // Common word, and incompatible class.
|
||||
// { "World", "World3D" }, // Too common.
|
||||
|
||||
// Risky as fairly common words, but worth it given how ubiquitous they are.
|
||||
{ "Area", "Area3D" },
|
||||
{ "Camera", "Camera3D" },
|
||||
{ "Path", "Path3D" },
|
||||
{ "Reference", "RefCounted" },
|
||||
{ "Shape", "Shape3D" },
|
||||
{ "Tabs", "TabBar" },
|
||||
|
||||
{ "ARVRAnchor", "XRAnchor3D" },
|
||||
{ "ARVRCamera", "XRCamera3D" },
|
||||
{ "ARVRController", "XRController3D" },
|
||||
@ -1443,8 +1399,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "ARVRServer", "XRServer" },
|
||||
{ "AStar", "AStar3D" },
|
||||
{ "AnimatedSprite", "AnimatedSprite2D" },
|
||||
{ "AnimationTreePlayer", "AnimationTree" }, // Was deprecated since Godot 3.1.
|
||||
{ "Area", "Area3D" }, // Be careful, this will be used everywhere.
|
||||
{ "AudioStreamOGGVorbis", "AudioStreamOggVorbis" },
|
||||
{ "AudioStreamRandomPitch", "AudioStreamRandomizer" },
|
||||
{ "AudioStreamSample", "AudioStreamWAV" },
|
||||
@ -1463,7 +1417,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "CSGShape", "CSGShape3D" },
|
||||
{ "CSGSphere", "CSGSphere3D" },
|
||||
{ "CSGTorus", "CSGTorus3D" },
|
||||
{ "Camera", "Camera3D" }, // Be careful, this will be used everywhere.
|
||||
{ "CapsuleShape", "CapsuleShape3D" },
|
||||
{ "ClippedCamera", "Camera3D" },
|
||||
{ "CollisionObject", "CollisionObject3D" },
|
||||
@ -1485,11 +1438,9 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "EditorSpatialGizmo", "EditorNode3DGizmo" },
|
||||
{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
|
||||
{ "ExternalTexture", "ImageTexture" },
|
||||
{ "FuncRef", "Callable" },
|
||||
{ "GIProbe", "VoxelGI" },
|
||||
{ "GIProbeData", "VoxelGIData" },
|
||||
{ "Generic6DOFJoint", "Generic6DOFJoint3D" },
|
||||
{ "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D, so we need to choose one.
|
||||
{ "GeometryInstance", "GeometryInstance3D" },
|
||||
{ "GradientTexture", "GradientTexture2D" },
|
||||
{ "HeightMapShape", "HeightMapShape3D" },
|
||||
@ -1513,10 +1464,7 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "MeshInstance", "MeshInstance3D" },
|
||||
{ "MultiMeshInstance", "MultiMeshInstance3D" },
|
||||
{ "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
|
||||
{ "Navigation", "Node3D" },
|
||||
{ "Navigation2D", "Node2D" }, // Replaced by other 2D Navigation nodes.
|
||||
{ "Navigation2DServer", "NavigationServer2D" },
|
||||
{ "Navigation3D", "Node3D" }, // Replaced by other 3D Navigation nodes.
|
||||
{ "NavigationAgent", "NavigationAgent3D" },
|
||||
{ "NavigationMeshInstance", "NavigationRegion3D" },
|
||||
{ "NavigationObstacle", "NavigationObstacle3D" },
|
||||
@ -1530,10 +1478,8 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "PHashTranslation", "OptimizedTranslation" },
|
||||
{ "PacketPeerGDNative", "PacketPeerExtension" },
|
||||
{ "PanoramaSky", "Sky" },
|
||||
{ "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere.
|
||||
{ "Particles2D", "GPUParticles2D" },
|
||||
{ "ParticlesMaterial", "ParticleProcessMaterial" },
|
||||
{ "Path", "Path3D" }, // Be careful, this will be used everywhere.
|
||||
{ "PathFollow", "PathFollow3D" },
|
||||
{ "PhysicalBone", "PhysicalBone3D" },
|
||||
{ "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
|
||||
@ -1557,12 +1503,10 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "RayCast", "RayCast3D" },
|
||||
{ "RayShape", "SeparationRayShape3D" },
|
||||
{ "RayShape2D", "SeparationRayShape2D" },
|
||||
{ "Reference", "RefCounted" }, // Be careful, this will be used everywhere.
|
||||
{ "RemoteTransform", "RemoteTransform3D" },
|
||||
{ "ResourceInteractiveLoader", "ResourceLoader" },
|
||||
{ "RigidBody", "RigidBody3D" },
|
||||
{ "SceneTreeTween", "Tween" },
|
||||
{ "Shape", "Shape3D" }, // Be careful, this will be used everywhere.
|
||||
{ "ShortCut", "Shortcut" },
|
||||
{ "Skeleton", "Skeleton3D" },
|
||||
{ "SkeletonIK", "SkeletonIK3D" },
|
||||
@ -1585,7 +1529,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "StreamTexture2DArray", "CompressedTexture2DArray" },
|
||||
{ "StreamTextureLayered", "CompressedTextureLayered" },
|
||||
{ "TCP_Server", "TCPServer" },
|
||||
{ "Tabs", "TabBar" }, // Be careful, this will be used everywhere.
|
||||
{ "TextFile", "Node3D" },
|
||||
{ "Texture", "Texture2D" }, // May break TextureRect.
|
||||
{ "TextureArray", "Texture2DArray" },
|
||||
@ -1633,19 +1576,11 @@ const char *RenamesMap3To4::class_renames[][2] = {
|
||||
{ "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
|
||||
{ "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
|
||||
{ "WindowDialog", "Window" },
|
||||
{ "World", "World3D" }, // Be careful, this will be used everywhere.
|
||||
{ "XRAnchor", "XRAnchor3D" },
|
||||
{ "XRController", "XRController3D" },
|
||||
{ "XROrigin", "XROrigin3D" },
|
||||
{ "YSort", "Node2D" }, // CanvasItem has a new "y_sort_enabled" property.
|
||||
|
||||
// Portal and room occlusion culling was replaced by raster occlusion culling.
|
||||
{ "CullInstance", "Node3D" },
|
||||
{ "RoomGroup", "Node3D" },
|
||||
{ "Room", "Node3D" },
|
||||
{ "RoomManager", "Node3D" },
|
||||
{ "Portal", "Node3D" },
|
||||
|
||||
{ nullptr, nullptr },
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user