Merge pull request #53208 from timothyqiu/headless-crash
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6ed3e9c182
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@ -369,6 +369,8 @@ void MeshInstance3D::create_debug_tangents() {
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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Array arrays = mesh->surface_get_arrays(i);
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ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX);
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Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
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Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
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if (norms.size() == 0) {
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@ -41,6 +41,8 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
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continue;
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}
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Array arr = p_mesh->surface_get_arrays(i);
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ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
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Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
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Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
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if (varr.size() == 0 || iarr.size() == 0) {
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@ -45,6 +45,9 @@ int RenderingServerDefault::changes = 0;
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/* FREE */
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void RenderingServerDefault::_free(RID p_rid) {
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if (unlikely(p_rid.is_null())) {
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return;
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}
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if (RSG::storage->free(p_rid)) {
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return;
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}
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