Merge pull request #38929 from touilleMan/exit-status-on-godot-error

Fix Godot returned status code on unexpected error
This commit is contained in:
Rémi Verschelde 2021-02-25 21:16:34 +01:00 committed by GitHub
commit 6ef0538f18
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8 changed files with 11 additions and 34 deletions

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@ -322,18 +322,6 @@ uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
int _OS::get_exit_code() const {
return OS::get_singleton()->get_exit_code();
}
void _OS::set_exit_code(int p_code) {
if (p_code < 0 || p_code > 125) {
WARN_PRINT("For portability reasons, the exit code should be set between 0 and 125 (inclusive).");
}
OS::get_singleton()->set_exit_code(p_code);
}
/**
* Get current datetime with consideration for utc and
* dst
@ -730,9 +718,6 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_datetime_from_unix_time", "unix_time_val"), &_OS::get_datetime_from_unix_time);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime", "datetime"), &_OS::get_unix_time_from_datetime);
ClassDB::bind_method(D_METHOD("get_exit_code"), &_OS::get_exit_code);
ClassDB::bind_method(D_METHOD("set_exit_code", "code"), &_OS::set_exit_code);
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
ClassDB::bind_method(D_METHOD("get_ticks_msec"), &_OS::get_ticks_msec);
@ -777,7 +762,6 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_permissions"), &_OS::request_permissions);
ClassDB::bind_method(D_METHOD("get_granted_permissions"), &_OS::get_granted_permissions);
ADD_PROPERTY(PropertyInfo(Variant::INT, "exit_code"), "set_exit_code", "get_exit_code");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec");

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@ -199,8 +199,6 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
int get_exit_code() const;
void set_exit_code(int p_code);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;

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@ -40,6 +40,7 @@
#include "core/templates/vector.h"
#include <stdarg.h>
#include <stdlib.h>
class OS {
static OS *singleton;
@ -53,7 +54,7 @@ class OS {
bool _debug_stdout = false;
String _local_clipboard;
bool _no_window = false;
int _exit_code = 0;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;

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@ -549,10 +549,6 @@
</method>
</methods>
<members>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
</member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false">
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>

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@ -181,10 +181,12 @@
<method name="quit">
<return type="void">
</return>
<argument index="0" name="exit_code" type="int" default="-1">
<argument index="0" name="exit_code" type="int" default="0">
</argument>
<description>
Quits the application at the end of the current iteration. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application.
Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code.
By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error.
For portability reasons, the exit code should be set between 0 and 125 (inclusive).
</description>
</method>
<method name="reload_current_scene">

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@ -1992,7 +1992,7 @@ bool Main::start() {
if (check_only) {
if (!script_res->is_valid()) {
OS::get_singleton()->set_exit_code(1);
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
}
return false;
}

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@ -54,6 +54,7 @@
#include "window.h"
#include <stdio.h>
#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
@ -534,12 +535,7 @@ void SceneTree::finalize() {
}
void SceneTree::quit(int p_exit_code) {
if (p_exit_code >= 0) {
// Override the exit code if a positive argument is given (the default is `-1`).
// This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
OS::get_singleton()->set_exit_code(p_exit_code);
}
OS::get_singleton()->set_exit_code(p_exit_code);
_quit = true;
}
@ -1205,7 +1201,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(EXIT_SUCCESS));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);

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@ -245,7 +245,7 @@ public:
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = -1);
void quit(int p_exit_code = EXIT_SUCCESS);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_process_time() const { return process_time; }