Merge pull request #39531 from lawnjelly/kessel_light_join_next
GLES2 Batching - Fix try_join_item logic for lights
This commit is contained in:
commit
6efab27a41
|
@ -2426,14 +2426,18 @@ bool RasterizerCanvasGLES2::try_join_item(Item *p_ci, RenderItemState &r_ris, bo
|
|||
if (!light_allow_join) {
|
||||
// can't join
|
||||
join = false;
|
||||
// we also dont want to allow joining this item with the next item, because the next item could have no lights!
|
||||
r_batch_break = true;
|
||||
}
|
||||
|
||||
} else {
|
||||
// can't join the next item if it has any lights as it will be by definition affected by different set of lights
|
||||
r_ris.light_region.light_bitfield = 0;
|
||||
r_ris.light_region.shadow_bitfield = 0;
|
||||
// if the last item had lights, we should not join it to this one (which has no lights)
|
||||
if (r_ris.light_region.light_bitfield || r_ris.light_region.shadow_bitfield) {
|
||||
join = false;
|
||||
|
||||
// setting these to zero ensures that any following item with lights will, by definition,
|
||||
// be affected by a different set of lights, and thus prevent a join
|
||||
r_ris.light_region.light_bitfield = 0;
|
||||
r_ris.light_region.shadow_bitfield = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (reclip) {
|
||||
|
|
Loading…
Reference in New Issue