Port `Input.action_press/release()` changes
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@ -613,6 +613,8 @@ void InputDefault::action_press(const StringName &p_action, float p_strength) {
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.pressed = true;
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action.strength = p_strength;
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action.raw_strength = p_strength;
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action.exact = true;
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action_state[p_action] = action;
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}
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@ -624,6 +626,8 @@ void InputDefault::action_release(const StringName &p_action) {
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.pressed = false;
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action.strength = 0.f;
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action.raw_strength = 0.f;
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action.exact = true;
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action_state[p_action] = action;
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}
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